| Description | Meat factory |
|---|---|
| Layout | Very uneven elevation—high ground is everything |
| Feature | Toxic growths |
| Grave | Gaunt corpse clutching a stash of stimulants |
Generate battlefields
| Description | Gothic castle |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Strewn bones |
| Grave | Several poor souls strung up on meat hooks |
| Description | Icy frigate |
|---|---|
| Layout | Very uneven elevation—high ground is everything |
| Feature | Strewn bones |
| Grave | Smoking pile of ash haunted by a ghost |
| Description | Meat factory |
|---|---|
| Layout | Tight and labyrinth-like—tricky corners and doors |
| Feature | Insect hives |
| Grave | Person mauled by something vicious |
| Description | Automated lab |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Two flags |
| Grave | Shocked soldier with a clean hole in the forehead |
| Description | Desert village |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Weird noises |
| Grave | Smoking pile of ash haunted by a ghost |
| Description | Sprawling manor |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Civilians fleeing |
| Grave | Mangled skeleton shoved somewhere unusual |
| Description | Busy airport |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Reality fractures |
| Grave | A grave has been dug but nobody's inside |
| Description | Control room |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Poisonous air |
| Grave | Decaying body, gold coins spilling from pockets |
| Description | Muddy trenches |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Broken glass |
| Grave | Grisly suicide, shotgun trigger pulled with toe |