| Description | Gator |
|---|---|
| Amount | Packs (1D6 appear) |
| Feature | Irradiated |
| Malady | No group cohesion |
Generate enemies
| Description | Ghost |
|---|---|
| Amount | Mob (2D6 or 3D6 appear) |
| Feature | Scary fast |
| Horror | Its form cannot be interpreted |
| Description | Lab rat |
|---|---|
| Creation | Projected—general information about it exists |
| Feature | EMP blasts |
| Mistake | Tested brutally against a military squad |
| Description | Toddling retro-bot |
|---|---|
| Budget | Federal—roll again for conflicting programming |
| Feature | Exposed wiring |
| Programming | Push enemies out of cover |
| Description | Creeping mold |
|---|---|
| Creation | Projected—general information about it exists |
| Feature | Alluring smell |
| Mistake | Hyper-susceptible to rabies |
| Description | Missing link |
|---|---|
| Creation | Accidental—Roll 1D6 extra mistakes |
| Feature | Poison barbs |
| Mistake | Tested brutally against a military squad |
| Description | Killer bees |
|---|---|
| Creation | Hypothesized—one concrete fact is known |
| Feature | Poison barbs |
| Mistake | Barred entirely from the outside world |
| Description | Dog |
|---|---|
| Amount | Solitary (add +1D6 HP, add +1 or +2 DAMAGE) |
| Feature | Psychic |
| Malady | Under mechanical mind control |
| Description | Animate flame |
|---|---|
| Signature | Breach (time-space sinkhole) |
| Feature | Quiet footsteps |
| Sighting | A nowhere highway dive bar |
| Description | Failed cyborg |
|---|---|
| Creation | Accidental—Roll 1D6 extra mistakes |
| Feature | Inside out |
| Mistake | Someone forgot to carry a 1 |