Generate weapon_tag


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  • Tag
    HEAVY

    This thing is too big to be called a weapon. Once per mission, take +3 on a FORCEFUL roll that involves this weapon.

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    ALT-FIRE

    This weapon has a secondary component or form which also deals damage, (e.g. bayonet, launcher attachment, sword that becomes a whip).

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    ICE

    Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function.

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    HUD

    Scans hostiles. When you kill something new, the referee will tell you a useful fact about it.

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    INCENDIARY

    When damage is dealt, this weapon also deals 2 DAMAGE to anything within fire- spreading range. Deals double DAMAGE to plants.

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    MENACING

    Enemies who see a comrade slain by this weapon have a 1-in-1D6 chance to flee.

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    SAPIENT

    Communicates with its wielder by thought; roll 1D6 for disposition: bloodthirsty, caring, craven, excitable, morose, stoic.

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    TRANQUILIZER

    As NON-LETHAL, but chance is increased to 5-in-1D6 if a vulnerable area is specifically targeted (e.g. head, neck, exposed membrane, etc.)

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    STUN

    Those damaged by this weapon cannot move or act until their current HP changes.

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    ANTI-MATERIEL

    Deals double DAMAGE to vehicles and structures; cumbersome to carry around.

    Weapon Tag