Generate weapons


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  • Weapon
    Small blade (pocket knife, hatchet, etc.)
    3 DAMAGE
    SkinBurning sigils
    Tags
    MENACING

    Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee.

    GRIP

    Custom materials and ergonomic design; the referee can never state that you drop this weapon.

    EXPERIMENTAL

    When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref).

    Weapon
    Weapon
    FUBAR blaster
    2D6 DAMAGE
    SkinDiverse fabrics
    Tags
    EXPERIMENTAL

    When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref).

    ARMOR-PIERCING

    Attacks with this weapon ignore ARMOR bonuses granted by physical means.

    RITUAL

    Shatters to protect you from death once, negating lethal damage. Disintegrates afterward.

    Weapon
    Weapon
    Small bomb (e.g. landmine, pipe)
    1D6+2 DAMAGE
    SkinDemonic extrusions
    Tags
    LUCKY

    Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.

    QUICK-DRAW

    Attacks that target enemies drawing their weapons will always succeed.

    CURSED

    Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.

    Weapon
    Weapon
    Sword
    1D6+1 DAMAGE
    SkinStraps and zippers
    Tags
    LIGHT

    Weighs almost nothing. Grants +1 on REFLEXIVE rolls that involve this weapon.

    ACCURATE

    Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission.

    GRIP

    Custom materials and ergonomic design; the referee can never state that you drop this weapon.

    Weapon
    Weapon
    Submachine Gun
    1D6 DAMAGE
    SkinAirbrush stenciling
    Tags
    LOUD

    Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position).

    HUD

    Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.

    ARMOR-PIERCING

    Attacks with this weapon ignore ARMOR bonuses granted by physical means.

    Weapon
    Weapon
    Large hammer
    1D6+1 DAMAGE
    SkinForest camo
    Tags
    DUMMY

    Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).

    VALUABLE

    Utterly unique in history or make. Can be used as a bargaining chip in almost any situation.

    BANE

    Forged from (or fires) a magically useful material of your choice (silver, salt, etc.) Deals double DAMAGE to those affected.

    Weapon
    Weapon
    Sniper rifle
    1D6+2 DAMAGE
    SkinIvy leaf decal
    Tags
    LUCKY

    Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.

    NON-LETHAL

    Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.

    SHREDDER

    Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1.

    Weapon
    Weapon
    Bow
    1D6 DAMAGE
    SkinLeopard print
    Tags
    COLLAPSIBLE

    Easily concealed, no matter the size; will never be detected during pat-downs.

    CURSED

    Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.

    ELECTRIFIED

    Deals double DAMAGE to robots and other complex machines. Shorts out running electronics and briefly electrifies bodies of water.

    Weapon
    Weapon
    Whip
    1D6 DAMAGE
    SkinBlinking eyes
    Tags
    POISONED

    When you would roll for damage for this weapon, wait and mark your target as poisoned instead. Next time they’re hurt, roll your DAMAGE and add it to the total amount they take.

    VALUABLE

    Utterly unique in history or make. Can be used as a bargaining chip in almost any situation.

    POISONED

    When you would roll for damage for this weapon, wait and mark your target as poisoned instead. Next time they’re hurt, roll your DAMAGE and add it to the total amount they take.

    Weapon
    Weapon
    Large axe
    1D6+1 DAMAGE
    SkinStuffed with herbs
    Tags
    VALUABLE

    Utterly unique in history or make. Can be used as a bargaining chip in almost any situation.

    NON-LETHAL

    Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.

    FLASHY

    If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit.

    Weapon