| Weapon |
Small ranged (slingshot, BB gun, etc.)
3 DAMAGE |
|---|---|
| Skin | Religious iconography |
| Tags |
ARMOR-PIERCING
Attacks with this weapon ignore ARMOR bonuses granted by physical means.
CURSED
Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.
INCENDIARY
When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants. |
Generate weapons
| Weapon |
Bow
1D6 DAMAGE |
|---|---|
| Skin | Slag metal |
| Tags |
DUMMY
Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).
ACCURATE
Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission.
INCENDIARY
When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants. |
| Weapon |
Anomalous weapon
2D6 DAMAGE |
|---|---|
| Skin | Glowing radioactive |
| Tags |
ARMOR-PIERCING
Attacks with this weapon ignore ARMOR bonuses granted by physical means.
REMOTE
Projectiles (or the weapon itself) can be remotely steered through chutes and around walls.
PROTOTYPE
Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it. |
| Weapon |
Large hammer
1D6+1 DAMAGE |
|---|---|
| Skin | Affixed talisman |
| Tags |
HEAVY
This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon.
HUD
Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.
COLLAPSIBLE
Easily concealed, no matter the size; will never be detected during pat-downs. |
| Weapon |
Large axe
1D6+1 DAMAGE |
|---|---|
| Skin | Tartan print |
| Tags |
SHREDDER
Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1.
HUD
Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.
ALT-FIRE
This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip). |
| Weapon |
Whip
1D6 DAMAGE |
|---|---|
| Skin | Engraved roses |
| Tags |
BANE
Forged from (or fires) a magically useful material of your choice (silver, salt, etc.) Deals double DAMAGE to those affected.
MEDICAL
Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.
MESSY
Enemies explode into gore/goo/scrap etc. on ultra successes (in addition to the usual bonus). No identifiers will remain—not even teeth. |
| Weapon |
Spear
1D6+1 DAMAGE |
|---|---|
| Skin | Colorful feathers |
| Tags |
SAPIENT
Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic.
INDESTRUCTIBLE
Impervious to everything; can withstand any amount of pressure or corrosion.
QUICK-DRAW
Attacks that target enemies drawing their weapons will always succeed. |
| Weapon |
Semi-automatic rifle
1D6+1 DAMAGE |
|---|---|
| Skin | Country flag paint job |
| Tags |
PROTOTYPE
Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it.
HEAVY
This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon.
ELECTRIFIED
Deals double DAMAGE to robots and other complex machines. Shorts out running electronics and briefly electrifies bodies of water. |
| Weapon |
FUBAR blaster
2D6 DAMAGE |
|---|---|
| Skin | Jazz design |
| Tags |
LUCKY
Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.
QUICK-DRAW
Attacks that target enemies drawing their weapons will always succeed.
ICE
Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function. |
| Weapon |
Small bomb (e.g. landmine, pipe)
1D6+2 DAMAGE |
|---|---|
| Skin | Milky blue |
| Tags |
NON-LETHAL
Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.
SAPIENT
Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic.
HEAVY
This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon. |