Weapon |
Small blunt (baton, cane, etc.)
3 DAMAGE |
---|---|
Skin | Looks like a toy |
Tags |
LIGHT
Weighs almost nothing. Grants +1 on REFLEXIVE rolls that involve this weapon.
UNSTABLE
Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later.
ICE
Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function. |
Generate weapons
Weapon |
Machine Pistol
1D6 DAMAGE |
---|---|
Skin | Gray plastic |
Tags |
UNSTABLE
Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later.
MEDICAL
Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.
SHREDDER
Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1. |
Weapon |
Pump-action shotgun
1D6+1 DAMAGE |
---|---|
Skin | Music notation |
Tags |
NON-LETHAL
Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.
CUSTOMIZED
Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies.
INDESTRUCTIBLE
Impervious to everything; can withstand any amount of pressure or corrosion. |
Weapon |
Semi-automatic rifle
1D6+1 DAMAGE |
---|---|
Skin | Textures missing |
Tags |
ELECTRIFIED
Deals double DAMAGE to robots and other complex machines. Shorts out running electronics and briefly electrifies bodies of water.
ELECTRIFIED
Deals double DAMAGE to robots and other complex machines. Shorts out running electronics and briefly electrifies bodies of water.
REMOTE
Projectiles (or the weapon itself) can be remotely steered through chutes and around walls. |
Weapon |
Machine Pistol
1D6 DAMAGE |
---|---|
Skin | Tactical pouches |
Tags |
NON-LETHAL
Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.
BANE
Forged from (or fires) a magically useful material of your choice (silver, salt, etc.) Deals double DAMAGE to those affected.
LUCKY
Rolling an ultra success while attacking with this weapon grants the user one WAR DIE. |