| Description | Bar |
|---|---|
| Exits (1d6 times) | East |
| Doors | Reinforced |
| Feature | Unusually cold |
| Event | Monitored by drones that mimic birds |
Generate rooms
| Description | Chapel/prayer room |
|---|---|
| Exits (1d6 times) | East |
| Doors | Stainless steel |
| Feature | Weapon displays |
| Event | Briefcase of money pierced by bullet hole |
| Description | Office |
|---|---|
| Exits (1d6 times) | Down |
| Doors | None/archways |
| Feature | Poorly painted |
| Event | Monitored by drones that mimic birds |
| Description | Clothing storage |
|---|---|
| Exits (1d6 times) | North |
| Doors | Stainless steel |
| Feature | Virtual reality setup |
| Event | Ultra-classified intel, foolishly left behind |
| Description | Surveillance |
|---|---|
| Exits (1d6 times) | Up |
| Doors | High-tech |
| Feature | Novelty wallpaper |
| Event | Haunted by a recently dead spirit |