| Description | Articulated worm |
|---|---|
| Budget | Amateur—no more than 1D6 HP and 1 ARMOR |
| Feature | Kamikaze protocol |
| Programming | Destroy structures and roads |
Generate enemies
| Description | Invisible man |
|---|---|
| Creation | Freak—openly violating the laws of physics |
| Feature | Vile stench |
| Mistake | Tested brutally against a military squad |
| Description | Flying mask |
|---|---|
| Signature | Breach (time-space sinkhole) |
| Feature | Teeth falling out |
| Sighting | The dark center of a quiet cornfield |
| Description | Elk |
|---|---|
| Amount | Pairs (add +1 or +2 DAMAGE) |
| Feature | Scared |
| Malady | No group cohesion |
| Description | Floating eyeball |
|---|---|
| Signature | Spike (large-scale anomalous zone) |
| Feature | Blood in stool |
| Sighting | Corner bed in a dreary hostel |
| Description | Invisible man |
|---|---|
| Creation | Accidental—Roll 1D6 extra mistakes |
| Feature | Color-changing |
| Mistake | Shouldn't have tampered in God's domain |
| Description | Ghoul |
|---|---|
| Amount | Group (1D6 appear) |
| Feature | Vertigo field |
| Horror | Loves all its victims dearly |
| Name | Process Interrupt |
|---|---|
| Reputation | None—too stealthy |
| Command | Agency |
| Feature | Smoke/flashbangs |
| Theme | Accompanied by rainstorms; coats and boots |
| Description | Sleep experiment |
|---|---|
| Creation | Planned—someone fully understands its workings |
| Feature | Flashing implants |
| Mistake | Shouldn't have tampered in God's domain |
| Description | Angel |
|---|---|
| Amount | Pairs (add +1 or +2 DAMAGE) |
| Feature | Cyborg amalgam |
| Horror | Hides under beds and in closets |