| Description | Shooting range |
|---|---|
| Exits (1d6 times) | Down |
| Doors | Reinforced |
| Feature | Weak floor |
| Event | An empty pedestal, something clearly taken |
Generate rooms
| Description | Barracks |
|---|---|
| Exits (1d6 times) | East |
| Doors | Stainless steel |
| Feature | Gas leak smell |
| Event | Katana sticking out of the ground |
| Description | Office |
|---|---|
| Exits (1d6 times) | North |
| Doors | Reinforced |
| Feature | Half-flooded |
| Event | Repeated message painted on all surfaces |
| Description | Morgue |
|---|---|
| Exits (1d6 times) | East |
| Doors | Stainless steel |
| Feature | Novelty wallpaper |
| Event | Winding trail of mysterious footprints |
| Description | Rec room |
|---|---|
| Exits (1d6 times) | Down |
| Doors | Metal bars |
| Feature | Blaring alarm |
| Event | The floors were just cleaned and waxed |