| Description | Walk-in freezer |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Unused tanks |
| Grave | Cleaned-out outpost with empty vehicles |
Generate battlefields
| Description | Grassy field |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | On fire |
| Grave | A single, shuffling zombie soldier, unresponsive |
| Description | Control room |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Tripwires |
| Grave | Very fresh corpse (1-in-1D6: Not actually dead) |
| Description | Muddy trenches |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Strewn bones |
| Grave | Bruised corpse with a severely broken neck |
| Description | Muddy trenches |
|---|---|
| Layout | Perfectly symmetrical—any position is a good one |
| Feature | Air raids |
| Grave | A modest grave marked by flowers and toys |