| Description | Night hag |
|---|---|
| Signature | Pulse (causing isolated disturbances) |
| Feature | Strange growths |
| Sighting | Third shift on a factory floor |
Generate enemies
| Description | Half-torso |
|---|---|
| Budget | Academic—no more than 2D6 HP and 2 ARMOR |
| Feature | Leaking oil |
| Programming | Movements are entirely randomized |
| Description | Horse |
|---|---|
| Amount | Solitary (add +1D6 HP, add +1 or +2 DAMAGE) |
| Feature | Nocturnal |
| Malady | Weakened by invasive species |
| Description | Cyclops |
|---|---|
| Amount | Dire (3-6 ARMOR, 6D6-10D6 HP, roll another horror) |
| Feature | Super-smart |
| Horror | The dead rise to serve it |
| Description | Manticore |
|---|---|
| Amount | Pairs (add +1 or +2 DAMAGE) |
| Feature | Antique clothes |
| Horror | Uses human puppets |
| Description | Malicious voices |
|---|---|
| Signature | None (reason unknown) |
| Feature | Cracked walls |
| Sighting | In a cold shaft of gas station light |
| Description | Crystal growth |
|---|---|
| Creation | Hypothesized—one concrete fact is known |
| Feature | Melts metal |
| Mistake | Spliced with an ill-fitting animal |
| Name | Bleak Hammer |
|---|---|
| Reputation | Rookie |
| Command | Corporation |
| Feature | Piercing bullets |
| Theme | Musical theatre, sings during fights |
| Description | Bloody Mary |
|---|---|
| Signature | Spike (large-scale anomalous zone) |
| Feature | Lost time |
| Sighting | From the end of a shadowed pier |
| Description | Zombie |
|---|---|
| Amount | Swarm (4D6-10D6 appear) |
| Feature | Cyborg amalgam |
| Horror | Simply cannot be killed |