| Description | Walk-in freezer |
|---|---|
| Layout | Tight and labyrinth-like—tricky corners and doors |
| Feature | Bombed out |
| Grave | Shocked soldier with a clean hole in the forehead |
Generate battlefields
| Description | Savanna fortress |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Landmines |
| Grave | Cleaned-out outpost with empty vehicles |
| Description | Grassy field |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Weapon racks |
| Grave | Bruised corpse with a severely broken neck |
| Description | Minecart tunnels |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Strewn bones |
| Grave | Grisly suicide, shotgun trigger pulled with toe |
| Description | Nuclear test town |
|---|---|
| Layout | Perfectly symmetrical—any position is a good one |
| Feature | Strewn bones |
| Grave | Bruised corpse with a severely broken neck |