| Tag |
EXPERIMENTAL
When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref). |
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Generate weapon_tag
| Tag |
STUN
Those damaged by this weapon cannot move or act until their current HP changes. |
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| Tag |
POISONED
When you would roll for damage for this weapon, wait and mark your target as poisoned instead. Next time they’re hurt, roll your DAMAGE and add it to the total amount they take. |
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| Tag |
QUICK-DRAW
Attacks that target enemies drawing their weapons will always succeed. |
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| Tag |
POISONED
When you would roll for damage for this weapon, wait and mark your target as poisoned instead. Next time they’re hurt, roll your DAMAGE and add it to the total amount they take. |
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| Tag |
CUSTOMIZED
Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies. |
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| Tag |
LUCKY
Rolling an ultra success while attacking with this weapon grants the user one WAR DIE. |
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| Tag |
LOUD
Attacks with this weapon draw the undivided attention of enemies within earshot (and instantly reveal your position). |
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| Tag |
FLASHY
If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit. |
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| Tag |
CUSTOMIZED
Deals an additional 1 DAMAGE and has a weapon skin (p. 141); coveted by enemies. |
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