| Tag |
LIGHT
Weighs almost nothing. Grants +1 on REFLEXIVE rolls that involve this weapon. |
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Generate weapon_tag
| Tag |
MESSY
Enemies explode into gore/goo/scrap etc. on ultra successes (in addition to the usual bonus). No identifiers will remain—not even teeth. |
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| Tag |
RITUAL
Shatters to protect you from death once, negating lethal damage. Disintegrates afterward. |
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| Tag |
MESSY
Enemies explode into gore/goo/scrap etc. on ultra successes (in addition to the usual bonus). No identifiers will remain—not even teeth. |
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| Tag |
STUN
Those damaged by this weapon cannot move or act until their current HP changes. |
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| Tag |
LUCKY
Rolling an ultra success while attacking with this weapon grants the user one WAR DIE. |
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| Tag |
POISONED
When you would roll for damage for this weapon, wait and mark your target as poisoned instead. Next time they’re hurt, roll your DAMAGE and add it to the total amount they take. |
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| Tag |
FLASHY
If you describe a unique and bombastic attack with this weapon, you can roll +CREATIVE to hit. |
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| Tag |
VALUABLE
Utterly unique in history or make. Can be used as a bargaining chip in almost any situation. |
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| Tag |
ANTI-MATERIEL
Deals double DAMAGE to vehicles and structures; cumbersome to carry around. |
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