| Description | Dusty farm |
|---|---|
| Layout | Tight and labyrinth-like—tricky corners and doors |
| Feature | Weapon racks |
| Grave | A grave has been dug but nobody's inside |
Generate battlefields
| Description | Jungle outposts |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Chemical canisters |
| Grave | Decaying body, gold coins spilling from pockets |
| Description | Tropical beach |
|---|---|
| Layout | Perfectly symmetrical—any position is a good one |
| Feature | Radio towers |
| Grave | Very fresh corpse (1-in-1D6: Not actually dead) |
| Description | Power plant |
|---|---|
| Layout | Very uneven elevation—high ground is everything |
| Feature | Explosives cache |
| Grave | Bruised corpse with a severely broken neck |
| Description | City square |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Flare plumes |
| Grave | A spattering of blood and spare ammo |