| Description | Food storage |
|---|---|
| Exits (1d6 times) | South |
| Doors | None/archways |
| Feature | Contains secret door |
| Event | Inexplicable tire marks across floor |
Generate rooms
| Description | Barracks |
|---|---|
| Exits (1d6 times) | North |
| Doors | High-tech |
| Feature | Vents |
| Event | Fully cooked meal, warm and laid out |
| Description | Evil lair |
|---|---|
| Exits (1d6 times) | South |
| Doors | Wooden |
| Feature | Mirrors |
| Event | Room's colors have been inverted |
| Description | Prison |
|---|---|
| Exits (1d6 times) | West |
| Doors | Wooden |
| Feature | Novelty wallpaper |
| Event | Katana sticking out of the ground |
| Description | Darkroom |
|---|---|
| Exits (1d6 times) | Down |
| Doors | Metal bars |
| Feature | Rotten smell |
| Event | Tiny house constructed out of office supplies |