| Description | Bat |
|---|---|
| Amount | Solitary (add +1D6 HP, add +1 or +2 DAMAGE) |
| Feature | Bloodthirsty |
| Malady | Some are melded together |
Generate enemies
| Description | Limb |
|---|---|
| Amount | Swarm (4D6-10D6 appear) |
| Feature | Unthreatening |
| Horror | Appears in mirrors and reflections |
| Description | Mecha-dog |
|---|---|
| Budget | Federal—roll again for conflicting programming |
| Feature | Mine dropper |
| Programming | Malfunctioning, wants to destroy itself |
| Description | Ant |
|---|---|
| Amount | Herds (2D6 or 3D6 appear) |
| Feature | Glowing |
| Malady | Cannibalistic behavior |
| Description | Chicken walker |
|---|---|
| Budget | Academic—no more than 2D6 HP and 2 ARMOR |
| Feature | Flame jets |
| Programming | Avoid all conflict and always hide |
| Description | Fifty-foot person |
|---|---|
| Creation | Uncontrolled—Roll 1D6 extra features |
| Feature | Really sticky |
| Mistake | Someone forgot to carry a 1 |
| Name | Bloody Sunrise |
|---|---|
| Reputation | None—too stealthy |
| Command | Insurgents |
| Feature | Strict morals |
| Theme | Everybody embodies a different base emotion |
| Description | Barrel chested |
|---|---|
| Budget | Federal—roll again for conflicting programming |
| Feature | Sonar system |
| Programming | Record sights and sounds to onboard memory |
| Description | Demon |
|---|---|
| Amount | Mob (2D6 or 3D6 appear) |
| Feature | Bug swarm |
| Horror | Disguises as inanimate objects |
| Description | Machine elf |
|---|---|
| Signature | Blip (briefly sighted) |
| Feature | Intoxication |
| Sighting | Beyond the fence of a labor camp |