| Description | Werewolf |
|---|---|
| Amount | Group (1D6 appear) |
| Feature | No shadow |
| Horror | Knows all your sins |
Generate enemies
| Name | Bloody Sunrise |
|---|---|
| Reputation | Feared |
| Command | Corporation |
| Feature | Secret weapon |
| Theme | Cultists with robes and curved daggers |
| Description | Brain jar robot |
|---|---|
| Creation | Accidental—Roll 1D6 extra mistakes |
| Feature | Healing factor |
| Mistake | Someone forgot to carry a 1 |
| Description | Failed cyborg |
|---|---|
| Creation | Planned—someone fully understands its workings |
| Feature | Excretes plutonium |
| Mistake | Parts are rejecting each other |
| Description | Killer bees |
|---|---|
| Creation | Uncontrolled—Roll 1D6 extra features |
| Feature | Too curious |
| Mistake | Alienated systematically from its emotions |
| Description | Extraordinary child |
|---|---|
| Creation | Accidental—Roll 1D6 extra mistakes |
| Feature | EMP blasts |
| Mistake | Created by sadists specifically to suffer |
| Description | Plastic mecha |
|---|---|
| Budget | Federal—roll again for conflicting programming |
| Feature | Intimidating eyes |
| Programming | Locate the source of radio signals |
| Description | Wolf |
|---|---|
| Amount | Pairs (add +1 or +2 DAMAGE) |
| Feature | Facial recognition |
| Malady | Unusually malleable |
| Name | Process Interrupt |
|---|---|
| Reputation | None—too stealthy |
| Command | CYCLOPS |
| Feature | Flamethrowers |
| Theme | Heavily modded battle cyborgs |
| Description | Weird car |
|---|---|
| Budget | Federal—roll again for conflicting programming |
| Feature | Infrared scan |
| Programming | Only responds to direct verbal orders |