| Description | Surveillance |
|---|---|
| Exits (1d6 times) | Down |
| Doors | High-tech |
| Feature | Virtual reality setup |
| Event | Winding trail of mysterious footprints |
Generate rooms
| Description | Anechoic chamber |
|---|---|
| Exits (1d6 times) | Up |
| Doors | Reinforced |
| Feature | Boring decorations |
| Event | The walls are pockmarked with bullet holes |
| Description | Weapons storage |
|---|---|
| Exits (1d6 times) | North |
| Doors | Reinforced |
| Feature | Weak floor |
| Event | Tear-stained pile of tissues |
| Description | Morgue |
|---|---|
| Exits (1d6 times) | North |
| Doors | Reinforced |
| Feature | Animals in cages |
| Event | Haunted by a recently dead spirit |
| Description | Film set (impressive) |
|---|---|
| Exits (1d6 times) | South |
| Doors | Metal bars |
| Feature | Gas leak smell |
| Event | A corpse, clawed to ribbons |