| Weapon |
Small ranged (slingshot, BB gun, etc.)
3 DAMAGE |
|---|---|
| Skin | Cardboard casing |
| Tags |
ALT-FIRE
This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).
GRIP
Custom materials and ergonomic design; the referee can never state that you drop this weapon.
GRIP
Custom materials and ergonomic design; the referee can never state that you drop this weapon. |
Generate weapons
| Weapon |
Bolt-action rifle
1D6+1 DAMAGE |
|---|---|
| Skin | Shattered mirror plating |
| Tags |
MEDICAL
Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.
RITUAL
Shatters to protect you from death once, negating lethal damage. Disintegrates afterward.
PROTOTYPE
Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it. |
| Weapon |
Light machine gun
1D6+1 DAMAGE |
|---|---|
| Skin | Tiger stripe |
| Tags |
UNSTABLE
Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later.
SAPIENT
Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic.
MESSY
Enemies explode into gore/goo/scrap etc. on ultra successes (in addition to the usual bonus). No identifiers will remain—not even teeth. |
| Weapon |
Large axe
1D6+1 DAMAGE |
|---|---|
| Skin | Gently whispers |
| Tags |
ANTI-MATERIEL
Deals double DAMAGE to vehicles and structures; cumbersome to carry around.
SHREDDER
Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1.
HEAVY
This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon. |
| Weapon |
Whip
1D6 DAMAGE |
|---|---|
| Skin | Engraved word |
| Tags |
LUCKY
Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.
STUN
Those damaged by this weapon cannot move or act until their current HP changes.
REMOTE
Projectiles (or the weapon itself) can be remotely steered through chutes and around walls. |
| Weapon |
Large blade (combat knife, axe, etc.)
1D6 DAMAGE |
|---|---|
| Skin | Demonic extrusions |
| Tags |
SHREDDER
Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1.
TRANQUILIZER
As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.)
MEDICAL
Once per mission, you may use this weapon to deal negative DAMAGE, healing the target. |
| Weapon |
Semi-automatic rifle
1D6+1 DAMAGE |
|---|---|
| Skin | Rust-bitten |
| Tags |
ANTI-MATERIEL
Deals double DAMAGE to vehicles and structures; cumbersome to carry around.
ALT-FIRE
This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).
ARMOR-PIERCING
Attacks with this weapon ignore ARMOR bonuses granted by physical means. |
| Weapon |
Large axe
1D6+1 DAMAGE |
|---|---|
| Skin | Bold corporate logo |
| Tags |
LUCKY
Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.
FLASHY
If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit.
CURSED
Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack. |
| Weapon |
Hand cannon
1D6+1 DAMAGE |
|---|---|
| Skin | Shattered mirror plating |
| Tags |
ALT-FIRE
This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).
TRANQUILIZER
As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.)
UNSTABLE
Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later. |
| Weapon |
Concussion grenade
1D6 DAMAGE |
|---|---|
| Skin | Woodburned pattern |
| Tags |
SAPIENT
Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic.
ACCURATE
Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission.
SHREDDER
Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1. |