Generate enemies


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  • DescriptionFishman
    AmountPairs (add +1 or +2 DAMAGE)
    FeatureMetal teeth
    HorrorWas once respected, rich, and beautiful
    Monster
    DescriptionCamel shaped
    BudgetFederal—roll again for conflicting programming
    FeatureCool paint job
    ProgrammingSeek out and destroy the leader
    Robot
    DescriptionApeman
    AmountMob (2D6 or 3D6 appear)
    FeatureTeleporting abilities
    HorrorIncites violence in groups of people
    Monster
    DescriptionMissing link
    CreationUncontrolled—Roll 1D6 extra features
    FeaturePoison barbs
    MistakeProject depleted its funding halfway through
    Experiment
    DescriptionCreeping mold
    CreationFreak—openly violating the laws of physics
    FeaturePainless, fearless
    MistakeImbued with red hot hatred for all things
    Experiment
    DescriptionBloody Mary
    SignatureWave (multiple civilians agitated)
    FeatureDepersonalization
    SightingReported by a military encampment
    Anomaly
    DescriptionWolf
    AmountHerds (2D6 or 3D6 appear)
    FeatureScared
    MaladyHopelessly fused with trash
    Animal
    DescriptionGiant
    AmountMob (2D6 or 3D6 appear)
    FeatureWeaponmaster
    HorrorUses bodies as incubating pods for eggs
    Monster
    DescriptionSleep experiment
    CreationAccidental—Roll 1D6 extra mistakes
    FeatureSeeps bile
    MistakeMutating too rapidly to control
    Experiment
    DescriptionSegmented cube
    BudgetCorporate—mash together 1D6 descriptions
    FeatureFlashbang diodes
    ProgrammingFollow the target to the ends of the earth
    Robot