| Description | Weapons storage |
|---|---|
| Exits (1d6 times) | Down |
| Doors | None/archways |
| Feature | Mysterious button |
| Event | An empty pedestal, something clearly taken |
Generate rooms
| Description | Meeting room |
|---|---|
| Exits (1d6 times) | North |
| Doors | None/archways |
| Feature | Bug infestation |
| Event | The walls are pockmarked with bullet holes |
| Description | Robot engineering |
|---|---|
| Exits (1d6 times) | Down |
| Doors | Wooden |
| Feature | Poorly painted |
| Event | The floors were just cleaned and waxed |
| Description | Torture chamber |
|---|---|
| Exits (1d6 times) | North |
| Doors | High-tech |
| Feature | Bug infestation |
| Event | Walls covered in crayon drawings |
| Description | Indoor garden |
|---|---|
| Exits (1d6 times) | Up |
| Doors | High-tech |
| Feature | Animals in cages |
| Event | Ultra-classified intel, foolishly left behind |
| Description | Chapel/prayer room |
|---|---|
| Exits (1d6 times) | South |
| Doors | Stainless steel |
| Feature | Very hot |
| Event | Room's colors have been inverted |
| Description | Evil lair |
|---|---|
| Exits (1d6 times) | East |
| Doors | Wooden |
| Feature | Vents |
| Event | Haunted by a recently dead spirit |
| Description | Indoor garden |
|---|---|
| Exits (1d6 times) | South |
| Doors | Stainless steel |
| Feature | Film on projector |
| Event | In the midst of a simulated rainstorm |
| Description | Chapel/prayer room |
|---|---|
| Exits (1d6 times) | South |
| Doors | Stainless steel |
| Feature | Gas leak smell |
| Event | Haunted by a recently dead spirit |
| Description | Anechoic chamber |
|---|---|
| Exits (1d6 times) | East |
| Doors | Metal bars |
| Feature | Unusually cold |
| Event | Tear-stained pile of tissues |