Generate enemies


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  • DescriptionMind sucker
    CreationAccidental—Roll 1D6 extra mistakes
    FeatureColor-changing
    MistakeBonded to a monster through a ritual
    Experiment
    DescriptionApoc. horseman
    SignatureWave (multiple civilians agitated)
    FeatureStrobing flashes
    SightingInside a car left unattended
    Anomaly
    DescriptionLizardman
    AmountDire (3-6 ARMOR, 6D6-10D6 HP, roll another horror)
    FeatureCyborg amalgam
    HorrorManifests through tabletop games
    Monster
    DescriptionLiquid nanoswarm
    BudgetAcademic—no more than 2D6 HP and 2 ARMOR
    FeatureTerrifying voice
    ProgrammingPush enemies out of cover
    Robot
    DescriptionEgg-shaped
    BudgetAcademic—no more than 2D6 HP and 2 ARMOR
    FeatureFuel tanks
    ProgrammingMovements are entirely randomized
    Robot
    DescriptionDogman
    AmountDire (3-6 ARMOR, 6D6-10D6 HP, roll another horror)
    FeatureRune tattoos
    HorrorBonded with a lab experiment that died
    Monster
    DescriptionWeird car
    BudgetCorporate—mash together 1D6 descriptions
    FeatureSupersonic speed
    ProgrammingRecord sights and sounds to onboard memory
    Robot
    DescriptionShark
    AmountSwarms (4D6-10D6 appear)
    FeatureGlowing
    MaladyLarge groups drop dead periodically
    Animal
    NameThe B-Team
    ReputationLaughable
    CommandAgency
    FeatureTelekinetic members
    ThemeCarnival and/or clown thing going on
    Squad
    DescriptionPoltergeist
    AmountPairs (add +1 or +2 DAMAGE)
    FeatureDrags chains
    HorrorManifests through tabletop games
    Monster