| Description | Island resort |
|---|---|
| Layout | Very uneven elevation—high ground is everything |
| Feature | Landmines |
| Grave | A wooden cross with scratched-out dog tags |
Generate battlefields
| Description | Automated lab |
|---|---|
| Layout | Perfectly symmetrical—any position is a good one |
| Feature | Weird noises |
| Grave | Grisly suicide, shotgun trigger pulled with toe |
| Description | Control room |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Flare plumes |
| Grave | Very fresh corpse (1-in-1D6: Not actually dead) |
| Description | Gothic castle |
|---|---|
| Layout | Tight and labyrinth-like—tricky corners and doors |
| Feature | Ammo shack |
| Grave | People in uniform stacked beneath a bloody tarp |
| Description | Nuclear test town |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Explosives cache |
| Grave | Very fresh corpse (1-in-1D6: Not actually dead) |