Tag |
HEAVY
This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon. |
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Generate weapon_tags
Tag |
MENACING
Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee. |
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Tag |
MESSY
Enemies explode into gore/goo/scrap etc. on ultra successes (in addition to the usual bonus). No identifiers will remain—not even teeth. |
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Tag |
STUN
Those damaged by this weapon cannot move or act until their current HP changes. |
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Tag |
LIGHT
Weighs almost nothing. Grants +1 on REFLEXIVE rolls that involve this weapon. |
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Tag |
ICE
Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function. |
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Tag |
STUN
Those damaged by this weapon cannot move or act until their current HP changes. |
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Tag |
CURSED
Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack. |
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Tag |
QUICK-DRAW
Attacks that target enemies drawing their weapons will always succeed. |
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Tag |
ARMOR-PIERCING
Attacks with this weapon ignore ARMOR bonuses granted by physical means. |
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