| Description | Greyman |
|---|---|
| Signature | None (reason unknown) |
| Feature | Sleepwalking |
| Sighting | A nowhere highway dive bar |
Generate enemies
| Description | Man-made zombie |
|---|---|
| Creation | Freak—openly violating the laws of physics |
| Feature | Poison barbs |
| Mistake | Too ingenious to be contained |
| Description | Hardware skeleton |
|---|---|
| Budget | Federal—roll again for conflicting programming |
| Feature | Electric shocks |
| Programming | Prevent all combat in an area |
| Description | Sewer mutant |
|---|---|
| Creation | Hypothesized—one concrete fact is known |
| Feature | Inquisitive and gentle |
| Mistake | Several integral parts were removed |
| Description | Failed cyborg |
|---|---|
| Creation | Projected—general information about it exists |
| Feature | Melts metal |
| Mistake | An anomaly escaped to bond with it |
| Name | Early Risers |
|---|---|
| Reputation | Feared |
| Command | CYCLOPS |
| Feature | Poisons and gas |
| Theme | Carnival and/or clown thing going on |
| Description | Rat |
|---|---|
| Amount | Herds (2D6 or 3D6 appear) |
| Feature | Albino |
| Malady | Suitable environment was destroyed |
| Description | Backwards man |
|---|---|
| Signature | Pulse (causing isolated disturbances) |
| Feature | Flickering lights |
| Sighting | Deep in the heart of the jungle |
| Description | Strange doll |
|---|---|
| Signature | Spike (large-scale anomalous zone) |
| Feature | Unexplained burns |
| Sighting | Third shift on a factory floor |
| Description | Monkey |
|---|---|
| Amount | Herds (2D6 or 3D6 appear) |
| Feature | Nocturnal |
| Malady | Crossed with monsters |