Description | Shrubland foxholes |
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Layout | Perfectly symmetrical—any position is a good one |
Feature | Tripwires |
Grave | Decaying body, gold coins spilling from pockets |
Generate battlefields
Description | Busy airport |
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Layout | Central "arena" area—all routes lead back to it |
Feature | Explosives cache |
Grave | Boots with feet still in them, bucket of grenades |
Description | Fancy restaurant |
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Layout | Safe areas and open spaces—move between cover |
Feature | Floating platforms |
Grave | A wooden cross with scratched-out dog tags |
Description | Sprawling manor |
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Layout | Very uneven elevation—high ground is everything |
Feature | Bombed out |
Grave | Head on a pike with a dreadful expression |
Description | Fancy restaurant |
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Layout | Perfectly symmetrical—any position is a good one |
Feature | Explosives cache |
Grave | Bruised corpse with a severely broken neck |
Description | City square |
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Layout | Perfectly symmetrical—any position is a good one |
Feature | Unused tanks |
Grave | Gravestone that wishes good health and luck |
Description | Tropical beach |
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Layout | Small, interconnected areas—take control of them |
Feature | Reality fractures |
Grave | A wooden cross with scratched-out dog tags |
Description | Shrubland foxholes |
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Layout | Very uneven elevation—high ground is everything |
Feature | Scared animals |
Grave | Very fresh corpse (1-in-1D6: Not actually dead) |
Description | Lavish casino |
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Layout | Very uneven elevation—high ground is everything |
Feature | Broken glass |
Grave | A spattering of blood and spare ammo |
Description | Fancy restaurant |
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Layout | Safe areas and open spaces—move between cover |
Feature | Radio towers |
Grave | Scattered tongues, fingers, and eyes, radioactive |