| Description | Surveillance |
|---|---|
| Exits (1d6 times) | East |
| Doors | Reinforced |
| Feature | Boring decorations |
| Event | Haunted by a recently dead spirit |
Generate rooms
| Description | Food storage |
|---|---|
| Exits (1d6 times) | South |
| Doors | High-tech |
| Feature | Bug infestation |
| Event | Ultra-classified intel, foolishly left behind |
| Description | Indoor garden |
|---|---|
| Exits (1d6 times) | Up |
| Doors | Reinforced |
| Feature | Gas leak smell |
| Event | Ultra-classified intel, foolishly left behind |
| Description | Barracks |
|---|---|
| Exits (1d6 times) | West |
| Doors | Wooden |
| Feature | Unusually cold |
| Event | Holes drilled through the ground |
| Description | Office |
|---|---|
| Exits (1d6 times) | East |
| Doors | Stainless steel |
| Feature | Broken lights |
| Event | Someone was just here and left their trash behind |