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  • ContentsRations (2D6 MREs, +1D6 HP)
    Crate
    Armor
    Exoskeleton frame
    1 ARMOR
    Armor
    Vehicle
    ATV/snowmobile
    3 HP, 2 ARMOR
    Attachments
    Homing missiles
    1D6+2 DAMAGE, 1D6 missiles
    Integrated weapons
    1D6 DAMAGE, 1D6 weapons
    Homing missiles
    1D6+2 DAMAGE, 1D6 missiles
    Vehicle
    SkinAppealing asymmetry
    Weapon Skin
    Vehicle
    Nuclear icebreaker
    30 HP, 4 ARMOR
    Attachments
    Front-mounted ram
    No crash self-damage
    Gunner seats
    0 DAMAGE, 1D6 seats
    Mounted grenade launcher
    1D6 DAMAGE
    Vehicle
    Vehicle
    Light util. vehicle (e.g. Jeep, UAZ)
    12 HP, 1 ARMOR
    Attachments
    Mine dropper
    1D6 DAMAGE, 1D6 mines
    Front-mounted ram
    No crash self-damage
    Chemical weapon system
    2D6 DAMAGE to area
    Vehicle
    ItemCassette tape
    Common Item
    Vehicle
    Spaceship
    40 HP, 3 ARMOR
    Attachments
    Gunner seats
    0 DAMAGE, 1D6 seats
    Chemical weapon system
    2D6 DAMAGE to area
    Side hazards (e.g. spikes, laser jets)
    3 DAMAGE
    Vehicle
    Cyclops Gadget
    Dissolving ammunition

    For high-profile assassinations or missions which require leaving no trace of an agent's presence, CYCLOPS uses proprietary “dissolving ammunition" which contains a strain of specially-cultivated alien bacteria capable of rapidly metabolizing lead (as well as flesh, to a certain extent—dissolving ammo deals an additonal 1 DAMAGE). Dissolving ammo is a finite resource, so you should either track your shots directly (dissolving ammo clips have 6 shots), or use the abstract ammo tracking rules (p. 73).

    Cyclops Gadget
    Vehicle
    Battleship
    30 HP, 3 ARMOR
    Attachments
    Integrated weapons
    1D6 DAMAGE, 1D6 weapons
    Chemical weapon system
    2D6 DAMAGE to area
    Homing missiles
    1D6+2 DAMAGE, 1D6 missiles
    Vehicle