| Description | Cluttered warehouse |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Insect hives |
| Grave | A tilted flag marks the spot of a loss |
Generate battlefields
| Description | Power plant |
|---|---|
| Layout | Perfectly symmetrical—any position is a good one |
| Feature | Fortified base |
| Grave | A tilted flag marks the spot of a loss |
| Description | Brutalist academy |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Broken glass |
| Grave | A grave has been dug but nobody's inside |
| Description | Walk-in freezer |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Tripwires |
| Grave | A tilted flag marks the spot of a loss |
| Description | City square |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Snipers posted |
| Grave | Peaceful natural mummy curled up with a pipe |
| Description | Control room |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Unused tanks |
| Grave | Peaceful natural mummy curled up with a pipe |
| Description | Lavish casino |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Covered truck |
| Grave | A tilted flag marks the spot of a loss |
| Description | Nuclear test town |
|---|---|
| Layout | Perfectly symmetrical—any position is a good one |
| Feature | Large cage |
| Grave | A warrior fallen upon a bayonet or sword |
| Description | Shipyard crates |
|---|---|
| Layout | Tight and labyrinth-like—tricky corners and doors |
| Feature | Scared animals |
| Grave | Disorganized bones aside a dusty old novel |
| Description | Minecart tunnels |
|---|---|
| Layout | Tight and labyrinth-like—tricky corners and doors |
| Feature | Large cage |
| Grave | Very fresh corpse (1-in-1D6: Not actually dead) |