| Description | Shipyard |
|---|---|
| Owner | Scientist |
| Security | Tight |
| Feature | Broken windows |
| History | Founded by a retired soldier |
Generate locations
| Description | Minecart tunnels |
|---|---|
| Layout | Tight and labyrinth-like—tricky corners and doors |
| Feature | Air raids |
| Grave | Shocked soldier with a clean hole in the forehead |
| Description | Coastal desert |
|---|---|
| Situation | Quiet—people are few and far between |
| Feature | Crude oil spill |
| Claim | CYCLOPS has assumed total control |
| Description | Office |
|---|---|
| Exits (1d6 times) | South |
| Doors | None/archways |
| Feature | Poorly painted |
| Event | Covered in plastic tarp |
| Name | Florence |
|---|---|
| CYCLOPS Surveillance Level | Headlines and police reports closely monitored |
| Feature | Technology expo |
| Headline | SLUMS TO BE DEVELOPED |
| Description | Atrium |
|---|---|
| Exits (1d6 times) | Down |
| Doors | Reinforced |
| Feature | Bug infestation |
| Event | Fresh bloodstains smeared across the walls |
| Description | Offshore platform |
|---|---|
| Owner | Politican |
| Security | Single guard post |
| Feature | Oversized |
| History | Shuffled between management firms |
| Description | Sprawling manor |
|---|---|
| Layout | Safe areas and open spaces—move between cover |
| Feature | Strewn bones |
| Grave | A tilted flag marks the spot of a loss |
| Name | Tijuana |
|---|---|
| CYCLOPS Surveillance Level | Headlines and police reports closely monitored |
| Feature | Drug hookups |
| Headline | COPS AND CULT MEMBERS CLASH |
| Description | Alpine tundra |
|---|---|
| Situation | Quiet—people are few and far between |
| Feature | Dead animals |
| Claim | Claiming this area would start World War 3 |