| Description | Hallway |
|---|---|
| Exits (1d6 times) | West |
| Doors | Metal bars |
| Feature | Scattered papers |
| Event | Trail of discarded clothing |
Generate locations
| Description | Lavish casino |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Bear traps |
| Grave | Unfortunate wanderer died to the elements |
| Description | Oil rig |
|---|---|
| Layout | Very uneven elevation—high ground is everything |
| Feature | Covered truck |
| Grave | A tilted flag marks the spot of a loss |
| Description | Cruel desert |
|---|---|
| Size | Anomalous room |
| Integrity | Impenetrable |
| Feature | Radio deadzone |
| Center | Agitated animal of unusual size |
| Name | Tehran |
|---|---|
| CYCLOPS Surveillance Level | Headlines and police reports closely monitored |
| Feature | Hot nightlife |
| Headline | FIRES SPREAD DOWNTOWN |