| Name | The Archers |
|---|---|
| Reputation | Elite |
| Command | Insurgents |
| Feature | Sound weapons |
| Theme | Arthurian knights, medieval armor |
Generate enemies
| Name | Sunset Tiger |
|---|---|
| Reputation | None—too stealthy |
| Command | Agency |
| Feature | Melee only |
| Theme | Accompanied by rainstorms; coats and boots |
| Description | Sewer mutant |
|---|---|
| Creation | Projected—general information about it exists |
| Feature | Heavy breathing |
| Mistake | Project depleted its funding halfway through |
| Description | Wolf |
|---|---|
| Amount | Pairs (add +1 or +2 DAMAGE) |
| Feature | Nocturnal |
| Malady | Crossed with monsters |
| Description | Trotting tripod |
|---|---|
| Budget | Hobbyist—explodes for 2D6 DAMAGE upon death |
| Feature | Many logos |
| Programming | Fastidiously follow the Three Laws of Robotics |
| Description | Floating eyeball |
|---|---|
| Signature | Breach (time-space sinkhole) |
| Feature | Bleeding eyes |
| Sighting | High school halls on a summer night |
| Name | Burn Bright |
|---|---|
| Reputation | Feared |
| Command | CYCLOPS |
| Feature | Helicopter |
| Theme | Slasher masks, at least one chainsaw |
| Description | Vampire |
|---|---|
| Amount | Mob (2D6 or 3D6 appear) |
| Feature | Mutation-prone |
| Horror | Hearing its voice is a death sentence |
| Description | Invisible man |
|---|---|
| Creation | Freak—openly violating the laws of physics |
| Feature | Venomous spit |
| Mistake | Encouraged to think fast and ruthlessly |
| Description | Dogman |
|---|---|
| Amount | Mob (2D6 or 3D6 appear) |
| Feature | Needle claws |
| Horror | Technology malfunctions near it |