| Armor |
Tactical clothing
1 ARMOR |
|---|
Generate gear
| Contents | Uniforms (Standard, or 1-in-1D6: High-ranking) |
|---|
| Item | Wallet (1D6 × $10 inside) |
|---|
| Vehicle |
Armored car
8 HP, 3 ARMOR |
|---|---|
| Attachments |
Auto-targeting prototype cannon
2D6 DAMAGE
Homing missiles
1D6+2 DAMAGE, 1D6 missiles
Side hazards (e.g. spikes, laser jets)
3 DAMAGE |
| Contents | Explosives (2D6 small or 1D6 large) |
|---|
| Weapon |
Small blunt (baton, cane, etc.)
3 DAMAGE |
|---|---|
| Skin | Tobacco sunburst |
| Tags |
RITUAL
Shatters to protect you from death once, negating lethal damage. Disintegrates afterward.
LOUD
Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position).
LOUD
Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position). |
| Contents | Medical Supplies (1D6 medkits, +1D6+TAC HP) |
|---|
| Item | ID card |
|---|
| Tag |
LUCKY
Rolling an ultra success while attacking with this weapon grants the user one WAR DIE. |
|---|
| Item | Wallet (1D6 × $10 inside) |
|---|