| Name | Emerald Tiger Triad |
|---|---|
| Honor | Iconic—even their enemies respect their work |
| Feature | Disaster relief |
| Racket | Pay striptease performers more than a rival club |
Generate criminals
| Name | Uptown Snakes |
|---|---|
| Honor | Iconic—even their enemies respect their work |
| Feature | Colosseum |
| Racket | Swipe an artifact from museum archives |
| Name | Ueda Family |
|---|---|
| Honor | Legendary—their opponents almost worship them |
| Feature | Blood diamonds |
| Racket | Tactically isolate an area from police control |
| Name | The Rajas |
|---|---|
| Honor | Dishonorable—plays by “the rules," but still cheats |
| Feature | Bootlegging |
| Racket | Engineer a heist on the United States Military |
| Name | West Side Kings |
|---|---|
| Honor | Honorable—always having cool fights and drama |
| Feature | Crazy heists |
| Racket | Frame a civilian to protect the leader's kid |
| Name | Kansai Alliance |
|---|---|
| Honor | Iconic—even their enemies respect their work |
| Feature | Does experiments |
| Racket | Become a nuclear-armed power |
| Name | Tenth House |
|---|---|
| Honor | Iconic—even their enemies respect their work |
| Feature | Disaster relief |
| Racket | Consolidate warring gangs under one banner |
| Name | The 13K |
|---|---|
| Honor | None—just out for themselves, possibly immature |
| Feature | Colosseum |
| Racket | Weed out the government plant in their ranks |
| Name | The Trinidad Families |
|---|---|
| Honor | Iconic—even their enemies respect their work |
| Feature | Bootlegging |
| Racket | Deal arms to a nascent insurgent group |
| Name | The Caranos |
|---|---|
| Honor | None—just out for themselves, possibly immature |
| Feature | Bomb-building |
| Racket | Hoard real estate to sell at an exorbitant fee |