Generate weapons


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  • Weapon
    Small ranged (slingshot, BB gun, etc.)
    3 DAMAGE
    SkinReligious iconography
    Tags
    ARMOR-PIERCING

    Attacks with this weapon ignore ARMOR bonuses granted by physical means.

    CURSED

    Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.

    INCENDIARY

    When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.

    Weapon
    Weapon
    Bow
    1D6 DAMAGE
    SkinSlag metal
    Tags
    DUMMY

    Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).

    ACCURATE

    Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission.

    INCENDIARY

    When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.

    Weapon
    Weapon
    Anomalous weapon
    2D6 DAMAGE
    SkinGlowing radioactive
    Tags
    ARMOR-PIERCING

    Attacks with this weapon ignore ARMOR bonuses granted by physical means.

    REMOTE

    Projectiles (or the weapon itself) can be remotely steered through chutes and around walls.

    PROTOTYPE

    Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it.

    Weapon
    Weapon
    Large hammer
    1D6+1 DAMAGE
    SkinAffixed talisman
    Tags
    HEAVY

    This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon.

    HUD

    Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.

    COLLAPSIBLE

    Easily concealed, no matter the size; will never be detected during pat-downs.

    Weapon
    Weapon
    Large axe
    1D6+1 DAMAGE
    SkinTartan print
    Tags
    SHREDDER

    Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1.

    HUD

    Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.

    ALT-FIRE

    This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).

    Weapon
    Weapon
    Whip
    1D6 DAMAGE
    SkinEngraved roses
    Tags
    BANE

    Forged from (or fires) a magically useful material of your choice (silver, salt, etc.) Deals double DAMAGE to those affected.

    MEDICAL

    Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.

    MESSY

    Enemies explode into gore/goo/scrap etc. on ultra successes (in addition to the usual bonus). No identifiers will remain—not even teeth.

    Weapon
    Weapon
    Spear
    1D6+1 DAMAGE
    SkinColorful feathers
    Tags
    SAPIENT

    Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic.

    INDESTRUCTIBLE

    Impervious to everything; can withstand any amount of pressure or corrosion.

    QUICK-DRAW

    Attacks that target enemies drawing their weapons will always succeed.

    Weapon
    Weapon
    Semi-automatic rifle
    1D6+1 DAMAGE
    SkinCountry flag paint job
    Tags
    PROTOTYPE

    Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it.

    HEAVY

    This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon.

    ELECTRIFIED

    Deals double DAMAGE to robots and other complex machines. Shorts out running electronics and briefly electrifies bodies of water.

    Weapon
    Weapon
    FUBAR blaster
    2D6 DAMAGE
    SkinJazz design
    Tags
    LUCKY

    Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.

    QUICK-DRAW

    Attacks that target enemies drawing their weapons will always succeed.

    ICE

    Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.

    Weapon
    Weapon
    Small bomb (e.g. landmine, pipe)
    1D6+2 DAMAGE
    SkinMilky blue
    Tags
    NON-LETHAL

    Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.

    SAPIENT

    Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic.

    HEAVY

    This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon.

    Weapon