| Description | Vacant exoskeleton |
|---|---|
| Budget | Corporate—mash together 1D6 descriptions |
| Feature | Mine dropper |
| Programming | Destroy structures and roads |
Generate robots
| Description | Vacant exoskeleton |
|---|---|
| Budget | Federal—roll again for conflicting programming |
| Feature | Pop-out wings |
| Programming | Function in tandem as a hive unit |
| Description | Transforming ball |
|---|---|
| Budget | Academic—no more than 2D6 HP and 2 ARMOR |
| Feature | Grenade chucker |
| Programming | Movements are entirely randomized |
| Description | Camel shaped |
|---|---|
| Budget | Corporate—mash together 1D6 descriptions |
| Feature | Non-stop beeping |
| Programming | Prevent all combat in an area |
| Description | Robo-tank |
|---|---|
| Budget | Amateur—no more than 1D6 HP and 1 ARMOR |
| Feature | Cool paint job |
| Programming | Fastidiously follow the Three Laws of Robotics |