| Description | Desert village |
|---|---|
| Layout | Tight and labyrinth-like—tricky corners and doors |
| Feature | Radio towers |
| Grave | Creatively stacked collection of skulls |
Generate battlefields
| Description | Brutalist academy |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Parked chopper |
| Grave | Mangled skeleton shoved somewhere unusual |
| Description | City square |
|---|---|
| Layout | Tight and labyrinth-like—tricky corners and doors |
| Feature | Weapon racks |
| Grave | Gaunt corpse clutching a stash of stimulants |
| Description | Busy airport |
|---|---|
| Layout | Tight and labyrinth-like—tricky corners and doors |
| Feature | Broken glass |
| Grave | Unmitigated devastation, bodies litter the area |
| Description | Shrubland foxholes |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Parked chopper |
| Grave | Grisly suicide, shotgun trigger pulled with toe |
| Description | Nuclear test town |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Tripwires |
| Grave | A wooden cross with scratched-out dog tags |
| Description | Shrubland foxholes |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Barbed wire |
| Grave | A warrior fallen upon a bayonet or sword |
| Description | Facing towers |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | On fire |
| Grave | Very fresh corpse (1-in-1D6: Not actually dead) |
| Description | Industrial foundry |
|---|---|
| Layout | Perfectly symmetrical—any position is a good one |
| Feature | Parked chopper |
| Grave | Unfortunate wanderer died to the elements |
| Description | Minecart tunnels |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Parked chopper |
| Grave | Cleaned-out outpost with empty vehicles |