| Description | Skyscraper floor |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Radio towers |
| Grave | A grave has been dug but nobody's inside |
Generate battlefields
| Description | Shrubland foxholes |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Corpse piles |
| Grave | Boots with feet still in them, bucket of grenades |
| Description | City square |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Floating platforms |
| Grave | Nine simply marked graves in a perfect square |
| Description | Meat factory |
|---|---|
| Layout | Perfectly symmetrical—any position is a good one |
| Feature | Fortified base |
| Grave | Grisly suicide, shotgun trigger pulled with toe |
| Description | Nuclear test town |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Landmines |
| Grave | Something has absolutely dissected a human |