Generate enemies


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  • DescriptionFrogman
    AmountDire (3-6 ARMOR, 6D6-10D6 HP, roll another horror)
    FeatureHungers perpetually
    HorrorDriven out of a village for taking food
    Monster
    DescriptionBackwards man
    SignatureSpike (large-scale anomalous zone)
    FeatureInsomnia
    SightingAt a church or temple service
    Anomaly
    DescriptionForbidden book
    SignaturePulse (causing isolated disturbances)
    FeatureAlien flashbacks
    SightingOn the wing of a commercial jet
    Anomaly
    DescriptionGnome
    AmountMob (2D6 or 3D6 appear)
    FeatureMutation-prone
    HorrorEmissary of a horrible god
    Monster
    DescriptionTentacle knot
    CreationProjected—general information about it exists
    FeatureFlashing implants
    MistakeImprinted on a random civilian
    Experiment
    DescriptionShark
    AmountSwarms (4D6-10D6 appear)
    FeatureFriendly
    MaladyUnnatural dye coloration
    Animal
    DescriptionBarrel chested
    BudgetHobbyist—explodes for 2D6 DAMAGE upon death
    FeatureIntimidating eyes
    ProgrammingFollow the target to the ends of the earth
    Robot
    DescriptionObject transformer
    BudgetFederal—roll again for conflicting programming
    FeatureNon-stop beeping
    ProgrammingScan all areas thoroughly for information
    Robot
    DescriptionBig cat
    AmountPairs (add +1 or +2 DAMAGE)
    FeatureHuman parts
    MaladySeverely dehydrated
    Animal
    DescriptionBattle hulk
    BudgetAcademic—no more than 2D6 HP and 2 ARMOR
    FeatureMine dropper
    ProgrammingSentient, acts on hypnagogic whims
    Robot