Generate weapons


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  • Weapon
    Small bomb (e.g. landmine, pipe)
    1D6+2 DAMAGE
    SkinGrotesquely segmented Growing hair
    Tags
    FLASHY

    If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit.

    ACCURATE

    Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission.

    ELECTRIFIED

    Deals double DAMAGE to robots and other complex machines. Shorts out running electronics and briefly electrifies bodies of water.

    Weapon
    Weapon
    Large bomb (e.g. C4 setup)
    2D6 DAMAGE
    SkinChlorophyll stains
    Tags
    NON-LETHAL

    Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.

    TRANQUILIZER

    As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.)

    REMOTE

    Projectiles (or the weapon itself) can be remotely steered through chutes and around walls.

    Weapon
    Weapon
    Large bomb (e.g. C4 setup)
    2D6 DAMAGE
    SkinJungle camo
    Tags
    GRIP

    Custom materials and ergonomic design; the referee can never state that you drop this weapon.

    FLASHY

    If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit.

    HUD

    Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.

    Weapon
    Weapon
    Large hammer
    1D6+1 DAMAGE
    SkinLow-poly
    Tags
    DUMMY

    Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).

    COLLAPSIBLE

    Easily concealed, no matter the size; will never be detected during pat-downs.

    MEDICAL

    Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.

    Weapon
    Weapon
    Large blunt (bat, crowbar, etc.)
    1D6 DAMAGE
    SkinSnakeskin accents
    Tags
    EXPERIMENTAL

    When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref).

    HUD

    Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.

    REMOTE

    Projectiles (or the weapon itself) can be remotely steered through chutes and around walls.

    Weapon
    Weapon
    Carbine
    1D6 DAMAGE
    SkinAirbrush stenciling
    Tags
    ELECTRIFIED

    Deals double DAMAGE to robots and other complex machines. Shorts out running electronics and briefly electrifies bodies of water.

    SAPIENT

    Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic.

    VALUABLE

    Utterly unique in history or make. Can be used as a bargaining chip in almost any situation.

    Weapon
    Weapon
    Large blunt (bat, crowbar, etc.)
    1D6 DAMAGE
    SkinFloral print
    Tags
    STUN

    Those damaged by this weapon cannot move or act until their current HP changes.

    QUICK-DRAW

    Attacks that target enemies drawing their weapons will always succeed.

    ICE

    Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.

    Weapon
    Weapon
    Frag grenade
    1D6+1 DAMAGE
    SkinDesert camo
    Tags
    LOUD

    Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position).

    ICE

    Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.

    ALT-FIRE

    This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).

    Weapon
    Weapon
    Concussion grenade
    1D6 DAMAGE
    SkinReflective tape
    Tags
    CURSED

    Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.

    ELECTRIFIED

    Deals double DAMAGE to robots and other complex machines. Shorts out running electronics and briefly electrifies bodies of water.

    SAPIENT

    Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic.

    Weapon
    Weapon
    Submachine Gun
    1D6 DAMAGE
    SkinSparkle trail
    Tags
    CUSTOMIZED

    Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies.

    GRIP

    Custom materials and ergonomic design; the referee can never state that you drop this weapon.

    MESSY

    Enemies explode into gore/goo/scrap etc. on ultra successes (in addition to the usual bonus). No identifiers will remain—not even teeth.

    Weapon