| Description | Evil lair |
|---|---|
| Exits (1d6 times) | East |
| Doors | Metal bars |
| Feature | Vents |
| Event | Room's colors have been inverted |
Generate rooms
| Description | Food storage |
|---|---|
| Exits (1d6 times) | West |
| Doors | High-tech |
| Feature | Ticking clock |
| Event | Left behind photograph of a character |
| Description | Atrium |
|---|---|
| Exits (1d6 times) | West |
| Doors | Reinforced |
| Feature | Unusually cold |
| Event | Autumn leaves crunched underfoot |
| Description | Control room |
|---|---|
| Exits (1d6 times) | Down |
| Doors | High-tech |
| Feature | Automatic turret |
| Event | Tiny house constructed out of office supplies |
| Description | Shooting range |
|---|---|
| Exits (1d6 times) | East |
| Doors | Stainless steel |
| Feature | Cables across floor |
| Event | Autumn leaves crunched underfoot |