Weapon |
Sniper rifle
1D6+2 DAMAGE |
---|---|
Skin | Has a face Hastily-scratched runes Healthy moss covering High-pitched whine Hologram projection Holographic casing |
Tags |
LUCKY
Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.
HEAVY
This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon.
EXPERIMENTAL
When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref). |
Generate weapons
Weapon |
Assault rifle
1D6+1 DAMAGE |
---|---|
Skin | Over-mechanized |
Tags |
EXPERIMENTAL
When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref).
CURSED
Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.
MESSY
Enemies explode into gore/goo/scrap etc. on ultra successes (in addition to the usual bonus). No identifiers will remain—not even teeth. |
Weapon |
Spear
1D6+1 DAMAGE |
---|---|
Skin | Web of stitches |
Tags |
CURSED
Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.
ACCURATE
Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission.
EXPERIMENTAL
When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref). |
Weapon |
Small blade (pocket knife, hatchet, etc.)
3 DAMAGE |
---|---|
Skin | Unfinished gunmetal |
Tags |
HEAVY
This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon.
LOUD
Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position).
LOUD
Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position). |
Weapon |
Energy blade (e.g. beam, magic)
1D6+2 DAMAGE |
---|---|
Skin | Glow in the dark |
Tags |
LIGHT
Weighs almost nothing. Grants +1 on REFLEXIVE rolls that involve this weapon.
ELECTRIFIED
Deals double DAMAGE to robots and other complex machines. Shorts out running electronics and briefly electrifies bodies of water.
ALT-FIRE
This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip). |
Weapon |
Small ranged (slingshot, BB gun, etc.)
3 DAMAGE |
---|---|
Skin | Caution orange |
Tags |
SAPIENT
Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic.
LUCKY
Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.
ALT-FIRE
This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip). |
Weapon |
Small ranged (slingshot, BB gun, etc.)
3 DAMAGE |
---|---|
Skin | CYCLOPS emblem |
Tags |
NON-LETHAL
Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.
HUD
Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.
ALT-FIRE
This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip). |
Weapon |
Submachine Gun
1D6 DAMAGE |
---|---|
Skin | Tie-dye |
Tags |
MENACING
Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee.
REMOTE
Projectiles (or the weapon itself) can be remotely steered through chutes and around walls.
HEAVY
This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon. |
Weapon |
Frag grenade
1D6+1 DAMAGE |
---|---|
Skin | Straps and zippers |
Tags |
MEDICAL
Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.
ACCURATE
Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission.
REMOTE
Projectiles (or the weapon itself) can be remotely steered through chutes and around walls. |
Weapon |
Frag grenade
1D6+1 DAMAGE |
---|---|
Skin | Ideological symbols Illuminated with mythic art Impossible serial number Incense smell |
Tags |
GRIP
Custom materials and ergonomic design; the referee can never state that you drop this weapon.
BANE
Forged from (or fires) a magically useful material of your choice (silver, salt, etc.) Deals double DAMAGE to those affected.
MENACING
Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee. |