| Description | Slum marina |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Landmines |
| Grave | A tilted flag marks the spot of a loss |
Generate battlefields
| Description | Automated lab |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Armor lockers |
| Grave | Smoking pile of ash haunted by a ghost |
| Description | Savanna fortress |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Weird noises |
| Grave | Decaying body, gold coins spilling from pockets |
| Description | Dusty farm |
|---|---|
| Layout | Tight and labyrinth-like—tricky corners and doors |
| Feature | Radio towers |
| Grave | Grinning natural mummy with a gut wound |
| Description | Fancy restaurant |
|---|---|
| Layout | Very uneven elevation—high ground is everything |
| Feature | Ammo shack |
| Grave | Gaunt corpse clutching a stash of stimulants |