Generate weapons


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  • Weapon
    FUBAR blaster
    2D6 DAMAGE
    SkinCardboard casing
    Tags
    ARMOR-PIERCING

    Attacks with this weapon ignore ARMOR bonuses granted by physical means.

    POISONED

    When you would roll for damage for this weapon, wait and mark your target as poisoned instead. Next time they’re hurt, roll your DAMAGE and add it to the total amount they take.

    INCENDIARY

    When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.

    Weapon
    Weapon
    Concussion grenade
    1D6 DAMAGE
    SkinMatte black
    Tags
    ARMOR-PIERCING

    Attacks with this weapon ignore ARMOR bonuses granted by physical means.

    UNSTABLE

    Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later.

    QUICK-DRAW

    Attacks that target enemies drawing their weapons will always succeed.

    Weapon
    Weapon
    Small bomb (e.g. landmine, pipe)
    1D6+2 DAMAGE
    SkinCherry blossoms
    Tags
    ELECTRIFIED

    Deals double DAMAGE to robots and other complex machines. Shorts out running electronics and briefly electrifies bodies of water.

    NON-LETHAL

    Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.

    RITUAL

    Shatters to protect you from death once, negating lethal damage. Disintegrates afterward.

    Weapon
    Weapon
    Anomalous weapon
    2D6 DAMAGE
    SkinReligious iconography
    Tags
    DUMMY

    Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).

    GRIP

    Custom materials and ergonomic design; the referee can never state that you drop this weapon.

    VALUABLE

    Utterly unique in history or make. Can be used as a bargaining chip in almost any situation.

    Weapon
    Weapon
    Bolt-action rifle
    1D6+1 DAMAGE
    SkinJury-rigged thingamajig
    Tags
    PROTOTYPE

    Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it.

    ACCURATE

    Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission.

    FLASHY

    If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit.

    Weapon