| Description | Burrow driller |
|---|---|
| Budget | Academic—no more than 2D6 HP and 2 ARMOR |
| Feature | Sonar system |
| Programming | Annoy human targets into compliance |
Generate enemies
| Description | Werewolf |
|---|---|
| Amount | Group (1D6 appear) |
| Feature | Mutation-prone |
| Horror | Simply cannot be killed |
| Description | Nervous system |
|---|---|
| Signature | None (reason unknown) |
| Feature | Losing hair |
| Sighting | Lurking in an abandoned train car |
| Description | Ghoul |
|---|---|
| Amount | Solitary (add +1D6 HP, add +1 or +2 DAMAGE) |
| Feature | Unusual color |
| Horror | Emissary of a horrible god |
| Description | Garbage can |
|---|---|
| Budget | Hobbyist—explodes for 2D6 DAMAGE upon death |
| Feature | Poison injectors |
| Programming | Compete with local animals for territory |
| Description | Smoke hound |
|---|---|
| Signature | None (reason unknown) |
| Feature | Blood in stool |
| Sighting | Atop an oddly shaped mountain |
| Description | Great worm |
|---|---|
| Amount | Pairs (add +1 or +2 DAMAGE) |
| Feature | No shadow |
| Horror | Incites violence in groups of people |
| Description | Burrow driller |
|---|---|
| Budget | Federal—roll again for conflicting programming |
| Feature | Fuel tanks |
| Programming | Inverse of the Three Laws of Robotics |
| Name | Zero Regiment |
|---|---|
| Reputation | Rookie |
| Command | Mercenaries |
| Feature | Greedy bastards |
| Theme | Accompanied by rainstorms; coats and boots |
| Description | Radioactive fish |
|---|---|
| Creation | Hypothesized—one concrete fact is known |
| Feature | Seeking friends |
| Mistake | Someone took its most cherished item |