| Description | Industrial foundry |
|---|---|
| Layout | Very uneven elevation—high ground is everything |
| Feature | Barbed wire |
| Grave | People in uniform stacked beneath a bloody tarp |
Generate battlefields
| Description | Lavish casino |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Armor lockers |
| Grave | Creatively stacked collection of skulls |
| Description | Cluttered warehouse |
|---|---|
| Layout | Perfectly symmetrical—any position is a good one |
| Feature | Toxic growths |
| Grave | Very fresh corpse (1-in-1D6: Not actually dead) |
| Description | Industrial foundry |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Bombed out |
| Grave | Cleaned-out outpost with empty vehicles |
| Description | Shrubland foxholes |
|---|---|
| Layout | Very uneven elevation—high ground is everything |
| Feature | Explosives cache |
| Grave | A tilted flag marks the spot of a loss |