| Description | Weapons storage |
|---|---|
| Exits (1d6 times) | Up |
| Doors | Wooden |
| Feature | Rotten smell |
| Event | A corpse, clawed to ribbons |
Generate rooms
| Description | Indoor garden |
|---|---|
| Exits (1d6 times) | East |
| Doors | High-tech |
| Feature | Whiteboard |
| Event | Fresh bloodstains smeared across the walls |
| Description | Janitor’s closet |
|---|---|
| Exits (1d6 times) | West |
| Doors | Stainless steel |
| Feature | Vents |
| Event | Winding trail of mysterious footprints |
| Description | Chapel/prayer room |
|---|---|
| Exits (1d6 times) | Up |
| Doors | Metal bars |
| Feature | Unusually cold |
| Event | Katana sticking out of the ground |
| Description | Hallway |
|---|---|
| Exits (1d6 times) | East |
| Doors | High-tech |
| Feature | Gas leak smell |
| Event | Trail of discarded clothing |