Generate weapons


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  • Weapon
    Small ranged (slingshot, BB gun, etc.)
    3 DAMAGE
    Skin3D6 previous owners' names
    Tags
    BANE

    Forged from (or fires) a magically useful material of your choice (silver, salt, etc.) Deals double DAMAGE to those affected.

    INCENDIARY

    When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.

    NON-LETHAL

    Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.

    Weapon
    Weapon
    Bow
    1D6 DAMAGE
    SkinUnfinished gunmetal
    Tags
    ICE

    Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.

    MENACING

    Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee.

    UNSTABLE

    Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later.

    Weapon
    Weapon
    FUBAR blaster
    2D6 DAMAGE
    SkinWards and charms
    Tags
    CURSED

    Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.

    MEDICAL

    Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.

    COLLAPSIBLE

    Easily concealed, no matter the size; will never be detected during pat-downs.

    Weapon
    Weapon
    Sniper rifle
    1D6+2 DAMAGE
    SkinColorful feathers
    Tags
    LIGHT

    Weighs almost nothing. Grants +1 on REFLEXIVE rolls that involve this weapon.

    INDESTRUCTIBLE

    Impervious to everything; can withstand any amount of pressure or corrosion.

    STUN

    Those damaged by this weapon cannot move or act until their current HP changes.

    Weapon
    Weapon
    Frag grenade
    1D6+1 DAMAGE
    SkinTextures missing
    Tags
    MEDICAL

    Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.

    ANTI-MATERIEL

    Deals double DAMAGE to vehicles and structures; cumbersome to carry around.

    ARMOR-PIERCING

    Attacks with this weapon ignore ARMOR bonuses granted by physical means.

    Weapon
    Weapon
    Heavy machine gun
    1D6+2 DAMAGE
    SkinMade of reclaimed garbage
    Tags
    REMOTE

    Projectiles (or the weapon itself) can be remotely steered through chutes and around walls.

    RITUAL

    Shatters to protect you from death once, negating lethal damage. Disintegrates afterward.

    ARMOR-PIERCING

    Attacks with this weapon ignore ARMOR bonuses granted by physical means.

    Weapon
    Weapon
    Sniper rifle
    1D6+2 DAMAGE
    SkinOlive drab
    Tags
    SHREDDER

    Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1.

    ANTI-MATERIEL

    Deals double DAMAGE to vehicles and structures; cumbersome to carry around.

    PROTOTYPE

    Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it.

    Weapon
    Weapon
    Large blunt (bat, crowbar, etc.)
    1D6 DAMAGE
    SkinDragon decals
    Tags
    INCENDIARY

    When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.

    PROTOTYPE

    Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it.

    DUMMY

    Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).

    Weapon
    Weapon
    Rocker launcher
    1D6+2 DAMAGE
    SkinIncessantly jittery
    Tags
    CURSED

    Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.

    INCENDIARY

    When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.

    CUSTOMIZED

    Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies.

    Weapon
    Weapon
    Energy blade (e.g. beam, magic)
    1D6+2 DAMAGE
    SkinFour-leaf clover decal Frost crystals
    Tags
    MEDICAL

    Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.

    MENACING

    Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee.

    SAPIENT

    Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic.

    Weapon