Generate spells


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  • NameMiracles of Mwamba
    Spell LevelMaster
    ObscurityAnyone can do it
    Feature (Roll Equal to Spell Level)Summon anomaly
    Effect (Once, or 1d6 for LEVEL 6)The user's existence is universally forgotten
    Spell
    NameSilver Hand Style
    Spell LevelMaster
    ObscurityAnyone can do it
    Feature (Roll Equal to Spell Level)Group séance
    Effect (Once, or 1d6 for LEVEL 6)Harvests people’s energy for a giga-attack
    Spell
    NameSword of the Seraphim
    Spell LevelExpert
    ObscurityWell-known by mages
    Feature (Roll Equal to Spell Level)Corpse juice
    Effect (Once, or 1d6 for LEVEL 6)An elder god is awoken to end the world
    Spell
    NameFifth Horseman’s Call
    Spell LevelAdept
    ObscurityOne living expert
    Feature (Roll Equal to Spell Level)Spell jars
    Effect (Once, or 1d6 for LEVEL 6)Total control over an ancient superweapon
    Spell
    NameCato's Magical Mystery
    Spell LevelMaster
    ObscurityOne living expert
    Feature (Roll Equal to Spell Level)Animal bones
    Effect (Once, or 1d6 for LEVEL 6)Births a new being without a soul
    Spell