| Description | Gothic castle |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Weapon racks |
| Grave | Mangled skeleton shoved somewhere unusual |
Generate battlefields
| Description | Skyscraper floor |
|---|---|
| Layout | Perfectly symmetrical—any position is a good one |
| Feature | Flare plumes |
| Grave | Decaying body, gold coins spilling from pockets |
| Description | Sprawling manor |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Weird noises |
| Grave | Unmitigated devastation, bodies litter the area |
| Description | Skyscraper floor |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Tripwires |
| Grave | Cleaned-out outpost with empty vehicles |
| Description | Industrial foundry |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Weird noises |
| Grave | A modest grave marked by flowers and toys |