Generate battlefields


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  • DescriptionDesert village
    LayoutTight and labyrinth-like—tricky corners and doors
    FeatureRadio towers
    GraveCreatively stacked collection of skulls
    Battlefield
    DescriptionBrutalist academy
    LayoutCentral "arena" area—all routes lead back to it
    FeatureParked chopper
    GraveMangled skeleton shoved somewhere unusual
    Battlefield
    DescriptionCity square
    LayoutTight and labyrinth-like—tricky corners and doors
    FeatureWeapon racks
    GraveGaunt corpse clutching a stash of stimulants
    Battlefield
    DescriptionBusy airport
    LayoutTight and labyrinth-like—tricky corners and doors
    FeatureBroken glass
    GraveUnmitigated devastation, bodies litter the area
    Battlefield
    DescriptionShrubland foxholes
    LayoutSmall, interconnected areas—take control of them
    FeatureParked chopper
    GraveGrisly suicide, shotgun trigger pulled with toe
    Battlefield
    DescriptionNuclear test town
    LayoutSmall, interconnected areas—take control of them
    FeatureTripwires
    GraveA wooden cross with scratched-out dog tags
    Battlefield
    DescriptionShrubland foxholes
    LayoutSafe areas and open spaces—move between cover
    FeatureBarbed wire
    GraveA warrior fallen upon a bayonet or sword
    Battlefield
    DescriptionFacing towers
    LayoutCentral "arena" area—all routes lead back to it
    FeatureOn fire
    GraveVery fresh corpse (1-in-1D6: Not actually dead)
    Battlefield
    DescriptionIndustrial foundry
    LayoutPerfectly symmetrical—any position is a good one
    FeatureParked chopper
    GraveUnfortunate wanderer died to the elements
    Battlefield
    DescriptionMinecart tunnels
    LayoutCentral "arena" area—all routes lead back to it
    FeatureParked chopper
    GraveCleaned-out outpost with empty vehicles
    Battlefield