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ANTI-MATERIEL
Deals double DAMAGE to vehicles and structures; cumbersome to carry around. |
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Generate weapon_tag
| Tag |
INDESTRUCTIBLE
Impervious to everything; can withstand any amount of pressure or corrosion. |
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| Tag |
PROTOTYPE
Wielding this next-generation weapon grants +1 TACTICAL; roll +TAC to attack with it. |
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| Tag |
MENACING
Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee. |
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| Tag |
HUD
Scans hostiles. When you kill something new, the referee will tell you a useful fact about it. |
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| Tag |
MENACING
Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee. |
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| Tag |
INDESTRUCTIBLE
Impervious to everything; can withstand any amount of pressure or corrosion. |
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| Tag |
EXPERIMENTAL
When each mission begins, roll D66 on this table for the weapon’s effect (if you get EXPERIMENTAL, create a new one with the ref). |
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| Tag |
INCENDIARY
When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants. |
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| Tag |
ELECTRIFIED
Deals double DAMAGE to robots and other complex machines. Shorts out running electronics and briefly electrifies bodies of water. |
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