Generate weapon_tag


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  • Tag
    EXPERIMENTAL

    When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref).

    Weapon Tag
    Tag
    STUN

    Those damaged by this weapon cannot move or act until their current HP changes.

    Weapon Tag
    Tag
    POISONED

    When you would roll for damage for this weapon, wait and mark your target as poisoned instead. Next time they’re hurt, roll your DAMAGE and add it to the total amount they take.

    Weapon Tag
    Tag
    QUICK-DRAW

    Attacks that target enemies drawing their weapons will always succeed.

    Weapon Tag
    Tag
    POISONED

    When you would roll for damage for this weapon, wait and mark your target as poisoned instead. Next time they’re hurt, roll your DAMAGE and add it to the total amount they take.

    Weapon Tag
    Tag
    CUSTOMIZED

    Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies.

    Weapon Tag
    Tag
    LUCKY

    Rolling an ultra success while attacking with this weapon grants the user one WAR DIE.

    Weapon Tag
    Tag
    LOUD

    Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position).

    Weapon Tag
    Tag
    FLASHY

    If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit.

    Weapon Tag
    Tag
    CUSTOMIZED

    Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies.

    Weapon Tag