| Description | Desert village |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Corpse piles |
| Grave | Unmitigated devastation, bodies litter the area |
Generate battlefields
| Description | City square |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Chemical canisters |
| Grave | Very fresh corpse (1-in-1D6: Not actually dead) |
| Description | Shrubland foxholes |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Exploding barrels |
| Grave | Gravestone that wishes good health and luck |
| Description | Tropical beach |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Covered truck |
| Grave | Gaunt corpse clutching a stash of stimulants |
| Description | Shrubland foxholes |
|---|---|
| Layout | Tight and labyrinth-like—tricky corners and doors |
| Feature | Sack of money |
| Grave | Several poor souls strung up on meat hooks |