| Description | Jungle outposts |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Large cage |
| Grave | Bruised corpse with a severely broken neck |
Generate battlefields
| Description | Minecart tunnels |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Insect hives |
| Grave | Gravestone that wishes good health and luck |
| Description | Meat factory |
|---|---|
| Layout | Perfectly symmetrical—any position is a good one |
| Feature | Chemical canisters |
| Grave | Disorganized bones aside a dusty old novel |
| Description | Control room |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | On fire |
| Grave | A warrior fallen upon a bayonet or sword |
| Description | Savanna fortress |
|---|---|
| Layout | Very uneven elevation—high ground is everything |
| Feature | Covered truck |
| Grave | Grisly suicide, shotgun trigger pulled with toe |
| Description | Savanna fortress |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Tripwires |
| Grave | People in uniform stacked beneath a bloody tarp |
| Description | Cluttered warehouse |
|---|---|
| Layout | Very uneven elevation—high ground is everything |
| Feature | Chemical canisters |
| Grave | Boots with feet still in them, bucket of grenades |
| Description | Sprawling manor |
|---|---|
| Layout | Very uneven elevation—high ground is everything |
| Feature | Explosives cache |
| Grave | Nine simply marked graves in a perfect square |
| Description | Tropical beach |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Tripwires |
| Grave | A warrior fallen upon a bayonet or sword |
| Description | Minecart tunnels |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Fortified base |
| Grave | Boots with feet still in them, bucket of grenades |