| Description | Shopping mall |
|---|---|
| Layout | Tight and labyrinth-like—tricky corners and doors |
| Feature | Unused tanks |
| Grave | Creatively stacked collection of skulls |
Generate battlefields
| Description | Minecart tunnels |
|---|---|
| Layout | Perfectly symmetrical—any position is a good one |
| Feature | Reality fractures |
| Grave | Decaying body, gold coins spilling from pockets |
| Description | Control room |
|---|---|
| Layout | Very uneven elevation—high ground is everything |
| Feature | Strewn bones |
| Grave | Scattered tongues, fingers, and eyes, radioactive |
| Description | Shopping mall |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Barbed wire |
| Grave | Mangled skeleton shoved somewhere unusual |
| Description | Alpine compound |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Air raids |
| Grave | Grinning natural mummy with a gut wound |