| Skin | Seems to breathe |
|---|
Generate gear
| Armor |
Bulletproof vest
1 ARMOR |
|---|
| Contents | Ammunition (1D6 types, e.g. bullets, rockets, etc.) |
|---|
| Cyclops Gadget |
Thought disruptor
Also frequently referred to as a “Schrödinger disruptor" in official documentation, the thought disruptor is used when the outcome of a quantum event needs to be changed. The disruptor self-destructs upon use and renders a target temporarily unable to perceive anything. |
|---|
| Cyclops Gadget |
Anti-mnemonic syringe
The anti-mnemonic syringe can easily be mistaken for an oddly dense steel ballpoint pen. When used on a major artery, the victim's bloodstream is flooded with a chemical compound that induces a several hour blackout, followed by general amnesia. The syringe is wondrously effective for memory wipes, leaving the afflicted with no recollection of the past day and a feeling of “lost time." |
|---|
| Skin | Tied rabbit's foot |
|---|
| Contents | Medical Supplies (1D6 medkits, +1D6+TAC HP) |
|---|
| Item | Wallet (1D6 × $10 inside) |
|---|
| Item | Zip ties |
|---|
| Tag |
SAPIENT
Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic. |
|---|