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  • Weapon
    Small ranged (slingshot, BB gun, etc.)
    3 DAMAGE
    SkinBurning sigils
    Tags
    STUN

    Those damaged by this weapon cannot move or act until their current HP changes.

    VALUABLE

    Utterly unique in history or make. Can be used as a bargaining chip in almost any situation.

    STUN

    Those damaged by this weapon cannot move or act until their current HP changes.

    Weapon
    Weapon
    Bolt-action rifle
    1D6+1 DAMAGE
    SkinAlligator skin accents
    Tags
    ARMOR-PIERCING

    Attacks with this weapon ignore ARMOR bonuses granted by physical means.

    POISONED

    When you would roll for damage for this weapon, wait and mark your target as poisoned instead. Next time they’re hurt, roll your DAMAGE and add it to the total amount they take.

    ARMOR-PIERCING

    Attacks with this weapon ignore ARMOR bonuses granted by physical means.

    Weapon
    Armor
    Combat shield
    0 ARMOR, (accessory)
    Armor
    Contents1D6 Armor
    Crate
    ContentsUniforms (Standard, or 1-in-1D6: High-ranking)
    Crate
    Vehicle
    Fighter aircraft
    12 HP, 1 ARMOR
    Attachments
    Mounted grenade launcher
    1D6 DAMAGE
    Mine dropper
    1D6 DAMAGE, 1D6 mines
    Side hazards (e.g. spikes, laser jets)
    3 DAMAGE
    Vehicle
    Tag
    BANE

    Forged from (or fires) a magically useful material of your choice (silver, salt, etc.) Deals double DAMAGE to those affected.

    Weapon Tag
    Cyclops Gadget
    Teleporter relay

    The chest-mounted teleporter relay instantly transports the user to the nearest CYCLOPS facility when the cord is pulled. CYCLOPS has no way to identify who is using a relay until target-site atomic reconstruction is complete, which can lead to major confusion if the incoming user turns out to be an enemy operative.

    Cyclops Gadget
    Tag
    MEDICAL

    Once per mission, you may use this weapon to deal negative DAMAGE, healing the target.

    Weapon Tag
    ContentsAmmunition (1D6 types, e.g. bullets, rockets, etc.)
    Crate