Description | Shipyard crates |
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Layout | Perfectly symmetrical—any position is a good one |
Feature | Large cage |
Grave | Something has absolutely dissected a human |
Generate battlefields
Description | City square |
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Layout | Safe areas and open spaces—move between cover |
Feature | Two flags |
Grave | Peaceful natural mummy curled up with a pipe |
Description | Shrubland foxholes |
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Layout | Small, interconnected areas—take control of them |
Feature | Sack of money |
Grave | Bruised corpse with a severely broken neck |
Description | Sprawling manor |
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Layout | Tight and labyrinth-like—tricky corners and doors |
Feature | Poisonous air |
Grave | Unmitigated devastation, bodies litter the area |
Description | Oil rig |
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Layout | Central "arena" area—all routes lead back to it |
Feature | Broken glass |
Grave | Unfortunate wanderer died to the elements |
Description | Box canyon |
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Layout | Perfectly symmetrical—any position is a good one |
Feature | Strewn bones |
Grave | Gaunt corpse clutching a stash of stimulants |
Description | Control room |
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Layout | Small, interconnected areas—take control of them |
Feature | Corpse piles |
Grave | A tilted flag marks the spot of a loss |
Description | Grassy field |
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Layout | Central "arena" area—all routes lead back to it |
Feature | Barbed wire |
Grave | Unfortunate wanderer died to the elements |
Description | Cluttered warehouse |
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Layout | Tight and labyrinth-like—tricky corners and doors |
Feature | Reality fractures |
Grave | Unfortunate wanderer died to the elements |
Description | Savanna fortress |
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Layout | Perfectly symmetrical—any position is a good one |
Feature | Scared animals |
Grave | Gaunt corpse clutching a stash of stimulants |