| Item | Car keys |
|---|
Generate gear
| Skin | Skull and crossbones |
|---|
| Tag |
TRANQUILIZER
As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.) |
|---|
| Item | Keychain |
|---|
| Contents | Rations (2D6 MREs, +1D6 HP) |
|---|
| Contents | Medical Supplies (1D6 medkits, +1D6+TAC HP) |
|---|
| Skin | Red-hot metal |
|---|
| Armor |
Tactical clothing
1 ARMOR |
|---|
| Weapon |
Bolt-action rifle
1D6+1 DAMAGE |
|---|---|
| Skin | Seeping slime |
| Tags |
TRANQUILIZER
As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.)
DUMMY
Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).
COLLAPSIBLE
Easily concealed, no matter the size; will never be detected during pat-downs. |
| Weapon |
FUBAR blaster
2D6 DAMAGE |
|---|---|
| Skin | Dragon decals |
| Tags |
CUSTOMIZED
Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies.
ARMOR-PIERCING
Attacks with this weapon ignore ARMOR bonuses granted by physical means.
INCENDIARY
When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants. |