Weapon |
Pump-action shotgun
1D6+1 DAMAGE |
---|---|
Skin | Etched equations Exposed electronics Faintly hums |
Tags |
ACCURATE
Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission.
GRIP
Custom materials and ergonomic design; the referee can never state that you drop this weapon.
POISONED
When you would roll for damage for this weapon, wait and mark your target as poisoned instead. Next time they’re hurt, roll your DAMAGE and add it to the total amount they take. |
Generate weapons
Weapon |
Pistol
1D6 DAMAGE |
---|---|
Skin | Religious iconography |
Tags |
CUSTOMIZED
Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies.
PROTOTYPE
Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it.
STUN
Those damaged by this weapon cannot move or act until their current HP changes. |
Weapon |
Whip
1D6 DAMAGE |
---|---|
Skin | Seems to breathe |
Tags |
EXPERIMENTAL
When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref).
CURSED
Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.
ICE
Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function. |
Weapon |
Large bomb (e.g. C4 setup)
2D6 DAMAGE |
---|---|
Skin | Seeping slime |
Tags |
ALT-FIRE
This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).
LOUD
Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position).
ALT-FIRE
This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip). |
Weapon |
Light hand (wraps, thick gloves, etc.)
3 DAMAGE |
---|---|
Skin | Tartan print |
Tags |
CURSED
Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.
QUICK-DRAW
Attacks that target enemies drawing their weapons will always succeed.
ANTI-MATERIEL
Deals double DAMAGE to vehicles and structures; cumbersome to carry around. |