| Weapon |
Hand cannon
1D6+1 DAMAGE |
|---|---|
| Skin | Checkerboard |
| Tags |
HUD
Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.
VALUABLE
Utterly unique in history or make. Can be used as a bargaining chip in almost any situation.
ARMOR-PIERCING
Attacks with this weapon ignore ARMOR bonuses granted by physical means. |
Generate weapons
| Weapon |
Assault rifle
1D6+1 DAMAGE |
|---|---|
| Skin | Ivy leaf decal |
| Tags |
CUSTOMIZED
Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies.
INCENDIARY
When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.
ACCURATE
Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission. |
| Weapon |
Assault rifle
1D6+1 DAMAGE |
|---|---|
| Skin | Magical fire |
| Tags |
VALUABLE
Utterly unique in history or make. Can be used as a bargaining chip in almost any situation.
MESSY
Enemies explode into gore/goo/scrap etc. on ultra successes (in addition to the usual bonus). No identifiers will remain—not even teeth.
SHREDDER
Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1. |
| Weapon |
Pistol
1D6 DAMAGE |
|---|---|
| Skin | TV static cutout |
| Tags |
ELECTRIFIED
Deals double DAMAGE to robots and other complex machines. Shorts out running electronics and briefly electrifies bodies of water.
POISONED
When you would roll for damage for this weapon, wait and mark your target as poisoned instead. Next time they’re hurt, roll your DAMAGE and add it to the total amount they take.
LOUD
Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position). |
| Weapon |
Large bomb (e.g. C4 setup)
2D6 DAMAGE |
|---|---|
| Skin | 1D6 gem sockets |
| Tags |
UNSTABLE
Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later.
INCENDIARY
When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.
VALUABLE
Utterly unique in history or make. Can be used as a bargaining chip in almost any situation. |