| Description | Control room |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Air raids |
| Grave | Hanged soldiers swaying in the breeze |
Generate battlefields
| Description | Desert village |
|---|---|
| Layout | Perfectly symmetrical—any position is a good one |
| Feature | Weird noises |
| Grave | Something has absolutely dissected a human |
| Description | Slum marina |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Covered truck |
| Grave | Nine simply marked graves in a perfect square |
| Description | Dusty farm |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Fortified base |
| Grave | A warrior fallen upon a bayonet or sword |
| Description | Nuclear test town |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Corpse piles |
| Grave | A modest grave marked by flowers and toys |