| Description | Food storage |
|---|---|
| Exits (1d6 times) | Up |
| Doors | None/archways |
| Feature | Gas leak smell |
| Event | Katana sticking out of the ground |
Generate rooms
| Description | Barracks |
|---|---|
| Exits (1d6 times) | North |
| Doors | Wooden |
| Feature | Very hot |
| Event | A radio plays a cassette tape |
| Description | Barracks |
|---|---|
| Exits (1d6 times) | South |
| Doors | Metal bars |
| Feature | Complex rafters |
| Event | Fresh bloodstains smeared across the walls |
| Description | Auditorium |
|---|---|
| Exits (1d6 times) | South |
| Doors | Stainless steel |
| Feature | Blaring alarm |
| Event | Walls covered in crayon drawings |
| Description | Hallway |
|---|---|
| Exits (1d6 times) | Up |
| Doors | Reinforced |
| Feature | Film on projector |
| Event | Briefcase of money pierced by bullet hole |