| Contents | 1D6 Weapons |
|---|
Generate gear
| Skin | Visual ghosting |
|---|
| Weapon |
Large bomb (e.g. C4 setup)
2D6 DAMAGE |
|---|---|
| Skin | Made of reclaimed garbage |
| Tags |
EXPERIMENTAL
When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref).
HEAVY
This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon.
EXPERIMENTAL
When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref). |
| Item | Wallet (1D6 × $10 inside) |
|---|
| Tag |
NON-LETHAL
Does not deal DAMAGE; has a 3-in-1D6 chance to knock unconscious on a success. |
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