Description | Darkroom |
---|---|
Exits (1d6 times) | Up |
Doors | Metal bars |
Feature | Oil-slick floors |
Event | An empty pedestal, something clearly taken |
Generate rooms
Description | Prison |
---|---|
Exits (1d6 times) | West |
Doors | Metal bars |
Feature | Weak floor |
Event | Holes drilled through the ground |
Description | Prison |
---|---|
Exits (1d6 times) | Down |
Doors | High-tech |
Feature | Virtual reality setup |
Event | A computer monitor, smashed to pieces |
Description | Observatory |
---|---|
Exits (1d6 times) | South |
Doors | High-tech |
Feature | Mirrors |
Event | Inexplicable tire marks across floor |
Description | Chapel/prayer room |
---|---|
Exits (1d6 times) | West |
Doors | Metal bars |
Feature | Whiteboard |
Event | In the midst of a simulated rainstorm |
Description | Food storage |
---|---|
Exits (1d6 times) | South |
Doors | Stainless steel |
Feature | Unusually cold |
Event | Someone was just here and left their trash behind |
Description | Gym |
---|---|
Exits (1d6 times) | West |
Doors | Stainless steel |
Feature | Rotten smell |
Event | A smashed telephone |
Description | Prison |
---|---|
Exits (1d6 times) | West |
Doors | Metal bars |
Feature | Boring decorations |
Event | Tiny house constructed out of office supplies |
Description | Robot engineering |
---|---|
Exits (1d6 times) | Down |
Doors | Stainless steel |
Feature | Novelty wallpaper |
Event | A computer monitor, smashed to pieces |
Description | Control room |
---|---|
Exits (1d6 times) | Down |
Doors | Metal bars |
Feature | Half-flooded |
Event | Fully cooked meal, warm and laid out |