Generate weapons


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  • Weapon
    Heavy misc. (e.g. railgun, laser)
    1D6+2 DAMAGE
    SkinReligious iconography
    Tags
    NON-LETHAL

    Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.

    MEDICAL

    Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.

    INDESTRUCTIBLE

    Impervious to everything; can withstand any amount of pressure or corrosion.

    Weapon
    Weapon
    Large hammer
    1D6+1 DAMAGE
    SkinWhite and silver
    Tags
    INCENDIARY

    When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.

    ACCURATE

    Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission.

    COLLAPSIBLE

    Easily concealed, no matter the size; will never be detected during pat-downs.

    Weapon
    Weapon
    Pump-action shotgun
    1D6+1 DAMAGE
    SkinVelvet accents
    Tags
    REMOTE

    Projectiles (or the weapon itself) can be remotely steered through chutes and around walls.

    MEDICAL

    Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.

    LUCKY

    Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.

    Weapon
    Weapon
    Small ranged (slingshot, BB gun, etc.)
    3 DAMAGE
    SkinCYCLOPS emblem
    Tags
    ALT-FIRE

    This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).

    QUICK-DRAW

    Attacks that target enemies drawing their weapons will always succeed.

    QUICK-DRAW

    Attacks that target enemies drawing their weapons will always succeed.

    Weapon
    Weapon
    Small blade (pocket knife, hatchet, etc.)
    3 DAMAGE
    SkinGrotesquely segmented Growing hair
    Tags
    COLLAPSIBLE

    Easily concealed, no matter the size; will never be detected during pat-downs.

    EXPERIMENTAL

    When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref).

    RITUAL

    Shatters to protect you from death once, negating lethal damage. Disintegrates afterward.

    Weapon