Generate gear


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  • Armor
    Tactical clothing
    1 ARMOR
    Armor
    ContentsUniforms (Standard, or 1-in-1D6: High-ranking)
    Crate
    ItemWallet (1D6 × $10 inside)
    Common Item
    Vehicle
    Armored car
    8 HP, 3 ARMOR
    Attachments
    Auto-targeting prototype cannon
    2D6 DAMAGE
    Homing missiles
    1D6+2 DAMAGE, 1D6 missiles
    Side hazards (e.g. spikes, laser jets)
    3 DAMAGE
    Vehicle
    ContentsExplosives (2D6 small or 1D6 large)
    Crate
    Weapon
    Small blunt (baton, cane, etc.)
    3 DAMAGE
    SkinTobacco sunburst
    Tags
    RITUAL

    Shatters to protect you from death once, negating lethal damage. Disintegrates afterward.

    LOUD

    Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position).

    LOUD

    Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position).

    Weapon
    ContentsMedical Supplies (1D6 medkits, +1D6+TAC HP)
    Crate
    ItemID card
    Common Item
    Tag
    LUCKY

    Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.

    Weapon Tag
    ItemWallet (1D6 × $10 inside)
    Common Item