Description | Clothing storage |
---|---|
Exits (1d6 times) | East |
Doors | Wooden |
Feature | Very hot |
Event | Fresh bloodstains smeared across the walls |
Generate rooms
Description | Surveillance |
---|---|
Exits (1d6 times) | East |
Doors | Wooden |
Feature | Blaring alarm |
Event | An empty pedestal, something clearly taken |
Description | Barracks |
---|---|
Exits (1d6 times) | North |
Doors | Metal bars |
Feature | Weak floor |
Event | Covered in plastic tarp |
Description | Library |
---|---|
Exits (1d6 times) | Down |
Doors | None/archways |
Feature | Weapon displays |
Event | Repeated message painted on all surfaces |
Description | Bar |
---|---|
Exits (1d6 times) | East |
Doors | None/archways |
Feature | Mirrors |
Event | Armed time bomb at three minutes left |
Description | Indoor garden |
---|---|
Exits (1d6 times) | West |
Doors | Reinforced |
Feature | Mirrors |
Event | Tiny house constructed out of office supplies |
Description | Food storage |
---|---|
Exits (1d6 times) | Down |
Doors | Metal bars |
Feature | Vents |
Event | Tear-stained pile of tissues |
Description | Barracks |
---|---|
Exits (1d6 times) | Down |
Doors | Metal bars |
Feature | Novelty wallpaper |
Event | Winding trail of mysterious footprints |
Description | Medical storage |
---|---|
Exits (1d6 times) | West |
Doors | Stainless steel |
Feature | Eerie statue |
Event | A smashed telephone |
Description | Gym |
---|---|
Exits (1d6 times) | South |
Doors | None/archways |
Feature | High ceilings |
Event | Fully cooked meal, warm and laid out |