Weapon |
Small blade (pocket knife, hatchet, etc.)
3 DAMAGE |
---|---|
Skin | Organic scarring |
Tags |
HEAVY
This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon.
CUSTOMIZED
Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies.
VALUABLE
Utterly unique in history or make. Can be used as a bargaining chip in almost any situation. |
Generate weapons
Weapon |
Semi-automatic rifle
1D6+1 DAMAGE |
---|---|
Skin | Crystal-clear |
Tags |
RITUAL
Shatters to protect you from death once, negating lethal damage. Disintegrates afterward.
DUMMY
Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).
CURSED
Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack. |
Weapon |
Whip
1D6 DAMAGE |
---|---|
Skin | Tarnished silver |
Tags |
CUSTOMIZED
Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies.
ICE
Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.
ACCURATE
Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission. |
Weapon |
Carbine
1D6 DAMAGE |
---|---|
Skin | Bulbous and swollen |
Tags |
GRIP
Custom materials and ergonomic design; the referee can never state that you drop this weapon.
LUCKY
Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.
PROTOTYPE
Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it. |
Weapon |
Break-action shotgun
1D6+1 DAMAGE |
---|---|
Skin | Made of reclaimed garbage |
Tags |
RITUAL
Shatters to protect you from death once, negating lethal damage. Disintegrates afterward.
NON-LETHAL
Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.
CUSTOMIZED
Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies. |
Weapon |
Semi-automatic rifle
1D6+1 DAMAGE |
---|---|
Skin | Blanketed in sequins |
Tags |
HEAVY
This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon.
INCENDIARY
When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.
SAPIENT
Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic. |
Weapon |
Break-action shotgun
1D6+1 DAMAGE |
---|---|
Skin | Tobacco sunburst |
Tags |
VALUABLE
Utterly unique in history or make. Can be used as a bargaining chip in almost any situation.
ARMOR-PIERCING
Attacks with this weapon ignore ARMOR bonuses granted by physical means.
RITUAL
Shatters to protect you from death once, negating lethal damage. Disintegrates afterward. |
Weapon |
Carbine
1D6 DAMAGE |
---|---|
Skin | Barbed wire |
Tags |
RITUAL
Shatters to protect you from death once, negating lethal damage. Disintegrates afterward.
ELECTRIFIED
Deals double DAMAGE to robots and other complex machines. Shorts out running electronics and briefly electrifies bodies of water.
INDESTRUCTIBLE
Impervious to everything; can withstand any amount of pressure or corrosion. |
Weapon |
Light hand (wraps, thick gloves, etc.)
3 DAMAGE |
---|---|
Skin | Diverse fabrics |
Tags |
HEAVY
This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon.
MENACING
Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee.
INDESTRUCTIBLE
Impervious to everything; can withstand any amount of pressure or corrosion. |
Weapon |
Light hand (wraps, thick gloves, etc.)
3 DAMAGE |
---|---|
Skin | FIST emblem |
Tags |
LOUD
Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position).
ELECTRIFIED
Deals double DAMAGE to robots and other complex machines. Shorts out running electronics and briefly electrifies bodies of water.
ARMOR-PIERCING
Attacks with this weapon ignore ARMOR bonuses granted by physical means. |