| Description | Control room |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Parked chopper |
| Grave | A warrior fallen upon a bayonet or sword |
Generate battlefields
| Description | Savanna fortress |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Unused tanks |
| Grave | Gravestone that wishes good health and luck |
| Description | Power plant |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Exploding barrels |
| Grave | Very fresh corpse (1-in-1D6: Not actually dead) |
| Description | Sprawling manor |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Corpse piles |
| Grave | Rotting skeleton hunched over an unsent letter |
| Description | Sprawling manor |
|---|---|
| Layout | Very uneven elevation—high ground is everything |
| Feature | Poisonous air |
| Grave | Bruised corpse with a severely broken neck |