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  • ItemCar keys
    Common Item
    SkinAnimal head ornament
    Weapon Skin
    SkinBlack and gold
    Weapon Skin
    ItemHand mirror
    Common Item
    Weapon
    Concussion grenade
    1D6 DAMAGE
    SkinTwenty-four carat gold plating 644. Two-dimensional
    Tags
    DUMMY

    Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).

    POISONED

    When you would roll for damage for this weapon, wait and mark your target as poisoned instead. Next time they’re hurt, roll your DAMAGE and add it to the total amount they take.

    INDESTRUCTIBLE

    Impervious to everything; can withstand any amount of pressure or corrosion.

    Weapon
    ItemSuperglue
    Common Item
    Weapon
    Carbine
    1D6 DAMAGE
    SkinWards and charms
    Tags
    GRIP

    Custom materials and ergonomic design; the referee can never state that you drop this weapon.

    HUD

    Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.

    PROTOTYPE

    Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it.

    Weapon
    Vehicle
    Jet ski
    3 HP, 1 ARMOR
    Attachments
    Mounted grenade launcher
    1D6 DAMAGE
    Gunner seats
    0 DAMAGE, 1D6 seats
    Chemical weapon system
    2D6 DAMAGE to area
    Vehicle
    Vehicle
    Sandrail
    8 HP, 0 ARMOR
    Attachments
    Mounted grenade launcher
    1D6 DAMAGE
    Auto-targeting prototype cannon
    2D6 DAMAGE
    Homing missiles
    1D6+2 DAMAGE, 1D6 missiles
    Vehicle
    Cyclops Gadget
    Dynamic ID

    Dynamic IDs are blank plastic ID cards mass produced by captive magicians, outfitted with a simple glamour that responds to the user's whims. The glamour will show a set of believable credentials to anyone who isn't looking too closely. All CYCLOPS personnel, even desk jockeys and janitors, are trained early on to spot dynamic IDs.

    Cyclops Gadget