Generate cyclops_gadget


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  • Cyclops Gadget
    Portable fusion generator

    Despite the ensuing stable time loop, CYCLOPS Command has deemed their decision to build miniaturized cold fusion reactors based upon their own blueprints from the distant future “an acceptable risk." The briefcase- sized generator can supply a city grid's worth of power for 24 hours—if pushed beyond this point, it will erupt in a small nuclear explosion which deals 10D6 DAMAGE.

    Cyclops Gadget
    Cyclops Gadget
    Dynamic ID

    Dynamic IDs are blank plastic ID cards mass produced by captive magicians, outfitted with a simple glamour that responds to the user's whims. The glamour will show a set of believable credentials to anyone who isn't looking too closely. All CYCLOPS personnel, even desk jockeys and janitors, are trained early on to spot dynamic IDs.

    Cyclops Gadget
    Cyclops Gadget
    Containment pylons

    One CYCLOPS containment kit includes three telescoping black pylons (ten inches long collapsed and about five feet tall with spring-loaded tripod feet when extended) and a two-button remote which fits in the user’s palm. When the pylons are placed in a triangle and activated, a pyramid-shaped forcefield (6 ARMOR, 40 HP) forms between them. The containment pylons nullify most of the movement-based abilities known to CYCLOPS, have a maximum volume roughly equal to a gymnasium, and can be switched to “neutralize,” turning the forcefield bright red and dealing 6D6 DAMAGE to anything inside.

    Cyclops Gadget
    Cyclops Gadget
    Teleporter relay

    The chest-mounted teleporter relay instantly transports the user to the nearest CYCLOPS facility when the cord is pulled. CYCLOPS has no way to identify who is using a relay until target-site atomic reconstruction is complete, which can lead to major confusion if the incoming user turns out to be an enemy operative.

    Cyclops Gadget
    Cyclops Gadget
    Dissolving ammunition

    For high-profile assassinations or missions which require leaving no trace of an agent's presence, CYCLOPS uses proprietary “dissolving ammunition" which contains a strain of specially-cultivated alien bacteria capable of rapidly metabolizing lead (as well as flesh, to a certain extent—dissolving ammo deals an additonal 1 DAMAGE). Dissolving ammo is a finite resource, so you should either track your shots directly (dissolving ammo clips have 6 shots), or use the abstract ammo tracking rules (p. 73).

    Cyclops Gadget
    Cyclops Gadget
    Dynamic ID

    Dynamic IDs are blank plastic ID cards mass produced by captive magicians, outfitted with a simple glamour that responds to the user's whims. The glamour will show a set of believable credentials to anyone who isn't looking too closely. All CYCLOPS personnel, even desk jockeys and janitors, are trained early on to spot dynamic IDs.

    Cyclops Gadget
    Cyclops Gadget
    Containment pylons

    One CYCLOPS containment kit includes three telescoping black pylons (ten inches long collapsed and about five feet tall with spring-loaded tripod feet when extended) and a two-button remote which fits in the user’s palm. When the pylons are placed in a triangle and activated, a pyramid-shaped forcefield (6 ARMOR, 40 HP) forms between them. The containment pylons nullify most of the movement-based abilities known to CYCLOPS, have a maximum volume roughly equal to a gymnasium, and can be switched to “neutralize,” turning the forcefield bright red and dealing 6D6 DAMAGE to anything inside.

    Cyclops Gadget
    Cyclops Gadget
    False death implant

    The false death implant is a time-honored trick: a molar- implanted pill which, when ingested, perfectly simulates death (in fact cadaverous sleep) for twenty-four hours.

    Cyclops Gadget
    Cyclops Gadget
    Portable fusion generator

    Despite the ensuing stable time loop, CYCLOPS Command has deemed their decision to build miniaturized cold fusion reactors based upon their own blueprints from the distant future “an acceptable risk." The briefcase- sized generator can supply a city grid's worth of power for 24 hours—if pushed beyond this point, it will erupt in a small nuclear explosion which deals 10D6 DAMAGE.

    Cyclops Gadget
    Cyclops Gadget
    Portable fusion generator

    Despite the ensuing stable time loop, CYCLOPS Command has deemed their decision to build miniaturized cold fusion reactors based upon their own blueprints from the distant future “an acceptable risk." The briefcase- sized generator can supply a city grid's worth of power for 24 hours—if pushed beyond this point, it will erupt in a small nuclear explosion which deals 10D6 DAMAGE.

    Cyclops Gadget