| Description | Swamp bridges |
|---|---|
| Layout | Perfectly symmetrical—any position is a good one |
| Feature | Floating platforms |
| Grave | Person mauled by something vicious |
Generate battlefields
| Description | Skyscraper floor |
|---|---|
| Layout | Very uneven elevation—high ground is everything |
| Feature | Parked chopper |
| Grave | Bruised corpse with a severely broken neck |
| Description | Desert village |
|---|---|
| Layout | Perfectly symmetrical—any position is a good one |
| Feature | Tripwires |
| Grave | A spattering of blood and spare ammo |
| Description | City square |
|---|---|
| Layout | Tight and labyrinth-like—tricky corners and doors |
| Feature | Fortified base |
| Grave | Case of untreated venom spread, unpleasant |
| Description | Jungle outposts |
|---|---|
| Layout | Tight and labyrinth-like—tricky corners and doors |
| Feature | Fortified base |
| Grave | Cleaned-out outpost with empty vehicles |