| Name | Arakawa Industries |
|---|---|
| Sector | Supply chain |
| Feature | Cargo tram |
| Scheme | Hook workers on drugs (and pay them in drugs) |
Generate factions
| Name | Cincinnati Syndicate |
|---|---|
| Honor | Iconic—even their enemies respect their work |
| Feature | Bootlegging |
| Racket | Attack a rival gang with bioweapons |
| Description | Nihilist |
|---|---|
| Foothold | Little to none |
| Feature | Religious zeal |
| Strategy | Shock the public with a televised execution |
| Name | Containment Corps |
|---|---|
| Parent | GRU (USSR) |
| Feature | All ex-military |
| Function | Track the lives of state security threats |
| Name | Ministry of Perception |
|---|---|
| Parent | Stasi (East Germany) |
| Feature | Secret symbol |
| Function | Repel the undermining efforts of other nations |
| Name | Ladrón Institute |
|---|---|
| Sector | Security contracting |
| Feature | Tight cubicles |
| Scheme | Ignore a disaster caused by cost-cutting |
| Name | The Caranos |
|---|---|
| Honor | Dishonorable—plays by “the rules," but still cheats |
| Feature | Blood diamonds |
| Racket | Transport contraband via food trucks |
| Description | Crisp suits |
|---|---|
| Leadership | Divine family |
| Size | Household |
| Feature | Future/past lives |
| Prophecy | The Old Kingdom shall rise and sunder the new |
| Name | Dagger Syndicate |
|---|---|
| Honor | Honorable—always having cool fights and drama |
| Feature | Blood diamonds |
| Racket | Deal arms to a nascent insurgent group |
| Name | Phantom Division |
|---|---|
| Parent | KGB (USSR) |
| Feature | Sensor sweeps |
| Function | Record telephone calls and open mail |