Description | Control room |
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Layout | Central "arena" area—all routes lead back to it |
Feature | Air raids |
Grave | Creatively stacked collection of skulls |
Generate battlefields
Description | Automated lab |
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Layout | Tight and labyrinth-like—tricky corners and doors |
Feature | Armor lockers |
Grave | People in uniform stacked beneath a bloody tarp |
Description | Cluttered warehouse |
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Layout | Very uneven elevation—high ground is everything |
Feature | Strewn bones |
Grave | Shocked soldier with a clean hole in the forehead |
Description | Sprawling manor |
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Layout | Central "arena" area—all routes lead back to it |
Feature | Floating platforms |
Grave | Very fresh corpse (1-in-1D6: Not actually dead) |
Description | Meat factory |
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Layout | Very uneven elevation—high ground is everything |
Feature | Bombed out |
Grave | A tilted flag marks the spot of a loss |
Description | Jungle outposts |
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Layout | Central "arena" area—all routes lead back to it |
Feature | Bear traps |
Grave | Gaunt corpse clutching a stash of stimulants |
Description | Gothic castle |
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Layout | Tight and labyrinth-like—tricky corners and doors |
Feature | Covered truck |
Grave | Bruised corpse with a severely broken neck |
Description | Beached tanker |
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Layout | Small, interconnected areas—take control of them |
Feature | Chemical canisters |
Grave | Disorganized bones aside a dusty old novel |
Description | City square |
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Layout | Tight and labyrinth-like—tricky corners and doors |
Feature | On fire |
Grave | Very fresh corpse (1-in-1D6: Not actually dead) |
Description | Icy frigate |
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Layout | Tight and labyrinth-like—tricky corners and doors |
Feature | Exploding barrels |
Grave | Very fresh corpse (1-in-1D6: Not actually dead) |