| Description | Grassy field |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Unused tanks |
| Grave | Boots with feet still in them, bucket of grenades |
Generate battlefields
| Description | Sprawling manor |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Tripwires |
| Grave | Shocked soldier with a clean hole in the forehead |
| Description | Box canyon |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Large cage |
| Grave | Mangled skeleton shoved somewhere unusual |
| Description | Desert village |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Tripwires |
| Grave | Gaunt corpse clutching a stash of stimulants |
| Description | Box canyon |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Scared animals |
| Grave | Rotting skeleton hunched over an unsent letter |