| Description | Meeting room |
|---|---|
| Exits (1d6 times) | North |
| Doors | High-tech |
| Feature | Multiple levels |
| Event | The floors were just cleaned and waxed |
Generate rooms
| Description | Weapons storage |
|---|---|
| Exits (1d6 times) | North |
| Doors | Wooden |
| Feature | Mysterious button |
| Event | A smashed telephone |
| Description | Auditorium |
|---|---|
| Exits (1d6 times) | West |
| Doors | Stainless steel |
| Feature | High ceilings |
| Event | An empty pedestal, something clearly taken |
| Description | Barracks |
|---|---|
| Exits (1d6 times) | East |
| Doors | Reinforced |
| Feature | Very hot |
| Event | Ultra-classified intel, foolishly left behind |
| Description | Surveillance |
|---|---|
| Exits (1d6 times) | East |
| Doors | Stainless steel |
| Feature | Multiple levels |
| Event | In the midst of a simulated rainstorm |