| Description | Evil lair |
|---|---|
| Exits (1d6 times) | East |
| Doors | Metal bars |
| Feature | Complex rafters |
| Event | A radio plays a cassette tape |
Generate rooms
| Description | Weapons storage |
|---|---|
| Exits (1d6 times) | West |
| Doors | Metal bars |
| Feature | Oil-slick floors |
| Event | Everything is soaked in green ooze |
| Description | Library |
|---|---|
| Exits (1d6 times) | South |
| Doors | Stainless steel |
| Feature | Broken lights |
| Event | Impact crater the length of a car |
| Description | Prison |
|---|---|
| Exits (1d6 times) | South |
| Doors | Metal bars |
| Feature | Broken lights |
| Event | The floors were just cleaned and waxed |
| Description | Clothing storage |
|---|---|
| Exits (1d6 times) | East |
| Doors | Wooden |
| Feature | High ceilings |
| Event | Haunted by a recently dead spirit |