| Weapon |
Hand cannon
1D6+1 DAMAGE |
|---|---|
| Skin | Music notation |
| Tags |
POISONED
When you would roll for damage for this weapon, wait and mark your target as poisoned instead. Next time they’re hurt, roll your DAMAGE and add it to the total amount they take.
REMOTE
Projectiles (or the weapon itself) can be remotely steered through chutes and around walls.
TRANQUILIZER
As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.) |