| Weapon |
Concussion grenade
1D6 DAMAGE |
|---|---|
| Skin | Electric yellow Embroidered |
| Tags |
ANTI-MATERIEL
Deals double DAMAGE to vehicles and structures; cumbersome to carry around.
POISONED
When you would roll for damage for this weapon, wait and mark your target as poisoned instead. Next time they’re hurt, roll your DAMAGE and add it to the total amount they take.
ANTI-MATERIEL
Deals double DAMAGE to vehicles and structures; cumbersome to carry around. |