Generate gear


  • 1
  • 5
  • 10
  • ItemCar keys
    Common Item
    SkinSkull and crossbones
    Weapon Skin
    Tag
    TRANQUILIZER

    As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.)

    Weapon Tag
    ItemKeychain
    Common Item
    ContentsRations (2D6 MREs, +1D6 HP)
    Crate
    ContentsMedical Supplies (1D6 medkits, +1D6+TAC HP)
    Crate
    SkinRed-hot metal
    Weapon Skin
    Armor
    Tactical clothing
    1 ARMOR
    Armor
    Weapon
    Bolt-action rifle
    1D6+1 DAMAGE
    SkinSeeping slime
    Tags
    TRANQUILIZER

    As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.)

    DUMMY

    Appears to be a weapon, but is actually another mundane item of your choice (e.g. gun lighter, fake sword with a hidden compartment).

    COLLAPSIBLE

    Easily concealed, no matter the size; will never be detected during pat-downs.

    Weapon
    Weapon
    FUBAR blaster
    2D6 DAMAGE
    SkinDragon decals
    Tags
    CUSTOMIZED

    Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies.

    ARMOR-PIERCING

    Attacks with this weapon ignore ARMOR bonuses granted by physical means.

    INCENDIARY

    When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.

    Weapon