Tag |
HEAVY
This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon. |
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Generate weapon_tag
Tag |
ALT-FIRE
This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip). |
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Tag |
ICE
Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function. |
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Tag |
HUD
Scans hostiles. When you kill something new, the referee will tell you a useful fact about it. |
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Tag |
INCENDIARY
When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants. |
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Tag |
MENACING
Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee. |
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Tag |
SAPIENT
Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic. |
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Tag |
TRANQUILIZER
As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.) |
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Tag |
STUN
Those damaged by this weapon cannot move or act until their current HP changes. |
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Tag |
ANTI-MATERIEL
Deals double DAMAGE to vehicles and structures; cumbersome to carry around. |
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