Generate weapons


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  • Weapon
    Hand cannon
    1D6+1 DAMAGE
    SkinCheckerboard
    Tags
    HUD

    Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.

    VALUABLE

    Utterly unique in history or make. Can be used as a bargaining chip in almost any situation.

    ARMOR-PIERCING

    Attacks with this weapon ignore ARMOR bonuses granted by physical means.

    Weapon
    Weapon
    Assault rifle
    1D6+1 DAMAGE
    SkinIvy leaf decal
    Tags
    CUSTOMIZED

    Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies.

    INCENDIARY

    When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.

    ACCURATE

    Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission.

    Weapon
    Weapon
    Assault rifle
    1D6+1 DAMAGE
    SkinMagical fire
    Tags
    VALUABLE

    Utterly unique in history or make. Can be used as a bargaining chip in almost any situation.

    MESSY

    Enemies explode into gore/goo/scrap etc. on ultra successes (in addition to the usual bonus). No identifiers will remain—not even teeth.

    SHREDDER

    Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1.

    Weapon
    Weapon
    Pistol
    1D6 DAMAGE
    SkinTV static cutout
    Tags
    ELECTRIFIED

    Deals double DAMAGE to robots and other complex machines. Shorts out running electronics and briefly electrifies bodies of water.

    POISONED

    When you would roll for damage for this weapon, wait and mark your target as poisoned instead. Next time they’re hurt, roll your DAMAGE and add it to the total amount they take.

    LOUD

    Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position).

    Weapon
    Weapon
    Large bomb (e.g. C4 setup)
    2D6 DAMAGE
    Skin1D6 gem sockets
    Tags
    UNSTABLE

    Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later.

    INCENDIARY

    When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.

    VALUABLE

    Utterly unique in history or make. Can be used as a bargaining chip in almost any situation.

    Weapon