Name | Sword of the Seraphim |
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Spell Level | Legendary |
Obscurity | Exclusive to a cult |
Feature (Roll Equal to Spell Level) | Tea ceremony |
Effect (Once, or 1d6 for LEVEL 6) | Our world and the afterlife blend together |
Generate spells
Name | Hymn of the First Men |
---|---|
Spell Level | Expert |
Obscurity | Doesn't exist yet |
Feature (Roll Equal to Spell Level) | Drains caster |
Effect (Once, or 1d6 for LEVEL 6) | The user's existence is universally forgotten |
Name | Death Dirge of Thule |
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Spell Level | Expert |
Obscurity | Well-known by mages |
Feature (Roll Equal to Spell Level) | Corpse juice |
Effect (Once, or 1d6 for LEVEL 6) | Hated enemies are turned to ash |
Name | Song of Irkwhon |
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Spell Level | Adept |
Obscurity | Well-known by mages |
Feature (Roll Equal to Spell Level) | Sacred geometry |
Effect (Once, or 1d6 for LEVEL 6) | Attracts followers to your cause |
Name | Miracles of Mwamba |
---|---|
Spell Level | Expert |
Obscurity | Exclusive to a cult |
Feature (Roll Equal to Spell Level) | Cleansing smoke |
Effect (Once, or 1d6 for LEVEL 6) | Parts bodies of water à la Moses |
Name | The Forbidden Idea |
---|---|
Spell Level | Master |
Obscurity | Well-known by mages |
Feature (Roll Equal to Spell Level) | Atonal chanting |
Effect (Once, or 1d6 for LEVEL 6) | Removes an idea from collective consciousness |
Name | Leichenberg’s Lament |
---|---|
Spell Level | Legendary |
Obscurity | Lost or forgotten |
Feature (Roll Equal to Spell Level) | Grand hypersigil |
Effect (Once, or 1d6 for LEVEL 6) | Turns those who cross a boundary into stone |
Name | Fifth Horseman’s Call |
---|---|
Spell Level | Adept |
Obscurity | One living expert |
Feature (Roll Equal to Spell Level) | Elder god |
Effect (Once, or 1d6 for LEVEL 6) | Our world and the afterlife blend together |
Name | Ivanoff’s Holy Icon |
---|---|
Spell Level | Adept |
Obscurity | Well-known by mages |
Feature (Roll Equal to Spell Level) | Heady incense |
Effect (Once, or 1d6 for LEVEL 6) | Removes an idea from collective consciousness |
Name | Silver Hand Style |
---|---|
Spell Level | Apprentice |
Obscurity | Anyone can do it |
Feature (Roll Equal to Spell Level) | Animal bones |
Effect (Once, or 1d6 for LEVEL 6) | Impenetrable shroud of darkness |