Description | Bar |
---|---|
Exits (1d6 times) | Up |
Doors | Wooden |
Feature | Trophy cabinets |
Event | Tear-stained pile of tissues |
Generate rooms
Description | Hallway |
---|---|
Exits (1d6 times) | Up |
Doors | None/archways |
Feature | Oil-slick floors |
Event | The floors were just cleaned and waxed |
Description | Cafeteria |
---|---|
Exits (1d6 times) | West |
Doors | Metal bars |
Feature | Ticking clock |
Event | Room's colors have been inverted |
Description | Cafeteria |
---|---|
Exits (1d6 times) | South |
Doors | Stainless steel |
Feature | Automatic turret |
Event | Everything is soaked in green ooze |
Description | Rec room |
---|---|
Exits (1d6 times) | West |
Doors | High-tech |
Feature | Trophy cabinets |
Event | The walls are pockmarked with bullet holes |