| Description | Atrium |
|---|---|
| Exits (1d6 times) | Down |
| Doors | None/archways |
| Feature | Danger signage |
| Event | Fresh bloodstains smeared across the walls |
Generate rooms
| Description | Gym |
|---|---|
| Exits (1d6 times) | East |
| Doors | Stainless steel |
| Feature | Whiteboard |
| Event | Spilled mug of poisoned coffee |
| Description | Prison |
|---|---|
| Exits (1d6 times) | East |
| Doors | Wooden |
| Feature | Danger signage |
| Event | Ultra-classified intel, foolishly left behind |
| Description | Prison |
|---|---|
| Exits (1d6 times) | East |
| Doors | Stainless steel |
| Feature | Blaring alarm |
| Event | Everything is soaked in green ooze |
| Description | Rec room |
|---|---|
| Exits (1d6 times) | West |
| Doors | High-tech |
| Feature | Film on projector |
| Event | Katana sticking out of the ground |