Generate weapons


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  • Weapon
    Bow
    1D6 DAMAGE
    SkinPlywood components
    Tags
    SAPIENT

    Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic.

    LUCKY

    Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.

    POISONED

    When you would roll for damage for this weapon, wait and mark your target as poisoned instead. Next time they’re hurt, roll your DAMAGE and add it to the total amount they take.

    Weapon
    Weapon
    Small ranged (slingshot, BB gun, etc.)
    3 DAMAGE
    SkinPolished chrome
    Tags
    ARMOR-PIERCING

    Attacks with this weapon ignore ARMOR bonuses granted by physical means.

    STUN

    Those damaged by this weapon cannot move or act until their current HP changes.

    MEDICAL

    Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.

    Weapon
    Weapon
    Small blade (pocket knife, hatchet, etc.)
    3 DAMAGE
    SkinVisual ghosting
    Tags
    GRIP

    Custom materials and ergonomic design; the referee can never state that you drop this weapon.

    SHREDDER

    Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1.

    LUCKY

    Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.

    Weapon
    Weapon
    Pistol
    1D6 DAMAGE
    SkinUniformly ribbed
    Tags
    ELECTRIFIED

    Deals double DAMAGE to robots and other complex machines. Shorts out running electronics and briefly electrifies bodies of water.

    HUD

    Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.

    ACCURATE

    Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission.

    Weapon
    Weapon
    Machine Pistol
    1D6 DAMAGE
    SkinMilky blue
    Tags
    HEAVY

    This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon.

    ICE

    Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.

    HEAVY

    This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon.

    Weapon
    Weapon
    Light machine gun
    1D6+1 DAMAGE
    SkinRosewood grip
    Tags
    HEAVY

    This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon.

    MESSY

    Enemies explode into gore/goo/scrap etc. on ultra successes (in addition to the usual bonus). No identifiers will remain—not even teeth.

    FLASHY

    If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit.

    Weapon
    Weapon
    Sniper rifle
    1D6+2 DAMAGE
    SkinAffixed talisman
    Tags
    GRIP

    Custom materials and ergonomic design; the referee can never state that you drop this weapon.

    COLLAPSIBLE

    Easily concealed, no matter the size; will never be detected during pat-downs.

    QUICK-DRAW

    Attacks that target enemies drawing their weapons will always succeed.

    Weapon
    Weapon
    Anomalous weapon
    2D6 DAMAGE
    SkinMenacing spikes
    Tags
    LIGHT

    Weighs almost nothing. Grants +1 on REFLEXIVE rolls that involve this weapon.

    ICE

    Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.

    SHREDDER

    Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1.

    Weapon
    Weapon
    Pistol
    1D6 DAMAGE
    SkinSnakeskin accents
    Tags
    GRIP

    Custom materials and ergonomic design; the referee can never state that you drop this weapon.

    SHREDDER

    Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1.

    TRANQUILIZER

    As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.)

    Weapon
    Weapon
    Break-action shotgun
    1D6+1 DAMAGE
    SkinIvy leaf decal
    Tags
    LIGHT

    Weighs almost nothing. Grants +1 on REFLEXIVE rolls that involve this weapon.

    VALUABLE

    Utterly unique in history or make. Can be used as a bargaining chip in almost any situation.

    CURSED

    Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.

    Weapon