| Description | Airport |
|---|---|
| Owner | Soldier |
| Security | Single guard post |
| Feature | Oversized |
| History | Memorial to a fallen hero |
Generate locations
| Description | Flash freeze |
|---|---|
| Size | Widening rift |
| Integrity | Semi-stable |
| Feature | Mutated fauna |
| Center | Out of control zone-research robot |
| Description | Coastal desert |
|---|---|
| Situation | War—roll 1D6 claims, active conflict in the area |
| Feature | Oil drilling |
| Claim | The place is being used as a penal colony |
| Description | Bank |
|---|---|
| Owner | Civilian |
| Security | Single guard post |
| Feature | Fire exits |
| History | Used to supply illegal substances |
| Description | Clothing storage |
|---|---|
| Exits (1d6 times) | East |
| Doors | Wooden |
| Feature | Spikes |
| Event | Haunted by a recently dead spirit |
| Description | Sparkling air |
|---|---|
| Size | Widening rift |
| Integrity | Impenetrable |
| Feature | Black sun |
| Center | Sinkhole to Biblical Hell, demons escaping |
| Description | Cold desert |
|---|---|
| Situation | Powder keg—roll 1D6 claims, tensions are high |
| Feature | Wrong temperature |
| Claim | Resource exploitation rights are disputed |
| Description | Anechoic chamber |
|---|---|
| Exits (1d6 times) | East |
| Doors | Reinforced |
| Feature | Bug infestation |
| Event | Sensitive documents burn in a trashcan |
| Description | Morgue |
|---|---|
| Exits (1d6 times) | North |
| Doors | Wooden |
| Feature | Very hot |
| Event | Room's colors have been inverted |
| Description | Island resort |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Broken glass |
| Grave | Several poor souls strung up on meat hooks |