Generate weapons


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  • Weapon
    Small ranged (slingshot, BB gun, etc.)
    3 DAMAGE
    SkinCardboard casing
    Tags
    ALT-FIRE

    This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).

    GRIP

    Custom materials and ergonomic design; the referee can never state that you drop this weapon.

    GRIP

    Custom materials and ergonomic design; the referee can never state that you drop this weapon.

    Weapon
    Weapon
    Bolt-action rifle
    1D6+1 DAMAGE
    SkinShattered mirror plating
    Tags
    MEDICAL

    Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.

    RITUAL

    Shatters to protect you from death once, negating lethal damage. Disintegrates afterward.

    PROTOTYPE

    Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it.

    Weapon
    Weapon
    Light machine gun
    1D6+1 DAMAGE
    SkinTiger stripe
    Tags
    UNSTABLE

    Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later.

    SAPIENT

    Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic.

    MESSY

    Enemies explode into gore/goo/scrap etc. on ultra successes (in addition to the usual bonus). No identifiers will remain—not even teeth.

    Weapon
    Weapon
    Large axe
    1D6+1 DAMAGE
    SkinGently whispers
    Tags
    ANTI-MATERIEL

    Deals double DAMAGE to vehicles and structures; cumbersome to carry around.

    SHREDDER

    Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1.

    HEAVY

    This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon.

    Weapon
    Weapon
    Whip
    1D6 DAMAGE
    SkinEngraved word
    Tags
    LUCKY

    Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.

    STUN

    Those damaged by this weapon cannot move or act until their current HP changes.

    REMOTE

    Projectiles (or the weapon itself) can be remotely steered through chutes and around walls.

    Weapon
    Weapon
    Large blade (combat knife, axe, etc.)
    1D6 DAMAGE
    SkinDemonic extrusions
    Tags
    SHREDDER

    Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1.

    TRANQUILIZER

    As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.)

    MEDICAL

    Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.

    Weapon
    Weapon
    Semi-automatic rifle
    1D6+1 DAMAGE
    SkinRust-bitten
    Tags
    ANTI-MATERIEL

    Deals double DAMAGE to vehicles and structures; cumbersome to carry around.

    ALT-FIRE

    This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).

    ARMOR-PIERCING

    Attacks with this weapon ignore ARMOR bonuses granted by physical means.

    Weapon
    Weapon
    Large axe
    1D6+1 DAMAGE
    SkinBold corporate logo
    Tags
    LUCKY

    Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.

    FLASHY

    If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit.

    CURSED

    Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.

    Weapon
    Weapon
    Hand cannon
    1D6+1 DAMAGE
    SkinShattered mirror plating
    Tags
    ALT-FIRE

    This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).

    TRANQUILIZER

    As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.)

    UNSTABLE

    Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later.

    Weapon
    Weapon
    Concussion grenade
    1D6 DAMAGE
    SkinWoodburned pattern
    Tags
    SAPIENT

    Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic.

    ACCURATE

    Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission.

    SHREDDER

    Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1.

    Weapon