| Description | Nervous system |
|---|---|
| Signature | None (reason unknown) |
| Feature | Sleepwalking |
| Sighting | Reported by a military encampment |
Generate enemies
| Description | Polyhedron |
|---|---|
| Signature | Pulse (causing isolated disturbances) |
| Feature | Shell shock |
| Sighting | Lurking in an abandoned train car |
| Description | Construction frame |
|---|---|
| Budget | Hobbyist—explodes for 2D6 DAMAGE upon death |
| Feature | Razor blades |
| Programming | Tactical breach frontline support |
| Description | Psychopomp |
|---|---|
| Signature | Blip (briefly sighted) |
| Feature | Teeth falling out |
| Sighting | Beyond the fence of a labor camp |
| Description | Vacant exoskeleton |
|---|---|
| Budget | Hobbyist—explodes for 2D6 DAMAGE upon death |
| Feature | Pop-out wings |
| Programming | Sweep areas for explosives |
| Description | Jackalope |
|---|---|
| Amount | Group (1D6 appear) |
| Feature | Unthreatening |
| Horror | Lost its many cherished lovers |
| Description | Shark |
|---|---|
| Amount | Pairs (add +1 or +2 DAMAGE) |
| Feature | Human parts |
| Malady | Riddled with oozing lesions |
| Description | Teeth monster |
|---|---|
| Creation | Freak—openly violating the laws of physics |
| Feature | Acid blood |
| Mistake | Mass-production already in motion |
| Name | Process Interrupt |
|---|---|
| Reputation | Laughable |
| Command | Agency |
| Feature | Traitorous |
| Theme | Orange jumpsuits and prison lingo |
| Description | Malicious voices |
|---|---|
| Signature | Spike (large-scale anomalous zone) |
| Feature | Sensory overload |
| Sighting | Corner bed in a dreary hostel |