| Weapon |
Bow
1D6 DAMAGE |
|---|---|
| Skin | Draped in pearls |
| Tags |
CURSED
Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.
ANTI-MATERIEL
Deals double DAMAGE to vehicles and structures; cumbersome to carry around.
QUICK-DRAW
Attacks that target enemies drawing their weapons will always succeed. |
Generate weapons
| Weapon |
Heavy hand (knuckle dusters, etc.)
1D6 DAMAGE |
|---|---|
| Skin | Fungal growths |
| Tags |
SAPIENT
Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic.
STUN
Those damaged by this weapon cannot move or act until their current HP changes.
CURSED
Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack. |
| Weapon |
Pump-action shotgun
1D6+1 DAMAGE |
|---|---|
| Skin | Woodburned pattern |
| Tags |
HUD
Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.
NON-LETHAL
Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.
SHREDDER
Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1. |
| Weapon |
Heavy machine gun
1D6+2 DAMAGE |
|---|---|
| Skin | Never gets dirty |
| Tags |
HEAVY
This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon.
NON-LETHAL
Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.
RITUAL
Shatters to protect you from death once, negating lethal damage. Disintegrates afterward. |
| Weapon |
Heavy hand (knuckle dusters, etc.)
1D6 DAMAGE |
|---|---|
| Skin | Unfinished gunmetal |
| Tags |
MESSY
Enemies explode into gore/goo/scrap etc. on ultra successes (in addition to the usual bonus). No identifiers will remain—not even teeth.
QUICK-DRAW
Attacks that target enemies drawing their weapons will always succeed.
TRANQUILIZER
As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.) |