| Description | Fancy restaurant |
|---|---|
| Layout | Perfectly symmetrical—any position is a good one |
| Feature | Barbed wire |
| Grave | Grisly suicide, shotgun trigger pulled with toe |
Generate battlefields
| Description | Automated lab |
|---|---|
| Layout | Perfectly symmetrical—any position is a good one |
| Feature | Two flags |
| Grave | Hanged soldiers swaying in the breeze |
| Description | Shipyard crates |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Poisonous air |
| Grave | A warrior fallen upon a bayonet or sword |
| Description | Busy airport |
|---|---|
| Layout | Tight and labyrinth-like—tricky corners and doors |
| Feature | Bombed out |
| Grave | Smoking pile of ash haunted by a ghost |
| Description | Walk-in freezer |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Several bunkers |
| Grave | Rotting skeleton hunched over an unsent letter |
| Description | Swamp bridges |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Snipers posted |
| Grave | Boots with feet still in them, bucket of grenades |
| Description | Nuclear test town |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Barbed wire |
| Grave | A grave has been dug but nobody's inside |
| Description | Tropical beach |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Fortified base |
| Grave | Decaying body, gold coins spilling from pockets |
| Description | Icy frigate |
|---|---|
| Layout | Tight and labyrinth-like—tricky corners and doors |
| Feature | Landmines |
| Grave | Something has absolutely dissected a human |
| Description | Skyscraper floor |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Tripwires |
| Grave | Grinning natural mummy with a gut wound |