Description | Morgue |
---|---|
Exits (1d6 times) | Up |
Doors | Stainless steel |
Feature | Animals in cages |
Event | A smashed telephone |
Generate rooms
Description | Evil lair |
---|---|
Exits (1d6 times) | West |
Doors | None/archways |
Feature | Eerie statue |
Event | A smashed telephone |
Description | Bar |
---|---|
Exits (1d6 times) | Up |
Doors | None/archways |
Feature | Ticking clock |
Event | Monitored by drones that mimic birds |
Description | Medical storage |
---|---|
Exits (1d6 times) | North |
Doors | None/archways |
Feature | Mirrors |
Event | A corpse, clawed to ribbons |
Description | Hallway |
---|---|
Exits (1d6 times) | Up |
Doors | High-tech |
Feature | Flashing lights |
Event | Fresh bloodstains smeared across the walls |