| Weapon |
Bow
1D6 DAMAGE |
|---|---|
| Skin | Shattered mirror plating |
| Tags |
BANE
Forged from (or fires) a magically useful material of your choice (silver, salt, etc.) Deals double DAMAGE to those affected.
RITUAL
Shatters to protect you from death once, negating lethal damage. Disintegrates afterward.
STUN
Those damaged by this weapon cannot move or act until their current HP changes. |
Generate weapons
| Weapon |
Large blunt (bat, crowbar, etc.)
1D6 DAMAGE |
|---|---|
| Skin | Cherry sunburst |
| Tags |
LOUD
Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position).
GRIP
Custom materials and ergonomic design; the referee can never state that you drop this weapon.
VALUABLE
Utterly unique in history or make. Can be used as a bargaining chip in almost any situation. |
| Weapon |
Hand cannon
1D6+1 DAMAGE |
|---|---|
| Skin | Chlorophyll stains |
| Tags |
LIGHT
Weighs almost nothing. Grants +1 on REFLEXIVE rolls that involve this weapon.
REMOTE
Projectiles (or the weapon itself) can be remotely steered through chutes and around walls.
TRANQUILIZER
As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.) |
| Weapon |
Small bomb (e.g. landmine, pipe)
1D6+2 DAMAGE |
|---|---|
| Skin | Alchemical symbols |
| Tags |
EXPERIMENTAL
When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref).
ACCURATE
Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission.
CUSTOMIZED
Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies. |
| Weapon |
Concussion grenade
1D6 DAMAGE |
|---|---|
| Skin | Over-mechanized |
| Tags |
SHREDDER
Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1.
TRANQUILIZER
As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.)
LIGHT
Weighs almost nothing. Grants +1 on REFLEXIVE rolls that involve this weapon. |