| Description | Wolf |
|---|---|
| Amount | Solitary (add +1D6 HP, add +1 or +2 DAMAGE) |
| Feature | Territorial |
| Malady | Hijacked by brain fungus |
Generate enemies
| Description | Smoke hound |
|---|---|
| Signature | Pulse (causing isolated disturbances) |
| Feature | Teeth falling out |
| Sighting | College campus on a party night |
| Description | Crystal growth |
|---|---|
| Creation | Projected—general information about it exists |
| Feature | Seeps bile |
| Mistake | Barred entirely from the outside world |
| Description | Fly |
|---|---|
| Amount | Pairs (add +1 or +2 DAMAGE) |
| Feature | Nocturnal |
| Malady | Weakened by invasive species |
| Name | The Archers |
|---|---|
| Reputation | Laughable |
| Command | Insurgents |
| Feature | Strict morals |
| Theme | Musical theatre, sings during fights |
| Description | Sea serpent |
|---|---|
| Amount | Solitary (add +1D6 HP, add +1 or +2 DAMAGE) |
| Feature | Rune tattoos |
| Horror | Has wandered the Earth since time immemorial |
| Description | Articulated worm |
|---|---|
| Budget | Federal—roll again for conflicting programming |
| Feature | Cool paint job |
| Programming | Compete with local animals for territory |
| Description | Watchful eyes |
|---|---|
| Signature | Wave (multiple civilians agitated) |
| Feature | Brain fog |
| Sighting | In a cold shaft of gas station light |
| Description | Unicycle body |
|---|---|
| Budget | Amateur—no more than 1D6 HP and 1 ARMOR |
| Feature | Lateral thinking |
| Programming | Destroy structures and roads |
| Name | KILL Squad |
|---|---|
| Reputation | Elite |
| Command | Corporation |
| Feature | War buddies |
| Theme | Everybody embodies a different base emotion |