| Description | Bar |
|---|---|
| Exits (1d6 times) | West |
| Doors | Metal bars |
| Feature | Vents |
| Event | Briefcase of money pierced by bullet hole |
Generate rooms
| Description | Clothing storage |
|---|---|
| Exits (1d6 times) | Down |
| Doors | Metal bars |
| Feature | Flashing lights |
| Event | Haunted by a recently dead spirit |
| Description | Rec room |
|---|---|
| Exits (1d6 times) | South |
| Doors | None/archways |
| Feature | Automatic turret |
| Event | Briefcase of money pierced by bullet hole |
| Description | Atrium |
|---|---|
| Exits (1d6 times) | Up |
| Doors | Stainless steel |
| Feature | Broken lights |
| Event | Armed time bomb at three minutes left |
| Description | Anechoic chamber |
|---|---|
| Exits (1d6 times) | South |
| Doors | Stainless steel |
| Feature | Mysterious button |
| Event | In the midst of a simulated rainstorm |