| Name | The Yellowjackets |
|---|---|
| Reputation | Laughable |
| Command | Mercenaries |
| Feature | Superstitious |
| Theme | Muzzled like dogs (until they get serious) |
Generate enemies
| Description | Gryphon |
|---|---|
| Amount | Solitary (add +1D6 HP, add +1 or +2 DAMAGE) |
| Feature | Laughing echoes |
| Horror | Sees you wherever you are |
| Description | Backwards man |
|---|---|
| Signature | None (reason unknown) |
| Feature | Depersonalization |
| Sighting | Fleeing from a ramshackle barn |
| Description | Tube mess |
|---|---|
| Budget | Corporate—mash together 1D6 descriptions |
| Feature | Many logos |
| Programming | Inverse of the Three Laws of Robotics |
| Description | Enhanced cyborg |
|---|---|
| Creation | Freak—openly violating the laws of physics |
| Feature | Melts metal |
| Mistake | Tested brutally against a military squad |
| Description | Radiation stain |
|---|---|
| Signature | Breach (time-space sinkhole) |
| Feature | Sleepwalking |
| Sighting | Beyond the fence of a labor camp |
| Description | Bat |
|---|---|
| Amount | Packs (1D6 appear) |
| Feature | Diurnal |
| Malady | Sharp teeth in strange places |
| Name | Process Interrupt |
|---|---|
| Reputation | None—too stealthy |
| Command | Criminals |
| Feature | Perfectly in sync |
| Theme | Animal themed (one per soldier, or all one animal) |
| Description | Floating eyeball |
|---|---|
| Signature | Blip (briefly sighted) |
| Feature | Blood in stool |
| Sighting | The confines of a prison cell |
| Description | Mecha-dog |
|---|---|
| Budget | Corporate—mash together 1D6 descriptions |
| Feature | Electric shocks |
| Programming | Locate the source of radio signals |