| Weapon |
Small blade (pocket knife, hatchet, etc.)
3 DAMAGE |
|---|---|
| Skin | Burning sigils |
| Tags |
MENACING
Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee.
GRIP
Custom materials and ergonomic design; the referee can never state that you drop this weapon.
EXPERIMENTAL
When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref). |
Generate weapons
| Weapon |
FUBAR blaster
2D6 DAMAGE |
|---|---|
| Skin | Diverse fabrics |
| Tags |
EXPERIMENTAL
When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref).
ARMOR-PIERCING
Attacks with this weapon ignore ARMOR bonuses granted by physical means.
RITUAL
Shatters to protect you from death once, negating lethal damage. Disintegrates afterward. |
| Weapon |
Small bomb (e.g. landmine, pipe)
1D6+2 DAMAGE |
|---|---|
| Skin | Demonic extrusions |
| Tags |
LUCKY
Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.
QUICK-DRAW
Attacks that target enemies drawing their weapons will always succeed.
CURSED
Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack. |
| Weapon |
Sword
1D6+1 DAMAGE |
|---|---|
| Skin | Straps and zippers |
| Tags |
LIGHT
Weighs almost nothing. Grants +1 on REFLEXIVE rolls that involve this weapon.
ACCURATE
Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission.
GRIP
Custom materials and ergonomic design; the referee can never state that you drop this weapon. |
| Weapon |
Submachine Gun
1D6 DAMAGE |
|---|---|
| Skin | Airbrush stenciling |
| Tags |
LOUD
Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position).
HUD
Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.
ARMOR-PIERCING
Attacks with this weapon ignore ARMOR bonuses granted by physical means. |
| Weapon |
Large hammer
1D6+1 DAMAGE |
|---|---|
| Skin | Forest camo |
| Tags |
DUMMY
Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).
VALUABLE
Utterly unique in history or make. Can be used as a bargaining chip in almost any situation.
BANE
Forged from (or fires) a magically useful material of your choice (silver, salt, etc.) Deals double DAMAGE to those affected. |
| Weapon |
Sniper rifle
1D6+2 DAMAGE |
|---|---|
| Skin | Ivy leaf decal |
| Tags |
LUCKY
Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.
NON-LETHAL
Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.
SHREDDER
Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1. |
| Weapon |
Bow
1D6 DAMAGE |
|---|---|
| Skin | Leopard print |
| Tags |
COLLAPSIBLE
Easily concealed, no matter the size; will never be detected during pat-downs.
CURSED
Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.
ELECTRIFIED
Deals double DAMAGE to robots and other complex machines. Shorts out running electronics and briefly electrifies bodies of water. |
| Weapon |
Whip
1D6 DAMAGE |
|---|---|
| Skin | Blinking eyes |
| Tags |
POISONED
When you would roll for damage for this weapon, wait and mark your target as poisoned instead. Next time they’re hurt, roll your DAMAGE and add it to the total amount they take.
VALUABLE
Utterly unique in history or make. Can be used as a bargaining chip in almost any situation.
POISONED
When you would roll for damage for this weapon, wait and mark your target as poisoned instead. Next time they’re hurt, roll your DAMAGE and add it to the total amount they take. |
| Weapon |
Large axe
1D6+1 DAMAGE |
|---|---|
| Skin | Stuffed with herbs |
| Tags |
VALUABLE
Utterly unique in history or make. Can be used as a bargaining chip in almost any situation.
NON-LETHAL
Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.
FLASHY
If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit. |