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ANTI-MATERIEL
Deals double DAMAGE to vehicles and structures; cumbersome to carry around. |
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Generate weapon_tags
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HUD
Scans hostiles. When you kill something new, the referee will tell you a useful fact about it. |
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TRANQUILIZER
As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.) |
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BANE
Forged from (or fires) a magically useful material of your choice (silver, salt, etc.) Deals double DAMAGE to those affected. |
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HUD
Scans hostiles. When you kill something new, the referee will tell you a useful fact about it. |
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