Weapon |
Ultra-shotgun
2D6 DAMAGE |
---|---|
Skin | Boxy components |
Tags |
CURSED
Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.
PROTOTYPE
Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it.
ICE
Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function. |
Generate weapons
Weapon |
Assault rifle
1D6+1 DAMAGE |
---|---|
Skin | Painful to look at |
Tags |
ALT-FIRE
This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).
POISONED
When you would roll for damage for this weapon, wait and mark your target as poisoned instead. Next time they’re hurt, roll your DAMAGE and add it to the total amount they take.
ALT-FIRE
This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip). |
Weapon |
Bow
1D6 DAMAGE |
---|---|
Skin | Splitter camo |
Tags |
ELECTRIFIED
Deals double DAMAGE to robots and other complex machines. Shorts out running electronics and briefly electrifies bodies of water.
ALT-FIRE
This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).
MENACING
Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee. |
Weapon |
Large hammer
1D6+1 DAMAGE |
---|---|
Skin | Pride flag paint job |
Tags |
REMOTE
Projectiles (or the weapon itself) can be remotely steered through chutes and around walls.
CURSED
Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.
REMOTE
Projectiles (or the weapon itself) can be remotely steered through chutes and around walls. |
Weapon |
Rocker launcher
1D6+2 DAMAGE |
---|---|
Skin | Snakeskin accents |
Tags |
HEAVY
This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon.
SHREDDER
Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1.
VALUABLE
Utterly unique in history or make. Can be used as a bargaining chip in almost any situation. |