| Description | Film set (impressive) |
|---|---|
| Exits (1d6 times) | West |
| Doors | High-tech |
| Feature | Spikes |
| Event | Ritual circle in chalk, slightly burnt |
Generate rooms
| Description | Prison |
|---|---|
| Exits (1d6 times) | Up |
| Doors | Wooden |
| Feature | Danger signage |
| Event | Winding trail of mysterious footprints |
| Description | Mailroom |
|---|---|
| Exits (1d6 times) | Down |
| Doors | Wooden |
| Feature | Flashing lights |
| Event | Tiny house constructed out of office supplies |
| Description | Anechoic chamber |
|---|---|
| Exits (1d6 times) | Up |
| Doors | Reinforced |
| Feature | Gas leak smell |
| Event | Sensitive documents burn in a trashcan |
| Description | Indoor garden |
|---|---|
| Exits (1d6 times) | West |
| Doors | None/archways |
| Feature | Weapon displays |
| Event | Ultra-classified intel, foolishly left behind |