| Tag |
NON-LETHAL
Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success. |
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Generate gear
| Tag |
LOUD
Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position). |
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| Contents | 1D6 Armor |
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| Contents | Uniforms (Standard, or 1-in-1D6: High-ranking) |
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| Weapon |
Small blunt (baton, cane, etc.)
3 DAMAGE |
|---|---|
| Skin | Appealing asymmetry |
| Tags |
INCENDIARY
When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.
COLLAPSIBLE
Easily concealed, no matter the size; will never be detected during pat-downs.
RITUAL
Shatters to protect you from death once, negating lethal damage. Disintegrates afterward. |
| Item | Cassette tape |
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| Contents | Rations (2D6 MREs, +1D6 HP) |
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| Cyclops Gadget |
Dynamic ID
Dynamic IDs are blank plastic ID cards mass produced by captive magicians, outfitted with a simple glamour that responds to the user's whims. The glamour will show a set of believable credentials to anyone who isn't looking too closely. All CYCLOPS personnel, even desk jockeys and janitors, are trained early on to spot dynamic IDs. |
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| Weapon |
Pump-action shotgun
1D6+1 DAMAGE |
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| Skin | Magical fire |
| Tags |
TRANQUILIZER
As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.)
ARMOR-PIERCING
Attacks with this weapon ignore ARMOR bonuses granted by physical means.
UNSTABLE
Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later. |
| Armor |
Civilian clothing
0 ARMOR |
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