Generate weapons


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  • Weapon
    Energy blade (e.g. beam, magic)
    1D6+2 DAMAGE
    SkinTwenty-four carat gold plating 644. Two-dimensional
    Tags
    CURSED

    Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.

    BANE

    Forged from (or fires) a magically useful material of your choice (silver, salt, etc.) Deals double DAMAGE to those affected.

    GRIP

    Custom materials and ergonomic design; the referee can never state that you drop this weapon.

    Weapon
    Weapon
    Carbine
    1D6 DAMAGE
    SkinCaked with mud
    Tags
    SAPIENT

    Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic.

    ELECTRIFIED

    Deals double DAMAGE to robots and other complex machines. Shorts out running electronics and briefly electrifies bodies of water.

    SAPIENT

    Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic.

    Weapon
    Weapon
    Heavy hand (knuckle dusters, etc.)
    1D6 DAMAGE
    SkinFIST emblem
    Tags
    ALT-FIRE

    This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).

    CURSED

    Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.

    INDESTRUCTIBLE

    Impervious to everything; can withstand any amount of pressure or corrosion.

    Weapon
    Weapon
    Bolt-action rifle
    1D6+1 DAMAGE
    SkinCandy striped
    Tags
    HUD

    Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.

    INCENDIARY

    When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.

    UNSTABLE

    Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later.

    Weapon
    Weapon
    Small blade (pocket knife, hatchet, etc.)
    3 DAMAGE
    SkinOxidized copper
    Tags
    LUCKY

    Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.

    GRIP

    Custom materials and ergonomic design; the referee can never state that you drop this weapon.

    VALUABLE

    Utterly unique in history or make. Can be used as a bargaining chip in almost any situation.

    Weapon
    Weapon
    Ultra-shotgun
    2D6 DAMAGE
    SkinDiamond studded
    Tags
    ANTI-MATERIEL

    Deals double DAMAGE to vehicles and structures; cumbersome to carry around.

    RITUAL

    Shatters to protect you from death once, negating lethal damage. Disintegrates afterward.

    ACCURATE

    Scoped, sighted, or well-balanced; this weapon grants one automatic success when attacking per mission.

    Weapon
    Weapon
    Submachine Gun
    1D6 DAMAGE
    SkinTartan print
    Tags
    INDESTRUCTIBLE

    Impervious to everything; can withstand any amount of pressure or corrosion.

    MENACING

    Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee.

    MESSY

    Enemies explode into gore/goo/scrap etc. on ultra successes (in addition to the usual bonus). No identifiers will remain—not even teeth.

    Weapon
    Weapon
    Pistol
    1D6 DAMAGE
    SkinSpeaker grill
    Tags
    NON-LETHAL

    Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.

    LIGHT

    Weighs almost nothing. Grants +1 on REFLEXIVE rolls that involve this weapon.

    LIGHT

    Weighs almost nothing. Grants +1 on REFLEXIVE rolls that involve this weapon.

    Weapon
    Weapon
    Sniper rifle
    1D6+2 DAMAGE
    SkinGang paint job
    Tags
    LUCKY

    Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.

    SAPIENT

    Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic.

    QUICK-DRAW

    Attacks that target enemies drawing their weapons will always succeed.

    Weapon
    Weapon
    Large axe
    1D6+1 DAMAGE
    SkinFIST emblem
    Tags
    GRIP

    Custom materials and ergonomic design; the referee can never state that you drop this weapon.

    CUSTOMIZED

    Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies.

    STUN

    Those damaged by this weapon cannot move or act until their current HP changes.

    Weapon