| Weapon |
Sword
1D6+1 DAMAGE |
|---|---|
| Skin | Desert camo |
| Tags |
ACCURATE
Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission.
CUSTOMIZED
Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies.
SHREDDER
Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1. |
Generate weapons
| Weapon |
Carbine
1D6 DAMAGE |
|---|---|
| Skin | Verdant green |
| Tags |
ALT-FIRE
This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).
ARMOR-PIERCING
Attacks with this weapon ignore ARMOR bonuses granted by physical means.
FLASHY
If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit. |
| Weapon |
Hand cannon
1D6+1 DAMAGE |
|---|---|
| Skin | Marble swirl |
| Tags |
LIGHT
Weighs almost nothing. Grants +1 on REFLEXIVE rolls that involve this weapon.
ALT-FIRE
This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).
POISONED
When you would roll for damage for this weapon, wait and mark your target as poisoned instead. Next time they’re hurt, roll your DAMAGE and add it to the total amount they take. |
| Weapon |
Small blunt (baton, cane, etc.)
3 DAMAGE |
|---|---|
| Skin | Unfinished gunmetal |
| Tags |
SHREDDER
Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1.
INCENDIARY
When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.
CUSTOMIZED
Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies. |
| Weapon |
Rocker launcher
1D6+2 DAMAGE |
|---|---|
| Skin | Red-hot metal |
| Tags |
MESSY
Enemies explode into gore/goo/scrap etc. on ultra successes (in addition to the usual bonus). No identifiers will remain—not even teeth.
NON-LETHAL
Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.
MENACING
Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee. |