| Cyclops Gadget |
Dynamic ID
Dynamic IDs are blank plastic ID cards mass produced by captive magicians, outfitted with a simple glamour that responds to the user's whims. The glamour will show a set of believable credentials to anyone who isn't looking too closely. All CYCLOPS personnel, even desk jockeys and janitors, are trained early on to spot dynamic IDs. |
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Generate cyclops_gadgets
| Cyclops Gadget |
Dynamic ID
Dynamic IDs are blank plastic ID cards mass produced by captive magicians, outfitted with a simple glamour that responds to the user's whims. The glamour will show a set of believable credentials to anyone who isn't looking too closely. All CYCLOPS personnel, even desk jockeys and janitors, are trained early on to spot dynamic IDs. |
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| Cyclops Gadget |
Fingerprint neutralizer
Although CYCLOPS has at least indirect control over all law enforcement agencies, covering one's tracks is still a constant concern. The fingerprint neutralizer is a bulky, pistol-shaped device which projects a short-range cone of sebum-disturbing sonic vibration. Once used, prints on any surface become distorted and illegible. |
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| Cyclops Gadget |
Dissolving ammunition
For high-profile assassinations or missions which require leaving no trace of an agent's presence, CYCLOPS uses proprietary “dissolving ammunition" which contains a strain of specially-cultivated alien bacteria capable of rapidly metabolizing lead (as well as flesh, to a certain extent—dissolving ammo deals an additonal 1 DAMAGE). Dissolving ammo is a finite resource, so you should either track your shots directly (dissolving ammo clips have 6 shots), or use the abstract ammo tracking rules (p. 73). |
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| Cyclops Gadget |
False death implant
The false death implant is a time-honored trick: a molar- implanted pill which, when ingested, perfectly simulates death (in fact cadaverous sleep) for twenty-four hours. |
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| Cyclops Gadget |
Thought disruptor
Also frequently referred to as a “Schrödinger disruptor" in official documentation, the thought disruptor is used when the outcome of a quantum event needs to be changed. The disruptor self-destructs upon use and renders a target temporarily unable to perceive anything. |
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| Cyclops Gadget |
Dynamic ID
Dynamic IDs are blank plastic ID cards mass produced by captive magicians, outfitted with a simple glamour that responds to the user's whims. The glamour will show a set of believable credentials to anyone who isn't looking too closely. All CYCLOPS personnel, even desk jockeys and janitors, are trained early on to spot dynamic IDs. |
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| Cyclops Gadget |
Thought disruptor
Also frequently referred to as a “Schrödinger disruptor" in official documentation, the thought disruptor is used when the outcome of a quantum event needs to be changed. The disruptor self-destructs upon use and renders a target temporarily unable to perceive anything. |
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| Cyclops Gadget |
Appearance scrambler
CYCLOPS employs compact, belt-mounted appearance scramblers to hide obviously ultrahuman operatives. Push a button and the scrambler will project a combination hologram-psionic shell which fools onlookers into perceiving an unremarkable civilian. The scrambler is thorough down to the user’s voice and mannerisms, but cannot simulate any existing person due to quantum interference. The holographic shell has only 3 HP and takes DAMAGE alongside the user, so the device must remain well-protected its entire 12-hour battery life. |
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| Cyclops Gadget |
Comms wire
Most CROs communicate with their team using state of the art, credit card-sized transistor radios tucked away in a pocket or strapped to strategic points along the torso and limbs. These radios are unlike anything available on the consumer market, allowing for simultaneous two- way communication and multi-user “conference calls.” Instead of a microphone and speaker, CYCLOPS has developed a rubberized flesh-toned wire with a micro- motor tip for vibrating in- and out-going audio through the wearer’s cartilage. |
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