| Weapon |
Heavy misc. (e.g. railgun, laser)
1D6+2 DAMAGE |
|---|---|
| Skin | Religious iconography |
| Tags |
NON-LETHAL
Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.
MEDICAL
Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.
INDESTRUCTIBLE
Impervious to everything; can withstand any amount of pressure or corrosion. |
Generate weapons
| Weapon |
Large hammer
1D6+1 DAMAGE |
|---|---|
| Skin | White and silver |
| Tags |
INCENDIARY
When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.
ACCURATE
Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission.
COLLAPSIBLE
Easily concealed, no matter the size; will never be detected during pat-downs. |
| Weapon |
Pump-action shotgun
1D6+1 DAMAGE |
|---|---|
| Skin | Velvet accents |
| Tags |
REMOTE
Projectiles (or the weapon itself) can be remotely steered through chutes and around walls.
MEDICAL
Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.
LUCKY
Rolling an ultra success while attacking with this weapon grants the user one WAR DIE. |
| Weapon |
Small ranged (slingshot, BB gun, etc.)
3 DAMAGE |
|---|---|
| Skin | CYCLOPS emblem |
| Tags |
ALT-FIRE
This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).
QUICK-DRAW
Attacks that target enemies drawing their weapons will always succeed.
QUICK-DRAW
Attacks that target enemies drawing their weapons will always succeed. |
| Weapon |
Small blade (pocket knife, hatchet, etc.)
3 DAMAGE |
|---|---|
| Skin | Grotesquely segmented Growing hair |
| Tags |
COLLAPSIBLE
Easily concealed, no matter the size; will never be detected during pat-downs.
EXPERIMENTAL
When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref).
RITUAL
Shatters to protect you from death once, negating lethal damage. Disintegrates afterward. |