| Description | Shipyard crates |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Barbed wire |
| Grave | Cleaned-out outpost with empty vehicles |
Generate battlefields
| Description | Savanna fortress |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Civilians fleeing |
| Grave | Decaying body, gold coins spilling from pockets |
| Description | Shipyard crates |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Radio towers |
| Grave | Smoking pile of ash haunted by a ghost |
| Description | Gothic castle |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Explosives cache |
| Grave | People in uniform stacked beneath a bloody tarp |
| Description | Desert village |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Reality fractures |
| Grave | Gaunt corpse clutching a stash of stimulants |