Generate cyclops_gadgets


  • 1
  • 5
  • 10
  • Cyclops Gadget
    Portable fusion generator

    Despite the ensuing stable time loop, CYCLOPS Command has deemed their decision to build miniaturized cold fusion reactors based upon their own blueprints from the distant future “an acceptable risk." The briefcase- sized generator can supply a city grid's worth of power for 24 hours—if pushed beyond this point, it will erupt in a small nuclear explosion which deals 10D6 DAMAGE.

    Cyclops Gadget
    Cyclops Gadget
    Fingerprint neutralizer

    Although CYCLOPS has at least indirect control over all law enforcement agencies, covering one's tracks is still a constant concern. The fingerprint neutralizer is a bulky, pistol-shaped device which projects a short-range cone of sebum-disturbing sonic vibration. Once used, prints on any surface become distorted and illegible.

    Cyclops Gadget
    Cyclops Gadget
    False death implant

    The false death implant is a time-honored trick: a molar- implanted pill which, when ingested, perfectly simulates death (in fact cadaverous sleep) for twenty-four hours.

    Cyclops Gadget
    Cyclops Gadget
    Appearance scrambler

    CYCLOPS employs compact, belt-mounted appearance scramblers to hide obviously ultrahuman operatives. Push a button and the scrambler will project a combination hologram-psionic shell which fools onlookers into perceiving an unremarkable civilian. The scrambler is thorough down to the user’s voice and mannerisms, but cannot simulate any existing person due to quantum interference. The holographic shell has only 3 HP and takes DAMAGE alongside the user, so the device must remain well-protected its entire 12-hour battery life.

    Cyclops Gadget
    Cyclops Gadget
    Dissolving ammunition

    For high-profile assassinations or missions which require leaving no trace of an agent's presence, CYCLOPS uses proprietary “dissolving ammunition" which contains a strain of specially-cultivated alien bacteria capable of rapidly metabolizing lead (as well as flesh, to a certain extent—dissolving ammo deals an additonal 1 DAMAGE). Dissolving ammo is a finite resource, so you should either track your shots directly (dissolving ammo clips have 6 shots), or use the abstract ammo tracking rules (p. 73).

    Cyclops Gadget
    Cyclops Gadget
    Portable fusion generator

    Despite the ensuing stable time loop, CYCLOPS Command has deemed their decision to build miniaturized cold fusion reactors based upon their own blueprints from the distant future “an acceptable risk." The briefcase- sized generator can supply a city grid's worth of power for 24 hours—if pushed beyond this point, it will erupt in a small nuclear explosion which deals 10D6 DAMAGE.

    Cyclops Gadget
    Cyclops Gadget
    Appearance scrambler

    CYCLOPS employs compact, belt-mounted appearance scramblers to hide obviously ultrahuman operatives. Push a button and the scrambler will project a combination hologram-psionic shell which fools onlookers into perceiving an unremarkable civilian. The scrambler is thorough down to the user’s voice and mannerisms, but cannot simulate any existing person due to quantum interference. The holographic shell has only 3 HP and takes DAMAGE alongside the user, so the device must remain well-protected its entire 12-hour battery life.

    Cyclops Gadget
    Cyclops Gadget
    False death implant

    The false death implant is a time-honored trick: a molar- implanted pill which, when ingested, perfectly simulates death (in fact cadaverous sleep) for twenty-four hours.

    Cyclops Gadget
    Cyclops Gadget
    Fingerprint neutralizer

    Although CYCLOPS has at least indirect control over all law enforcement agencies, covering one's tracks is still a constant concern. The fingerprint neutralizer is a bulky, pistol-shaped device which projects a short-range cone of sebum-disturbing sonic vibration. Once used, prints on any surface become distorted and illegible.

    Cyclops Gadget
    Cyclops Gadget
    Dissolving ammunition

    For high-profile assassinations or missions which require leaving no trace of an agent's presence, CYCLOPS uses proprietary “dissolving ammunition" which contains a strain of specially-cultivated alien bacteria capable of rapidly metabolizing lead (as well as flesh, to a certain extent—dissolving ammo deals an additonal 1 DAMAGE). Dissolving ammo is a finite resource, so you should either track your shots directly (dissolving ammo clips have 6 shots), or use the abstract ammo tracking rules (p. 73).

    Cyclops Gadget