| Name | Group 216 |
|---|---|
| Parent | GRU (USSR) |
| Feature | Ultrahuman operatives |
| Function | Remotely view the locals via astral projection |
Generate factions
| Description | Undefined |
|---|---|
| Foothold | Popular rallies |
| Feature | Cult connections |
| Strategy | Put on an unauthorized performance |
| Name | ICN |
|---|---|
| Sector | Security contracting |
| Feature | Huge skyscraper |
| Scheme | Hook workers on drugs (and pay them in drugs) |
| Description | Space pirates |
|---|---|
| Origin | Planet beyond Pluto |
| Mission | Uplift |
| Feature | Capes and jewelry |
| Truth | No other world has drugs so potent |
| Description | Space pirates |
|---|---|
| Origin | Planet beyond Pluto |
| Mission | Escape |
| Feature | Mean and cold |
| Truth | All of history has been a reality TV show |
| Description | Anti-colonial |
|---|---|
| Foothold | Public presence |
| Feature | Graffiti symbols |
| Strategy | Merge with a cult to build zealous fervor |
| Name | Stavish & Sons |
|---|---|
| Sector | Military research |
| Feature | Many branches |
| Scheme | Limit a resource so they can price gouge for it |
| Name | Stavish & Sons |
|---|---|
| Sector | Consumer goods |
| Feature | Charity events |
| Scheme | Introduce a bad product to boost the old product |
| Name | Murphy's Dockmen |
|---|---|
| Honor | Less than none—absolutely soulless people |
| Feature | Melee experts |
| Racket | Blackmail the orchestrators of a coverup |
| Name | Downtown Dragons |
|---|---|
| Honor | None—just out for themselves, possibly immature |
| Feature | Does experiments |
| Racket | Economically supercharge a red-light district |