| Weapon |
Small ranged (slingshot, BB gun, etc.)
3 DAMAGE |
|---|---|
| Skin | 3D6 previous owners' names |
| Tags |
BANE
Forged from (or fires) a magically useful material of your choice (silver, salt, etc.) Deals double DAMAGE to those affected.
INCENDIARY
When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.
NON-LETHAL
Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success. |
Generate weapons
| Weapon |
Bow
1D6 DAMAGE |
|---|---|
| Skin | Unfinished gunmetal |
| Tags |
ICE
Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.
MENACING
Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee.
UNSTABLE
Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later. |
| Weapon |
FUBAR blaster
2D6 DAMAGE |
|---|---|
| Skin | Wards and charms |
| Tags |
CURSED
Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.
MEDICAL
Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.
COLLAPSIBLE
Easily concealed, no matter the size; will never be detected during pat-downs. |
| Weapon |
Sniper rifle
1D6+2 DAMAGE |
|---|---|
| Skin | Colorful feathers |
| Tags |
LIGHT
Weighs almost nothing. Grants +1 on REFLEXIVE rolls that involve this weapon.
INDESTRUCTIBLE
Impervious to everything; can withstand any amount of pressure or corrosion.
STUN
Those damaged by this weapon cannot move or act until their current HP changes. |
| Weapon |
Frag grenade
1D6+1 DAMAGE |
|---|---|
| Skin | Textures missing |
| Tags |
MEDICAL
Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.
ANTI-MATERIEL
Deals double DAMAGE to vehicles and structures; cumbersome to carry around.
ARMOR-PIERCING
Attacks with this weapon ignore ARMOR bonuses granted by physical means. |
| Weapon |
Heavy machine gun
1D6+2 DAMAGE |
|---|---|
| Skin | Made of reclaimed garbage |
| Tags |
REMOTE
Projectiles (or the weapon itself) can be remotely steered through chutes and around walls.
RITUAL
Shatters to protect you from death once, negating lethal damage. Disintegrates afterward.
ARMOR-PIERCING
Attacks with this weapon ignore ARMOR bonuses granted by physical means. |
| Weapon |
Sniper rifle
1D6+2 DAMAGE |
|---|---|
| Skin | Olive drab |
| Tags |
SHREDDER
Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1.
ANTI-MATERIEL
Deals double DAMAGE to vehicles and structures; cumbersome to carry around.
PROTOTYPE
Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it. |
| Weapon |
Large blunt (bat, crowbar, etc.)
1D6 DAMAGE |
|---|---|
| Skin | Dragon decals |
| Tags |
INCENDIARY
When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.
PROTOTYPE
Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it.
DUMMY
Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment). |
| Weapon |
Rocker launcher
1D6+2 DAMAGE |
|---|---|
| Skin | Incessantly jittery |
| Tags |
CURSED
Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.
INCENDIARY
When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.
CUSTOMIZED
Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies. |
| Weapon |
Energy blade (e.g. beam, magic)
1D6+2 DAMAGE |
|---|---|
| Skin | Four-leaf clover decal Frost crystals |
| Tags |
MEDICAL
Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.
MENACING
Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee.
SAPIENT
Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic. |