| Description | Atrium |
|---|---|
| Exits (1d6 times) | Up |
| Doors | Reinforced |
| Feature | Novelty wallpaper |
| Event | Inexplicable tire marks across floor |
Generate rooms
| Description | Gallery |
|---|---|
| Exits (1d6 times) | North |
| Doors | High-tech |
| Feature | Mysterious button |
| Event | A radio plays a cassette tape |
| Description | Chapel/prayer room |
|---|---|
| Exits (1d6 times) | East |
| Doors | Reinforced |
| Feature | Boring decorations |
| Event | Ultra-classified intel, foolishly left behind |
| Description | Prison |
|---|---|
| Exits (1d6 times) | North |
| Doors | None/archways |
| Feature | Novelty wallpaper |
| Event | Left behind photograph of a character |
| Description | Medical storage |
|---|---|
| Exits (1d6 times) | West |
| Doors | Reinforced |
| Feature | Broken lights |
| Event | Someone was just here and left their trash behind |