| Name | Night Society |
|---|---|
| Parent | KGB (USSR) |
| Feature | Realistic androids |
| Function | Torture enemies of the state for information |
Generate factions
| Description | Capitalist |
|---|---|
| Foothold | Vague awareness |
| Feature | Martyrdom |
| Strategy | Define an outgroup and demonize them |
| Name | Tenth House |
|---|---|
| Honor | Iconic—even their enemies respect their work |
| Feature | Bootlegging |
| Racket | Sink an exiled patriarch’s private yacht |
| Name | Tenth House |
|---|---|
| Honor | Dishonorable—plays by “the rules," but still cheats |
| Feature | Weaponsmithing |
| Racket | Take out a harsh anti-crime politician |
| Name | Betterment Dynamics |
|---|---|
| Sector | Manufacturing |
| Feature | Many branches |
| Scheme | Record-breaking fundraiser (for a big write-off) |
| Name | Para-Ops |
|---|---|
| Parent | MI-6 (UK) |
| Feature | Applied ESP |
| Function | Fill war-themed entertainment with propaganda |
| Description | Flower crowns |
|---|---|
| Leadership | True commune |
| Size | Neighborhood |
| Feature | Group “therapy” |
| Prophecy | The aliens that built this world shall return |
| Name | Visions LLC |
|---|---|
| Sector | Manufacturing |
| Feature | Escape tunnel |
| Scheme | Exploit a top-secret anomalous zone |
| Name | BLOODHOUND |
|---|---|
| Parent | Mossad (Israel) |
| Feature | Activation phrases |
| Function | Provide police with funding and military gear |
| Description | Gnostic |
|---|---|
| Foothold | Public presence |
| Feature | Criminal contacts |
| Strategy | Steal and weaponize an experiment |