| Name | The Reapers |
|---|---|
| Reputation | None—too stealthy |
| Command | Insurgents |
| Feature | Heavily armored |
| Theme | Accompanied by rainstorms; coats and boots |
Generate enemies
| Description | Tentacle knot |
|---|---|
| Creation | Uncontrolled—Roll 1D6 extra features |
| Feature | Poison barbs |
| Mistake | Politician allowed to meddle in its creation |
| Description | Burrow driller |
|---|---|
| Budget | Corporate—mash together 1D6 descriptions |
| Feature | Lateral thinking |
| Programming | Build defenses and transport resources |
| Description | Forbidden book |
|---|---|
| Signature | Pulse (causing isolated disturbances) |
| Feature | Cuts and bruises |
| Sighting | That part of the woods no one visits |
| Name | The B-Team |
|---|---|
| Reputation | Rookie |
| Command | Corporation |
| Feature | Poisons and gas |
| Theme | Orange jumpsuits and prison lingo |
| Description | Sewer mutant |
|---|---|
| Creation | Planned—someone fully understands its workings |
| Feature | Meat protrusions |
| Mistake | Hyper-susceptible to rabies |
| Description | Creeping mold |
|---|---|
| Creation | Planned—someone fully understands its workings |
| Feature | Eats everything |
| Mistake | Nothing but a portfolio piece |
| Description | Shark |
|---|---|
| Amount | Solitary (add +1D6 HP, add +1 or +2 DAMAGE) |
| Feature | Tame |
| Malady | Under mechanical mind control |
| Description | Gorgon |
|---|---|
| Amount | Mob (2D6 or 3D6 appear) |
| Feature | Paralysis gaze |
| Horror | Knows all your sins |
| Name | The SOBs |
|---|---|
| Reputation | Respected |
| Command | Corporation |
| Feature | Flamethrowers |
| Theme | Shows up to battles in maximalist drag |