| Description | Auditorium |
|---|---|
| Exits (1d6 times) | West |
| Doors | Metal bars |
| Feature | Mysterious button |
| Event | Walls covered in crayon drawings |
Generate rooms
| Description | Janitor’s closet |
|---|---|
| Exits (1d6 times) | Up |
| Doors | High-tech |
| Feature | Unusually cold |
| Event | A radio plays a cassette tape |
| Description | Clothing storage |
|---|---|
| Exits (1d6 times) | Up |
| Doors | Stainless steel |
| Feature | Poorly painted |
| Event | Ultra-classified intel, foolishly left behind |
| Description | Prison |
|---|---|
| Exits (1d6 times) | East |
| Doors | Reinforced |
| Feature | Cables across floor |
| Event | In the midst of a simulated rainstorm |
| Description | Chapel/prayer room |
|---|---|
| Exits (1d6 times) | South |
| Doors | Wooden |
| Feature | Animals in cages |
| Event | A smashed telephone |