Generate weapons


  • 1
  • 5
  • 10
  • Weapon
    Hand cannon
    1D6+1 DAMAGE
    SkinPlywood components
    Tags
    EXPERIMENTAL

    When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref).

    VALUABLE

    Utterly unique in history or make. Can be used as a bargaining chip in almost any situation.

    DUMMY

    Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).

    Weapon