| Weapon |
Energy blade (e.g. beam, magic)
1D6+2 DAMAGE |
|---|---|
| Skin | Twenty-four carat gold plating 644. Two-dimensional |
| Tags |
CURSED
Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.
BANE
Forged from (or fires) a magically useful material of your choice (silver, salt, etc.) Deals double DAMAGE to those affected.
GRIP
Custom materials and ergonomic design; the referee can never state that you drop this weapon. |
Generate weapons
| Weapon |
Carbine
1D6 DAMAGE |
|---|---|
| Skin | Caked with mud |
| Tags |
SAPIENT
Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic.
ELECTRIFIED
Deals double DAMAGE to robots and other complex machines. Shorts out running electronics and briefly electrifies bodies of water.
SAPIENT
Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic. |
| Weapon |
Heavy hand (knuckle dusters, etc.)
1D6 DAMAGE |
|---|---|
| Skin | FIST emblem |
| Tags |
ALT-FIRE
This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).
CURSED
Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.
INDESTRUCTIBLE
Impervious to everything; can withstand any amount of pressure or corrosion. |
| Weapon |
Bolt-action rifle
1D6+1 DAMAGE |
|---|---|
| Skin | Candy striped |
| Tags |
HUD
Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.
INCENDIARY
When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.
UNSTABLE
Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later. |
| Weapon |
Small blade (pocket knife, hatchet, etc.)
3 DAMAGE |
|---|---|
| Skin | Oxidized copper |
| Tags |
LUCKY
Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.
GRIP
Custom materials and ergonomic design; the referee can never state that you drop this weapon.
VALUABLE
Utterly unique in history or make. Can be used as a bargaining chip in almost any situation. |
| Weapon |
Ultra-shotgun
2D6 DAMAGE |
|---|---|
| Skin | Diamond studded |
| Tags |
ANTI-MATERIEL
Deals double DAMAGE to vehicles and structures; cumbersome to carry around.
RITUAL
Shatters to protect you from death once, negating lethal damage. Disintegrates afterward.
ACCURATE
Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission. |
| Weapon |
Submachine Gun
1D6 DAMAGE |
|---|---|
| Skin | Tartan print |
| Tags |
INDESTRUCTIBLE
Impervious to everything; can withstand any amount of pressure or corrosion.
MENACING
Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee.
MESSY
Enemies explode into gore/goo/scrap etc. on ultra successes (in addition to the usual bonus). No identifiers will remain—not even teeth. |
| Weapon |
Pistol
1D6 DAMAGE |
|---|---|
| Skin | Speaker grill |
| Tags |
NON-LETHAL
Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.
LIGHT
Weighs almost nothing. Grants +1 on REFLEXIVE rolls that involve this weapon.
LIGHT
Weighs almost nothing. Grants +1 on REFLEXIVE rolls that involve this weapon. |
| Weapon |
Sniper rifle
1D6+2 DAMAGE |
|---|---|
| Skin | Gang paint job |
| Tags |
LUCKY
Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.
SAPIENT
Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic.
QUICK-DRAW
Attacks that target enemies drawing their weapons will always succeed. |
| Weapon |
Large axe
1D6+1 DAMAGE |
|---|---|
| Skin | FIST emblem |
| Tags |
GRIP
Custom materials and ergonomic design; the referee can never state that you drop this weapon.
CUSTOMIZED
Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies.
STUN
Those damaged by this weapon cannot move or act until their current HP changes. |