Generate weapons


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  • Weapon
    Small blade (pocket knife, hatchet, etc.)
    3 DAMAGE
    SkinOrganic scarring
    Tags
    HEAVY

    This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon.

    CUSTOMIZED

    Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies.

    VALUABLE

    Utterly unique in history or make. Can be used as a bargaining chip in almost any situation.

    Weapon
    Weapon
    Semi-automatic rifle
    1D6+1 DAMAGE
    SkinCrystal-clear
    Tags
    RITUAL

    Shatters to protect you from death once, negating lethal damage. Disintegrates afterward.

    DUMMY

    Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).

    CURSED

    Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.

    Weapon
    Weapon
    Whip
    1D6 DAMAGE
    SkinTarnished silver
    Tags
    CUSTOMIZED

    Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies.

    ICE

    Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.

    ACCURATE

    Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission.

    Weapon
    Weapon
    Carbine
    1D6 DAMAGE
    SkinBulbous and swollen
    Tags
    GRIP

    Custom materials and ergonomic design; the referee can never state that you drop this weapon.

    LUCKY

    Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.

    PROTOTYPE

    Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it.

    Weapon
    Weapon
    Break-action shotgun
    1D6+1 DAMAGE
    SkinMade of reclaimed garbage
    Tags
    RITUAL

    Shatters to protect you from death once, negating lethal damage. Disintegrates afterward.

    NON-LETHAL

    Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.

    CUSTOMIZED

    Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies.

    Weapon
    Weapon
    Semi-automatic rifle
    1D6+1 DAMAGE
    SkinBlanketed in sequins
    Tags
    HEAVY

    This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon.

    INCENDIARY

    When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.

    SAPIENT

    Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic.

    Weapon
    Weapon
    Break-action shotgun
    1D6+1 DAMAGE
    SkinTobacco sunburst
    Tags
    VALUABLE

    Utterly unique in history or make. Can be used as a bargaining chip in almost any situation.

    ARMOR-PIERCING

    Attacks with this weapon ignore ARMOR bonuses granted by physical means.

    RITUAL

    Shatters to protect you from death once, negating lethal damage. Disintegrates afterward.

    Weapon
    Weapon
    Carbine
    1D6 DAMAGE
    SkinBarbed wire
    Tags
    RITUAL

    Shatters to protect you from death once, negating lethal damage. Disintegrates afterward.

    ELECTRIFIED

    Deals double DAMAGE to robots and other complex machines. Shorts out running electronics and briefly electrifies bodies of water.

    INDESTRUCTIBLE

    Impervious to everything; can withstand any amount of pressure or corrosion.

    Weapon
    Weapon
    Light hand (wraps, thick gloves, etc.)
    3 DAMAGE
    SkinDiverse fabrics
    Tags
    HEAVY

    This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon.

    MENACING

    Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee.

    INDESTRUCTIBLE

    Impervious to everything; can withstand any amount of pressure or corrosion.

    Weapon
    Weapon
    Light hand (wraps, thick gloves, etc.)
    3 DAMAGE
    SkinFIST emblem
    Tags
    LOUD

    Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position).

    ELECTRIFIED

    Deals double DAMAGE to robots and other complex machines. Shorts out running electronics and briefly electrifies bodies of water.

    ARMOR-PIERCING

    Attacks with this weapon ignore ARMOR bonuses granted by physical means.

    Weapon