| Vehicle |
Self-propelled artillery
16 HP, 3 ARMOR |
|---|---|
| Attachments |
Mounted heavy weapon
1D6+2 DAMAGE
Mine dropper
1D6 DAMAGE, 1D6 mines
Front-mounted ram
No crash self-damage |
Generate gear
| Armor |
Standard fatigues
0 ARMOR |
|---|
| Vehicle |
Amphibious vehicle
10 HP, 2 ARMOR |
|---|---|
| Attachments |
Gunner seats
0 DAMAGE, 1D6 seats
Gunner seats
0 DAMAGE, 1D6 seats
Mounted grenade launcher
1D6 DAMAGE |
| Armor |
Civilian clothing
0 ARMOR |
|---|
| Vehicle |
Starfighter
18 HP, 2 ARMOR |
|---|---|
| Attachments |
Mounted heavy weapon
1D6+2 DAMAGE
Side hazards (e.g. spikes, laser jets)
3 DAMAGE
Mounted heavy weapon
1D6+2 DAMAGE |
| Contents | Explosives (2D6 small or 1D6 large) |
|---|
| Vehicle |
Covered truck
10 HP, 2 ARMOR |
|---|---|
| Attachments |
Integrated weapons
1D6 DAMAGE, 1D6 weapons
Integrated weapons
1D6 DAMAGE, 1D6 weapons
Side hazards (e.g. spikes, laser jets)
3 DAMAGE |
| Weapon |
Ultra-shotgun
2D6 DAMAGE |
|---|---|
| Skin | Incessantly jittery |
| Tags |
NON-LETHAL
Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success.
COLLAPSIBLE
Easily concealed, no matter the size; will never be detected during pat-downs.
TRANQUILIZER
As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.) |
| Contents | 1D6 Armor |
|---|
| Weapon |
Break-action shotgun
1D6+1 DAMAGE |
|---|---|
| Skin | Velvet accents |
| Tags |
BANE
Forged from (or fires) a magically useful material of your choice (silver, salt, etc.) Deals double DAMAGE to those affected.
LOUD
Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position).
PROTOTYPE
Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it. |