Description | Brutalist academy |
---|---|
Layout | Very uneven elevation—high ground is everything |
Feature | Scared animals |
Grave | Decaying body, gold coins spilling from pockets |
Generate battlefields
Description | Beached tanker |
---|---|
Layout | Small, interconnected areas—take control of them |
Feature | Reality fractures |
Grave | A spattering of blood and spare ammo |
Description | Desert village |
---|---|
Layout | Perfectly symmetrical—any position is a good one |
Feature | Radio towers |
Grave | A tilted flag marks the spot of a loss |
Description | Gothic castle |
---|---|
Layout | Tight and labyrinth-like—tricky corners and doors |
Feature | Broken glass |
Grave | Shocked soldier with a clean hole in the forehead |
Description | Shipyard crates |
---|---|
Layout | Central "arena" area—all routes lead back to it |
Feature | Chemical canisters |
Grave | Boots with feet still in them, bucket of grenades |