Item | House keys |
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Generate gear
Armor |
Bulletproof vest
1 ARMOR |
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Weapon |
Machine Pistol
1D6 DAMAGE |
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Skin | White and silver |
Tags |
ELECTRIFIED
Deals double DAMAGE to robots and other complex machines. Shorts out running electronics and briefly electrifies bodies of water.
INDESTRUCTIBLE
Impervious to everything; can withstand any amount of pressure or corrosion.
CURSED
Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack. |
Skin | Speaker grill |
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Cyclops Gadget |
Fingerprint neutralizer
Although CYCLOPS has at least indirect control over all law enforcement agencies, covering one's tracks is still a constant concern. The fingerprint neutralizer is a bulky, pistol-shaped device which projects a short-range cone of sebum-disturbing sonic vibration. Once used, prints on any surface become distorted and illegible. |
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Vehicle |
Mech frame
18 HP, 2 ARMOR |
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Attachments |
Front-mounted ram
No crash self-damage
Auto-targeting prototype cannon
2D6 DAMAGE
Front-mounted ram
No crash self-damage |
Skin | Pure hard light |
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Tag |
MESSY
Enemies explode into gore/goo/scrap etc. on ultra successes (in addition to the usual bonus). No identifiers will remain—not even teeth. |
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Weapon |
Heavy machine gun
1D6+2 DAMAGE |
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Skin | Sacred geometry |
Tags |
RITUAL
Shatters to protect you from death once, negating lethal damage. Disintegrates afterward.
ALT-FIRE
This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).
INDESTRUCTIBLE
Impervious to everything; can withstand any amount of pressure or corrosion. |
Tag |
VALUABLE
Utterly unique in history or make. Can be used as a bargaining chip in almost any situation. |
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