| Description | Darkroom |
|---|---|
| Exits (1d6 times) | West |
| Doors | Stainless steel |
| Feature | Broken lights |
| Event | Room's colors have been inverted |
Generate rooms
| Description | Chapel/prayer room |
|---|---|
| Exits (1d6 times) | South |
| Doors | Reinforced |
| Feature | Animals in cages |
| Event | Briefcase of money pierced by bullet hole |
| Description | Shooting range |
|---|---|
| Exits (1d6 times) | West |
| Doors | High-tech |
| Feature | Whiteboard |
| Event | Ultra-classified intel, foolishly left behind |
| Description | Mailroom |
|---|---|
| Exits (1d6 times) | Down |
| Doors | Reinforced |
| Feature | Blaring alarm |
| Event | The walls are pockmarked with bullet holes |
| Description | Gym |
|---|---|
| Exits (1d6 times) | North |
| Doors | None/archways |
| Feature | High ceilings |
| Event | A computer monitor, smashed to pieces |