Description | Chapel/prayer room |
---|---|
Exits (1d6 times) | South |
Doors | None/archways |
Feature | Whiteboard |
Event | An offering has been left to an unknown god |
Generate locations
Description | Temperate coast |
---|---|
Situation | Empty—someone claims it, but no one lives here |
Feature | Circling birds |
Claim | Agency brass wants it monitored 24/7 |
Description | Sparkling air |
---|---|
Size | Anomalous room |
Integrity | Hostile and dynamic |
Feature | Dancing lichens |
Center | Entity claiming to be God who desires weapons |
Description | Shrubland foxholes |
---|---|
Layout | Central "arena" area—all routes lead back to it |
Feature | Large cage |
Grave | Person mauled by something vicious |
Description | Office building |
---|---|
Owner | Soldier |
Security | Non-hostile |
Feature | Never in use |
History | Identical copy of destroyed structure |
Description | Sparkling air |
---|---|
Size | Large exclusion zone |
Integrity | Hostile and dynamic |
Feature | Barbed wire |
Center | Structure with malicious intelligence |
Description | Temperate coast |
---|---|
Situation | Powder keg—roll 1D6 claims, tensions are high |
Feature | Rusted equipment |
Claim | Control of the area is contested via paperwork |
Description | Office building |
---|---|
Owner | Civilian |
Security | Non-hostile |
Feature | Broken windows |
History | Raided repeatedly by police |
Description | Wasteland |
---|---|
Situation | Empty—someone claims it, but no one lives here |
Feature | Discarded plastic |
Claim | CYCLOPS is building something here |
Description | Generic fantasy |
---|---|
Size | Large exclusion zone |
Integrity | Self-sustaining |
Feature | Parasitic pollen |
Center | Portal to another roleplaying game's world |