| Description | Facing towers |
|---|---|
| Layout | Perfectly symmetrical—any position is a good one |
| Feature | Civilians fleeing |
| Grave | Gaunt corpse clutching a stash of stimulants |
Generate battlefields
| Description | Brutalist academy |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Strewn bones |
| Grave | Grinning natural mummy with a gut wound |
| Description | Gothic castle |
|---|---|
| Layout | Very uneven elevation—high ground is everything |
| Feature | Explosives cache |
| Grave | A wooden cross with scratched-out dog tags |
| Description | Desert village |
|---|---|
| Layout | Tight and labyrinth-like—tricky corners and doors |
| Feature | Unused tanks |
| Grave | Nine simply marked graves in a perfect square |
| Description | Fancy restaurant |
|---|---|
| Layout | Perfectly symmetrical—any position is a good one |
| Feature | Tripwires |
| Grave | Boots with feet still in them, bucket of grenades |