Vehicle |
Nuclear icebreaker
30 HP, 4 ARMOR |
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Attachments |
Auto-targeting prototype cannon
2D6 DAMAGE
Mounted grenade launcher
1D6 DAMAGE
Side hazards (e.g. spikes, laser jets)
3 DAMAGE |
Generate gear
Weapon |
Sniper rifle
1D6+2 DAMAGE |
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Skin | Decorated with jewelry |
Tags |
ANTI-MATERIEL
Deals double DAMAGE to vehicles and structures; cumbersome to carry around.
SHREDDER
Deals double DAMAGE to exposed flesh. On critical hits, decreases the target’s ARMOR by 1.
BANE
Forged from (or fires) a magically useful material of your choice (silver, salt, etc.) Deals double DAMAGE to those affected. |
Vehicle |
Civilian carrier (e.g. semi, bus)
12 HP, 1 ARMOR |
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Attachments |
Homing missiles
1D6+2 DAMAGE, 1D6 missiles
Integrated weapons
1D6 DAMAGE, 1D6 weapons
Gunner seats
0 DAMAGE, 1D6 seats |
Item | Hand mirror |
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Weapon |
Sword
1D6+1 DAMAGE |
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Skin | Cardboard casing |
Tags |
ARMOR-PIERCING
Attacks with this weapon ignore ARMOR bonuses granted by physical means.
POISONED
When you would roll for damage for this weapon, wait and mark your target as poisoned instead. Next time they’re hurt, roll your DAMAGE and add it to the total amount they take.
REMOTE
Projectiles (or the weapon itself) can be remotely steered through chutes and around walls. |
Vehicle |
Battle mech
40 HP, 4 ARMOR |
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Attachments |
Gunner seats
0 DAMAGE, 1D6 seats
Side hazards (e.g. spikes, laser jets)
3 DAMAGE
Integrated weapons
1D6 DAMAGE, 1D6 weapons |
Item | Car keys |
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Tag |
STUN
Those damaged by this weapon cannot move or act until their current HP changes. |
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Cyclops Gadget |
Appearance scrambler
CYCLOPS employs compact, belt-mounted appearance scramblers to hide obviously ultrahuman operatives. Push a button and the scrambler will project a combination hologram-psionic shell which fools onlookers into perceiving an unremarkable civilian. The scrambler is thorough down to the user’s voice and mannerisms, but cannot simulate any existing person due to quantum interference. The holographic shell has only 3 HP and takes DAMAGE alongside the user, so the device must remain well-protected its entire 12-hour battery life. |
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Tag |
MENACING
Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee. |
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