| Description | City square |
|---|---|
| Layout | Tight and labyrinth-like—tricky corners and doors |
| Feature | Freight elevators |
| Grave | Mangled skeleton shoved somewhere unusual |
Generate battlefields
| Description | Shopping mall |
|---|---|
| Layout | Tight and labyrinth-like—tricky corners and doors |
| Feature | On fire |
| Grave | Unmitigated devastation, bodies litter the area |
| Description | Slum marina |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Radio towers |
| Grave | Grisly suicide, shotgun trigger pulled with toe |
| Description | Minecart tunnels |
|---|---|
| Layout | Central "arena" area—all routes lead back to it |
| Feature | Unused tanks |
| Grave | Decaying body, gold coins spilling from pockets |
| Description | Lavish casino |
|---|---|
| Layout | Small, interconnected areas—take control of them |
| Feature | Fortified base |
| Grave | Rotting skeleton hunched over an unsent letter |