| Cyclops Gadget |
Anti-mnemonic syringe
The anti-mnemonic syringe can easily be mistaken for an oddly dense steel ballpoint pen. When used on a major artery, the victim's bloodstream is flooded with a chemical compound that induces a several hour blackout, followed by general amnesia. The syringe is wondrously effective for memory wipes, leaving the afflicted with no recollection of the past day and a feeling of “lost time." |
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Generate cyclops_gadgets
| Cyclops Gadget |
Dissolving ammunition
For high-profile assassinations or missions which require leaving no trace of an agent's presence, CYCLOPS uses proprietary “dissolving ammunition" which contains a strain of specially-cultivated alien bacteria capable of rapidly metabolizing lead (as well as flesh, to a certain extent—dissolving ammo deals an additonal 1 DAMAGE). Dissolving ammo is a finite resource, so you should either track your shots directly (dissolving ammo clips have 6 shots), or use the abstract ammo tracking rules (p. 73). |
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| Cyclops Gadget |
Teleporter relay
The chest-mounted teleporter relay instantly transports the user to the nearest CYCLOPS facility when the cord is pulled. CYCLOPS has no way to identify who is using a relay until target-site atomic reconstruction is complete, which can lead to major confusion if the incoming user turns out to be an enemy operative. |
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| Cyclops Gadget |
Comms wire
Most CROs communicate with their team using state of the art, credit card-sized transistor radios tucked away in a pocket or strapped to strategic points along the torso and limbs. These radios are unlike anything available on the consumer market, allowing for simultaneous two- way communication and multi-user “conference calls.” Instead of a microphone and speaker, CYCLOPS has developed a rubberized flesh-toned wire with a micro- motor tip for vibrating in- and out-going audio through the wearer’s cartilage. |
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| Cyclops Gadget |
False death implant
The false death implant is a time-honored trick: a molar- implanted pill which, when ingested, perfectly simulates death (in fact cadaverous sleep) for twenty-four hours. |
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| Cyclops Gadget |
Dynamic ID
Dynamic IDs are blank plastic ID cards mass produced by captive magicians, outfitted with a simple glamour that responds to the user's whims. The glamour will show a set of believable credentials to anyone who isn't looking too closely. All CYCLOPS personnel, even desk jockeys and janitors, are trained early on to spot dynamic IDs. |
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| Cyclops Gadget |
Teleporter relay
The chest-mounted teleporter relay instantly transports the user to the nearest CYCLOPS facility when the cord is pulled. CYCLOPS has no way to identify who is using a relay until target-site atomic reconstruction is complete, which can lead to major confusion if the incoming user turns out to be an enemy operative. |
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| Cyclops Gadget |
Teleporter relay
The chest-mounted teleporter relay instantly transports the user to the nearest CYCLOPS facility when the cord is pulled. CYCLOPS has no way to identify who is using a relay until target-site atomic reconstruction is complete, which can lead to major confusion if the incoming user turns out to be an enemy operative. |
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| Cyclops Gadget |
False death implant
The false death implant is a time-honored trick: a molar- implanted pill which, when ingested, perfectly simulates death (in fact cadaverous sleep) for twenty-four hours. |
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| Cyclops Gadget |
Fingerprint neutralizer
Although CYCLOPS has at least indirect control over all law enforcement agencies, covering one's tracks is still a constant concern. The fingerprint neutralizer is a bulky, pistol-shaped device which projects a short-range cone of sebum-disturbing sonic vibration. Once used, prints on any surface become distorted and illegible. |
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