| Description | Basic humanoid |
|---|---|
| Budget | Academic—no more than 2D6 HP and 2 ARMOR |
| Feature | Hologram projector |
| Programming | Function in tandem as a hive unit |
Generate enemies
| Name | Zero Regiment |
|---|---|
| Reputation | Rookie |
| Command | Corporation |
| Feature | Teleportation tech |
| Theme | Orange jumpsuits and prison lingo |
| Description | Egg-shaped |
|---|---|
| Budget | Corporate—mash together 1D6 descriptions |
| Feature | Exposed wiring |
| Programming | Only responds to direct verbal orders |
| Name | Zero Regiment |
|---|---|
| Reputation | Rookie |
| Command | Corporation |
| Feature | Heavily armored |
| Theme | Heavily modded battle cyborgs |
| Description | Butterfly |
|---|---|
| Amount | Kaiju (3-6 ARMOR, 6D6-10D6 HP) |
| Feature | Irradiated |
| Malady | Only emotion is fear |
| Name | Bloody Sunrise |
|---|---|
| Reputation | Respected |
| Command | Mercenaries |
| Feature | Sound weapons |
| Theme | Arthurian knights, medieval armor |
| Description | Construction frame |
|---|---|
| Budget | Hobbyist—explodes for 2D6 DAMAGE upon death |
| Feature | Exposed wiring |
| Programming | Destroy structures and roads |
| Description | Sentient equation |
|---|---|
| Signature | Pulse (causing isolated disturbances) |
| Feature | Blood in stool |
| Sighting | Corner bed in a dreary hostel |
| Description | Fishman |
|---|---|
| Amount | Mob (2D6 or 3D6 appear) |
| Feature | Mutation-prone |
| Horror | Hides under beds and in closets |
| Description | Tentacle knot |
|---|---|
| Creation | Planned—someone fully understands its workings |
| Feature | Seeps bile |
| Mistake | Alienated systematically from its emotions |