Generate gear


  • 1
  • 5
  • 10
  • Weapon
    Bow
    1D6 DAMAGE
    SkinReflective tape
    Tags
    PROTOTYPE

    Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it.

    UNSTABLE

    Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later.

    LUCKY

    Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.

    Weapon
    Cyclops Gadget
    False death implant

    The false death implant is a time-honored trick: a molar- implanted pill which, when ingested, perfectly simulates death (in fact cadaverous sleep) for twenty-four hours.

    Cyclops Gadget
    SkinSplitter camo
    Weapon Skin
    Weapon
    Energy blade (e.g. beam, magic)
    1D6+2 DAMAGE
    SkinClaw scratches
    Tags
    ALT-FIRE

    This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).

    COLLAPSIBLE

    Easily concealed, no matter the size; will never be detected during pat-downs.

    RITUAL

    Shatters to protect you from death once, negating lethal damage. Disintegrates afterward.

    Weapon
    Cyclops Gadget
    Dissolving ammunition

    For high-profile assassinations or missions which require leaving no trace of an agent's presence, CYCLOPS uses proprietary “dissolving ammunition" which contains a strain of specially-cultivated alien bacteria capable of rapidly metabolizing lead (as well as flesh, to a certain extent—dissolving ammo deals an additonal 1 DAMAGE). Dissolving ammo is a finite resource, so you should either track your shots directly (dissolving ammo clips have 6 shots), or use the abstract ammo tracking rules (p. 73).

    Cyclops Gadget