| Description | Barracks |
|---|---|
| Exits (1d6 times) | Down |
| Doors | Metal bars |
| Feature | Cables across floor |
| Event | Ultra-classified intel, foolishly left behind |
Generate rooms
| Description | Hallway |
|---|---|
| Exits (1d6 times) | Up |
| Doors | High-tech |
| Feature | Mirrors |
| Event | An empty pedestal, something clearly taken |
| Description | Control room |
|---|---|
| Exits (1d6 times) | South |
| Doors | Metal bars |
| Feature | Film on projector |
| Event | Someone was just here and left their trash behind |
| Description | Torture chamber |
|---|---|
| Exits (1d6 times) | North |
| Doors | None/archways |
| Feature | Contains secret door |
| Event | Left behind photograph of a character |
| Description | Medical storage |
|---|---|
| Exits (1d6 times) | Down |
| Doors | High-tech |
| Feature | Vents |
| Event | Everything is soaked in green ooze |