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  • Cyclops Gadget
    Appearance scrambler

    CYCLOPS employs compact, belt-mounted appearance scramblers to hide obviously ultrahuman operatives. Push a button and the scrambler will project a combination hologram-psionic shell which fools onlookers into perceiving an unremarkable civilian. The scrambler is thorough down to the user’s voice and mannerisms, but cannot simulate any existing person due to quantum interference. The holographic shell has only 3 HP and takes DAMAGE alongside the user, so the device must remain well-protected its entire 12-hour battery life.

    Cyclops Gadget
    Cyclops Gadget
    Dissolving ammunition

    For high-profile assassinations or missions which require leaving no trace of an agent's presence, CYCLOPS uses proprietary “dissolving ammunition" which contains a strain of specially-cultivated alien bacteria capable of rapidly metabolizing lead (as well as flesh, to a certain extent—dissolving ammo deals an additonal 1 DAMAGE). Dissolving ammo is a finite resource, so you should either track your shots directly (dissolving ammo clips have 6 shots), or use the abstract ammo tracking rules (p. 73).

    Cyclops Gadget
    Cyclops Gadget
    Teleporter relay

    The chest-mounted teleporter relay instantly transports the user to the nearest CYCLOPS facility when the cord is pulled. CYCLOPS has no way to identify who is using a relay until target-site atomic reconstruction is complete, which can lead to major confusion if the incoming user turns out to be an enemy operative.

    Cyclops Gadget
    Cyclops Gadget
    Containment pylons

    One CYCLOPS containment kit includes three telescoping black pylons (ten inches long collapsed and about five feet tall with spring-loaded tripod feet when extended) and a two-button remote which fits in the user’s palm. When the pylons are placed in a triangle and activated, a pyramid-shaped forcefield (6 ARMOR, 40 HP) forms between them. The containment pylons nullify most of the movement-based abilities known to CYCLOPS, have a maximum volume roughly equal to a gymnasium, and can be switched to “neutralize,” turning the forcefield bright red and dealing 6D6 DAMAGE to anything inside.

    Cyclops Gadget
    Cyclops Gadget
    Dissolving ammunition

    For high-profile assassinations or missions which require leaving no trace of an agent's presence, CYCLOPS uses proprietary “dissolving ammunition" which contains a strain of specially-cultivated alien bacteria capable of rapidly metabolizing lead (as well as flesh, to a certain extent—dissolving ammo deals an additonal 1 DAMAGE). Dissolving ammo is a finite resource, so you should either track your shots directly (dissolving ammo clips have 6 shots), or use the abstract ammo tracking rules (p. 73).

    Cyclops Gadget