Generate weapon_tags


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  • Tag
    HEAVY

    This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon.

    Weapon Tag
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    MENACING

    Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee.

    Weapon Tag
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    MESSY

    Enemies explode into gore/goo/scrap etc. on ultra successes (in addition to the usual bonus). No identifiers will remain—not even teeth.

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    STUN

    Those damaged by this weapon cannot move or act until their current HP changes.

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    LIGHT

    Weighs almost nothing. Grants +1 on REFLEXIVE rolls that involve this weapon.

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    ICE

    Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.

    Weapon Tag
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    STUN

    Those damaged by this weapon cannot move or act until their current HP changes.

    Weapon Tag
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    CURSED

    Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack.

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    QUICK-DRAW

    Attacks that target enemies drawing their weapons will always succeed.

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    ARMOR-PIERCING

    Attacks with this weapon ignore ARMOR bonuses granted by physical means.

    Weapon Tag