Generate weapons


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  • Weapon
    Pump-action shotgun
    1D6+1 DAMAGE
    SkinEtched equations Exposed electronics Faintly hums
    Tags
    ACCURATE

    Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission.

    GRIP

    Custom materials and ergonomic design; the referee can never state that you drop this weapon.

    POISONED

    When you would roll for damage for this weapon, wait and mark your target as poisoned instead. Next time they’re hurt, roll your DAMAGE and add it to the total amount they take.

    Weapon
    Weapon
    Pistol
    1D6 DAMAGE
    SkinReligious iconography
    Tags
    CUSTOMIZED

    Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies.

    PROTOTYPE

    Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it.

    STUN

    Those damaged by this weapon cannot move or act until their current HP changes.

    Weapon
    Weapon
    Whip
    1D6 DAMAGE
    SkinSeems to breathe
    Tags
    EXPERIMENTAL

    When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref).

    CURSED

    Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.

    ICE

    Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.

    Weapon
    Weapon
    Large bomb (e.g. C4 setup)
    2D6 DAMAGE
    SkinSeeping slime
    Tags
    ALT-FIRE

    This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).

    LOUD

    Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position).

    ALT-FIRE

    This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).

    Weapon
    Weapon
    Light hand (wraps, thick gloves, etc.)
    3 DAMAGE
    SkinTartan print
    Tags
    CURSED

    Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.

    QUICK-DRAW

    Attacks that target enemies drawing their weapons will always succeed.

    ANTI-MATERIEL

    Deals double DAMAGE to vehicles and structures; cumbersome to carry around.

    Weapon