| Description | Hallway |
|---|---|
| Exits (1d6 times) | Up |
| Doors | None/archways |
| Feature | Spikes |
| Event | An empty pedestal, something clearly taken |
Generate rooms
| Description | Medical storage |
|---|---|
| Exits (1d6 times) | Down |
| Doors | Metal bars |
| Feature | Boring decorations |
| Event | Haunted by a recently dead spirit |
| Description | Mailroom |
|---|---|
| Exits (1d6 times) | Up |
| Doors | Stainless steel |
| Feature | Half-flooded |
| Event | Someone was just here and left their trash behind |
| Description | Torture chamber |
|---|---|
| Exits (1d6 times) | North |
| Doors | Metal bars |
| Feature | Boring decorations |
| Event | Fully cooked meal, warm and laid out |
| Description | Surveillance |
|---|---|
| Exits (1d6 times) | Up |
| Doors | Stainless steel |
| Feature | Weak floor |
| Event | Tiny house constructed out of office supplies |