| Cyclops Gadget |
Comms wire
Most CROs communicate with their team using state of the art, credit card-sized transistor radios tucked away in a pocket or strapped to strategic points along the torso and limbs. These radios are unlike anything available on the consumer market, allowing for simultaneous two- way communication and multi-user “conference calls.” Instead of a microphone and speaker, CYCLOPS has developed a rubberized flesh-toned wire with a micro- motor tip for vibrating in- and out-going audio through the wearer’s cartilage. |
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Generate cyclops_gadget
| Cyclops Gadget |
False death implant
The false death implant is a time-honored trick: a molar- implanted pill which, when ingested, perfectly simulates death (in fact cadaverous sleep) for twenty-four hours. |
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| Cyclops Gadget |
Teleporter relay
The chest-mounted teleporter relay instantly transports the user to the nearest CYCLOPS facility when the cord is pulled. CYCLOPS has no way to identify who is using a relay until target-site atomic reconstruction is complete, which can lead to major confusion if the incoming user turns out to be an enemy operative. |
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| Cyclops Gadget |
False death implant
The false death implant is a time-honored trick: a molar- implanted pill which, when ingested, perfectly simulates death (in fact cadaverous sleep) for twenty-four hours. |
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| Cyclops Gadget |
Teleporter relay
The chest-mounted teleporter relay instantly transports the user to the nearest CYCLOPS facility when the cord is pulled. CYCLOPS has no way to identify who is using a relay until target-site atomic reconstruction is complete, which can lead to major confusion if the incoming user turns out to be an enemy operative. |
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| Cyclops Gadget |
Containment pylons
One CYCLOPS containment kit includes three telescoping black pylons (ten inches long collapsed and about five feet tall with spring-loaded tripod feet when extended) and a two-button remote which fits in the user’s palm. When the pylons are placed in a triangle and activated, a pyramid-shaped forcefield (6 ARMOR, 40 HP) forms between them. The containment pylons nullify most of the movement-based abilities known to CYCLOPS, have a maximum volume roughly equal to a gymnasium, and can be switched to “neutralize,” turning the forcefield bright red and dealing 6D6 DAMAGE to anything inside. |
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| Cyclops Gadget |
Containment pylons
One CYCLOPS containment kit includes three telescoping black pylons (ten inches long collapsed and about five feet tall with spring-loaded tripod feet when extended) and a two-button remote which fits in the user’s palm. When the pylons are placed in a triangle and activated, a pyramid-shaped forcefield (6 ARMOR, 40 HP) forms between them. The containment pylons nullify most of the movement-based abilities known to CYCLOPS, have a maximum volume roughly equal to a gymnasium, and can be switched to “neutralize,” turning the forcefield bright red and dealing 6D6 DAMAGE to anything inside. |
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| Cyclops Gadget |
False death implant
The false death implant is a time-honored trick: a molar- implanted pill which, when ingested, perfectly simulates death (in fact cadaverous sleep) for twenty-four hours. |
|---|
| Cyclops Gadget |
Comms wire
Most CROs communicate with their team using state of the art, credit card-sized transistor radios tucked away in a pocket or strapped to strategic points along the torso and limbs. These radios are unlike anything available on the consumer market, allowing for simultaneous two- way communication and multi-user “conference calls.” Instead of a microphone and speaker, CYCLOPS has developed a rubberized flesh-toned wire with a micro- motor tip for vibrating in- and out-going audio through the wearer’s cartilage. |
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| Cyclops Gadget |
Dissolving ammunition
For high-profile assassinations or missions which require leaving no trace of an agent's presence, CYCLOPS uses proprietary “dissolving ammunition" which contains a strain of specially-cultivated alien bacteria capable of rapidly metabolizing lead (as well as flesh, to a certain extent—dissolving ammo deals an additonal 1 DAMAGE). Dissolving ammo is a finite resource, so you should either track your shots directly (dissolving ammo clips have 6 shots), or use the abstract ammo tracking rules (p. 73). |
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