Description | Swamp bridges |
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Layout | Tight and labyrinth-like—tricky corners and doors |
Feature | Weapon racks |
Grave | Grisly suicide, shotgun trigger pulled with toe |
Generate battlefields
Description | Walk-in freezer |
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Layout | Small, interconnected areas—take control of them |
Feature | On fire |
Grave | Body in a foxhole wielding an impressive weapon |
Description | City square |
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Layout | Central "arena" area—all routes lead back to it |
Feature | Toxic growths |
Grave | Several poor souls strung up on meat hooks |
Description | Minecart tunnels |
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Layout | Perfectly symmetrical—any position is a good one |
Feature | Exploding barrels |
Grave | Case of untreated venom spread, unpleasant |
Description | Meat factory |
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Layout | Tight and labyrinth-like—tricky corners and doors |
Feature | Unused tanks |
Grave | Unfortunate wanderer died to the elements |
Description | Island resort |
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Layout | Small, interconnected areas—take control of them |
Feature | Fortified base |
Grave | Something has absolutely dissected a human |
Description | Alpine compound |
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Layout | Perfectly symmetrical—any position is a good one |
Feature | Snipers posted |
Grave | Gaunt corpse clutching a stash of stimulants |
Description | Alpine compound |
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Layout | Perfectly symmetrical—any position is a good one |
Feature | Weird noises |
Grave | Unfortunate wanderer died to the elements |
Description | Swamp bridges |
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Layout | Safe areas and open spaces—move between cover |
Feature | Weapon racks |
Grave | Smoking pile of ash haunted by a ghost |
Description | Island resort |
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Layout | Central "arena" area—all routes lead back to it |
Feature | On fire |
Grave | Bruised corpse with a severely broken neck |