| Description | Control room |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Poisonous air |
| Grave | Nine simply marked graves in a perfect square |
Generate battlefields
| Description | Desert village |
|---|---|
| Layout | Perfectly symmetrical—any position is a good one |
| Feature | Weapon racks |
| Grave | A spattering of blood and spare ammo |
| Description | Gothic castle |
|---|---|
| Layout | Perfectly symmetrical—any position is a good one |
| Feature | Bombed out |
| Grave | A spattering of blood and spare ammo |
| Description | Savanna fortress |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Weapon racks |
| Grave | Grinning natural mummy with a gut wound |
| Description | Cluttered warehouse |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Unused tanks |
| Grave | A modest grave marked by flowers and toys |