Generate weapon_tags


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    SAPIENT

    Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic.

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    GRIP

    Custom materials and ergonomic design; the referee can never state that you drop this weapon.

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    INCENDIARY

    When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.

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    TRANQUILIZER

    As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.)

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    ANTI-MATERIEL

    Deals double DAMAGE to vehicles and structures; cumbersome to carry around.

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    MESSY

    Enemies explode into gore/goo/scrap etc. on ultra successes (in addition to the usual bonus). No identifiers will remain—not even teeth.

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    ANTI-MATERIEL

    Deals double DAMAGE to vehicles and structures; cumbersome to carry around.

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    MEDICAL

    Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.

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    PROTOTYPE

    Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it.

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    SHREDDER

    Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1.

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