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  • Tag
    NON-LETHAL

    Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.

    Weapon Tag
    Tag
    LOUD

    Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position).

    Weapon Tag
    Contents1D6 Armor
    Crate
    ContentsUniforms (Standard, or 1-in-1D6: High-ranking)
    Crate
    Weapon
    Small blunt (baton, cane, etc.)
    3 DAMAGE
    SkinAppealing asymmetry
    Tags
    INCENDIARY

    When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.

    COLLAPSIBLE

    Easily concealed, no matter the size; will never be detected during pat-downs.

    RITUAL

    Shatters to protect you from death once, negating lethal damage. Disintegrates afterward.

    Weapon
    ItemCassette tape
    Common Item
    ContentsRations (2D6 MREs, +1D6 HP)
    Crate
    Cyclops Gadget
    Dynamic ID

    Dynamic IDs are blank plastic ID cards mass produced by captive magicians, outfitted with a simple glamour that responds to the user's whims. The glamour will show a set of believable credentials to anyone who isn't looking too closely. All CYCLOPS personnel, even desk jockeys and janitors, are trained early on to spot dynamic IDs.

    Cyclops Gadget
    Weapon
    Pump-action shotgun
    1D6+1 DAMAGE
    SkinMagical fire
    Tags
    TRANQUILIZER

    As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.)

    ARMOR-PIERCING

    Attacks with this weapon ignore ARMOR bonuses granted by physical means.

    UNSTABLE

    Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later.

    Weapon
    Armor
    Civilian clothing
    0 ARMOR
    Armor