Generate weapons


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  • Weapon
    Anomalous weapon
    2D6 DAMAGE
    SkinOrganic scarring
    Tags
    GRIP

    Custom materials and ergonomic design; the referee can never state that you drop this weapon.

    HUD

    Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.

    LOUD

    Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position).

    Weapon
    Weapon
    Small bomb (e.g. landmine, pipe)
    1D6+2 DAMAGE
    SkinSnakeskin accents
    Tags
    VALUABLE

    Utterly unique in history or make. Can be used as a bargaining chip in almost any situation.

    TRANQUILIZER

    As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.)

    VALUABLE

    Utterly unique in history or make. Can be used as a bargaining chip in almost any situation.

    Weapon
    Weapon
    Pistol
    1D6 DAMAGE
    SkinGutted for lighter weight Half-melted
    Tags
    ALT-FIRE

    This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).

    CURSED

    Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.

    MESSY

    Enemies explode into gore/goo/scrap etc. on ultra successes (in addition to the usual bonus). No identifiers will remain—not even teeth.

    Weapon
    Weapon
    Concussion grenade
    1D6 DAMAGE
    SkinGlut of attachments Gradient paint job
    Tags
    VALUABLE

    Utterly unique in history or make. Can be used as a bargaining chip in almost any situation.

    HUD

    Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.

    LIGHT

    Weighs almost nothing. Grants +1 on REFLEXIVE rolls that involve this weapon.

    Weapon
    Weapon
    FUBAR blaster
    2D6 DAMAGE
    SkinCandy striped
    Tags
    GRIP

    Custom materials and ergonomic design; the referee can never state that you drop this weapon.

    ICE

    Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.

    ACCURATE

    Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission.

    Weapon
    Weapon
    FUBAR blaster
    2D6 DAMAGE
    SkinUniformly ribbed
    Tags
    MEDICAL

    Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.

    LUCKY

    Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.

    POISONED

    When you would roll for damage for this weapon, wait and mark your target as poisoned instead. Next time they’re hurt, roll your DAMAGE and add it to the total amount they take.

    Weapon
    Weapon
    Sniper rifle
    1D6+2 DAMAGE
    SkinRosewood grip
    Tags
    VALUABLE

    Utterly unique in history or make. Can be used as a bargaining chip in almost any situation.

    MENACING

    Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee.

    SAPIENT

    Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic.

    Weapon
    Weapon
    Heavy machine gun
    1D6+2 DAMAGE
    SkinGlut of attachments Gradient paint job
    Tags
    ANTI-MATERIEL

    Deals double DAMAGE to vehicles and structures; cumbersome to carry around.

    STUN

    Those damaged by this weapon cannot move or act until their current HP changes.

    TRANQUILIZER

    As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.)

    Weapon
    Weapon
    Spear
    1D6+1 DAMAGE
    SkinEngraved roses
    Tags
    MENACING

    Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee.

    COLLAPSIBLE

    Easily concealed, no matter the size; will never be detected during pat-downs.

    POISONED

    When you would roll for damage for this weapon, wait and mark your target as poisoned instead. Next time they’re hurt, roll your DAMAGE and add it to the total amount they take.

    Weapon
    Weapon
    Heavy machine gun
    1D6+2 DAMAGE
    SkinTwenty-four carat gold plating 644. Two-dimensional
    Tags
    POISONED

    When you would roll for damage for this weapon, wait and mark your target as poisoned instead. Next time they’re hurt, roll your DAMAGE and add it to the total amount they take.

    TRANQUILIZER

    As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.)

    LUCKY

    Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.

    Weapon