Description | Cafeteria |
---|---|
Exits (1d6 times) | Up |
Doors | High-tech |
Feature | Spikes |
Event | Ultra-classified intel, foolishly left behind |
Generate rooms
Description | Mailroom |
---|---|
Exits (1d6 times) | West |
Doors | High-tech |
Feature | High ceilings |
Event | A corpse, clawed to ribbons |
Description | Clothing storage |
---|---|
Exits (1d6 times) | West |
Doors | Stainless steel |
Feature | Very hot |
Event | The floors were just cleaned and waxed |
Description | Control room |
---|---|
Exits (1d6 times) | Up |
Doors | None/archways |
Feature | Weapon displays |
Event | Spilled mug of poisoned coffee |
Description | Control room |
---|---|
Exits (1d6 times) | South |
Doors | Stainless steel |
Feature | Gas leak smell |
Event | Holes drilled through the ground |
Description | Library |
---|---|
Exits (1d6 times) | West |
Doors | Stainless steel |
Feature | Gas leak smell |
Event | Trail of discarded clothing |
Description | Morgue |
---|---|
Exits (1d6 times) | South |
Doors | Metal bars |
Feature | Unusually cold |
Event | Sensitive documents burn in a trashcan |
Description | Barracks |
---|---|
Exits (1d6 times) | South |
Doors | Stainless steel |
Feature | Spikes |
Event | Winding trail of mysterious footprints |
Description | Shooting range |
---|---|
Exits (1d6 times) | North |
Doors | Stainless steel |
Feature | Film on projector |
Event | Tear-stained pile of tissues |
Description | Morgue |
---|---|
Exits (1d6 times) | Down |
Doors | Stainless steel |
Feature | Mysterious button |
Event | Fresh bloodstains smeared across the walls |