| Description | Food storage |
|---|---|
| Exits (1d6 times) | West |
| Doors | None/archways |
| Feature | Broken lights |
| Event | Trail of discarded clothing |
Generate rooms
| Description | Office |
|---|---|
| Exits (1d6 times) | Up |
| Doors | High-tech |
| Feature | Ticking clock |
| Event | A radio plays a cassette tape |
| Description | Food storage |
|---|---|
| Exits (1d6 times) | North |
| Doors | Wooden |
| Feature | Film on projector |
| Event | Holes drilled through the ground |
| Description | Auditorium |
|---|---|
| Exits (1d6 times) | Down |
| Doors | Stainless steel |
| Feature | Film on projector |
| Event | A corpse, clawed to ribbons |
| Description | Janitor’s closet |
|---|---|
| Exits (1d6 times) | South |
| Doors | None/archways |
| Feature | Complex rafters |
| Event | Winding trail of mysterious footprints |