| Tag |
RITUAL
Shatters to protect you from death once, negating lethal damage. Disintegrates afterward. |
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Generate weapon_tags
| Tag |
ELECTRIFIED
Deals double DAMAGE to robots and other complex machines. Shorts out running electronics and briefly electrifies bodies of water. |
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| Tag |
REMOTE
Projectiles (or the weapon itself) can be remotely steered through chutes and around walls. |
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| Tag |
GRIP
Custom materials and ergonomic design; the referee can never state that you drop this weapon. |
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| Tag |
CURSED
Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack. |
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