Item | Car keys |
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Generate gear
Skin | Animal head ornament |
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Skin | Black and gold |
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Item | Hand mirror |
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Weapon |
Concussion grenade
1D6 DAMAGE |
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Skin | Twenty-four carat gold plating 644. Two-dimensional |
Tags |
DUMMY
Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).
POISONED
When you would roll for damage for this weapon, wait and mark your target as poisoned instead. Next time they’re hurt, roll your DAMAGE and add it to the total amount they take.
INDESTRUCTIBLE
Impervious to everything; can withstand any amount of pressure or corrosion. |
Item | Superglue |
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Weapon |
Carbine
1D6 DAMAGE |
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Skin | Wards and charms |
Tags |
GRIP
Custom materials and ergonomic design; the referee can never state that you drop this weapon.
HUD
Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.
PROTOTYPE
Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it. |
Vehicle |
Jet ski
3 HP, 1 ARMOR |
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Attachments |
Mounted grenade launcher
1D6 DAMAGE
Gunner seats
0 DAMAGE, 1D6 seats
Chemical weapon system
2D6 DAMAGE to area |
Vehicle |
Sandrail
8 HP, 0 ARMOR |
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Attachments |
Mounted grenade launcher
1D6 DAMAGE
Auto-targeting prototype cannon
2D6 DAMAGE
Homing missiles
1D6+2 DAMAGE, 1D6 missiles |
Cyclops Gadget |
Dynamic ID
Dynamic IDs are blank plastic ID cards mass produced by captive magicians, outfitted with a simple glamour that responds to the user's whims. The glamour will show a set of believable credentials to anyone who isn't looking too closely. All CYCLOPS personnel, even desk jockeys and janitors, are trained early on to spot dynamic IDs. |
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