| Tag |
ICE
Makes surfaces slick and deals double DAMAGE to anything that requires warmth to function. |
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Generate weapon_tag
| Tag |
CURSED
Requires powerful magic to remove once equipped. The wielder may permanently spend 1D6 MAX HP to guarantee a successful attack. |
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| Tag |
STUN
Those damaged by this weapon cannot move or act until their current HP changes. |
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| Tag |
UNSTABLE
Can be set to overload to deal triple DAMAGE once; explodes for 3D6 damage to everyone nearby seconds later. |
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| Tag |
STUN
Those damaged by this weapon cannot move or act until their current HP changes. |
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