| Weapon |
FUBAR blaster
2D6 DAMAGE |
|---|---|
| Skin | Cardboard casing |
| Tags |
ARMOR-PIERCING
Attacks with this weapon ignore ARMOR bonuses granted by physical means.
POISONED
When you would roll for damage for this weapon, wait and mark your target as poisoned instead. Next time they’re hurt, roll your DAMAGE and add it to the total amount they take.
INCENDIARY
When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants. |
Generate weapons
| Weapon |
Concussion grenade
1D6 DAMAGE |
|---|---|
| Skin | Matte black |
| Tags |
ARMOR-PIERCING
Attacks with this weapon ignore ARMOR bonuses granted by physical means.
UNSTABLE
Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later.
QUICK-DRAW
Attacks that target enemies drawing their weapons will always succeed. |
| Weapon |
Small bomb (e.g. landmine, pipe)
1D6+2 DAMAGE |
|---|---|
| Skin | Cherry blossoms |
| Tags |
ELECTRIFIED
Deals double DAMAGE to robots and other complex machines. Shorts out running electronics and briefly electrifies bodies of water.
NON-LETHAL
Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.
RITUAL
Shatters to protect you from death once, negating lethal damage. Disintegrates afterward. |
| Weapon |
Anomalous weapon
2D6 DAMAGE |
|---|---|
| Skin | Religious iconography |
| Tags |
DUMMY
Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).
GRIP
Custom materials and ergonomic design; the referee can never state that you drop this weapon.
VALUABLE
Utterly unique in history or make. Can be used as a bargaining chip in almost any situation. |
| Weapon |
Bolt-action rifle
1D6+1 DAMAGE |
|---|---|
| Skin | Jury-rigged thingamajig |
| Tags |
PROTOTYPE
Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it.
ACCURATE
Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission.
FLASHY
If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit. |