| Description | Cafeteria |
|---|---|
| Exits (1d6 times) | East |
| Doors | Wooden |
| Feature | Vents |
| Event | Fresh bloodstains smeared across the walls |
Generate rooms
| Description | Surveillance |
|---|---|
| Exits (1d6 times) | North |
| Doors | Metal bars |
| Feature | Automatic turret |
| Event | Room's colors have been inverted |
| Description | Shooting range |
|---|---|
| Exits (1d6 times) | West |
| Doors | High-tech |
| Feature | Mysterious button |
| Event | Armed time bomb at three minutes left |
| Description | Gym |
|---|---|
| Exits (1d6 times) | East |
| Doors | High-tech |
| Feature | Complex rafters |
| Event | A radio plays a cassette tape |
| Description | Library |
|---|---|
| Exits (1d6 times) | West |
| Doors | High-tech |
| Feature | Danger signage |
| Event | A corpse, clawed to ribbons |